198,702 Commits over 4,140 Days - 2.00cph!
fixed simple tile shader specular
tweaked blinn-phong lighting model
tweak ice environment
[D11] [UI] Fixed server row texts being too long. Fixed server info name text being too long. Server list should now default select entry 0 each time you trigger a list refresh (by search, filter, or manual refresh).
[D11][Tutorial] Optimised tutorial map navmesh
[D11][UI] Fixed a few hud error messages ensured they only translate when needed
Prepare video before switching to menu screen (avoid seeing black screen for a second)
Allow webm menu videos
Fixed favourites for real (was showing history servers as faves)
Fixed workshop wrong category selected
Vitals order (again)
Fixed server fave weirdness
Fixed item dropping not working
Added point_spotlight features from Alien Swarm - SetColor and ForceUpdate inputs
Added info_target features from Alien Swarm - Spawnflag 2 - always transmit
All of the above is also added to the .fgd
[D11] Update pickup deployed objects. Added pickup information to locker
[D11] Tweaked light toggle behaviour when having multiple items equipped with lights
[D11] [UI] Adjusted Tutorial HUD. Compass disabled until free-roam mode enabled at the end. Objectives UI Size increased for easier visibility.
[D11] [Audio] Remove headset output from options. Make pie select audio reuse previous sound instance
[D11] [Audio] Remove headset output from options. Make pie select audio reuse previous sound instance
[D11][Tutorial] Added navmesh to tutorial map and enabled AI, added link.xml to prevent stripping of Apex plugin for local server builds
ConvertToTextMeshPro overflow propertly
Menu background videos
Language chooser has link to crowdin
[D11] [Audio] Update ignore list for crossvoice plugin
[D11] [Audio] Checking in WIP... FIFO deffo causing stuttering BUT only when running in game... its fine when run standalone... need to check thread affinity maybe.
[D11] Fixed gear/weapon light toggles not working when facing an object that doesn't have a secondary action (or any action)
[D11] Updated 'bleeding' translation string
[D11] Fixed cabin reverb layer issue
Drug Dealer AI fixes, and fixed bug where they could keep shooting after losing their target.
Drug dealers say when they stop following.
Working on Drug Dealer AI. Drug dealers now flee violence if they have no corp owner OR have a current follow target. Will help prevent using them for raids. Needs some fixes still.
Drug dealers stop following if they take damage
Added a scene to test all default models etc.
LOD and redeuced bone influence for the rest of the units
Moved progress bar to GameUI
New news alert hides when you've viewed the new news
Removed unused NewsButton.cs
Fixed not being able to scroll if cursor between servers
[d11][Audio] Added missing reverb to water tower and Gas Station.
[d11][Audio] Fixed remaining missing cave reverbs
[D11] [Audio] Checking in WIP ... Tested chat with plugin in the VOICE channel of the Unity mixer and speech was stuttering... Not sure if this is my FIFO not getting fed enough data or if this is another issue as QA have reported similar before.
Fixed some issues with lod texture renderer.
flashlights in first person now cast an area light as well as a spotlight to simulate bounce
slightly faster puzzle reset tick time
[d11][Audio] Fixed missing reverb in caves. Fixed Colliders not marked as triggers on Wooden Cabins.
[D11][TUTORIAL] Golden nodes saving, tutorial tip text not showing fix