193,287 Commits over 4,079 Days - 1.97cph!
memory cell has 'toggle' input
RF Broadcaster has 1 second cooldown
Fix errors when looting due to modifying the list by removing items while enumerating it
audio alarm
manifest stuff
renamed detonator to RF Transmitter
Fix double dollar signs on corp details
Fix double dollar sign on corp screen
Fix NPC accuracy with HL2 Pistol
Update property price formula to take members into account.
Subtracted water4 (31753, 31759)
Made SceneToPrefab deal with RandomDestroy correctly
updated broadcaster/receiver final art
lowered pager vibration volume
Fix Lua errors with player classes when class is not set
[D11] merge
28975,
31306,
31323,
31325 from main branch to bring over entity streaming optimizations and dos fix. Nb parts of these changes are raknet specific but I don't think this matters too much, we can replicate those parts if necessary in litenetlib. Increased network protocol to force server upgrades.
Added scale by speed component
RF Aerial and RF Receiver models. FBX. Col, Lods and gibs. Materials and prefab. (under: Assets/Prefabs/Tools/RF Units)
Added wake disturbance to Rowboat and RHIB
Tweaked disturbance foam
Update, almost working now.
[D11] Quick correction on a translation string
Creating a test to merge characters into a single mesh
[D11][TUTORIAL] Implemented objective 9
[D11][TUTORIAL] Fix for issue #702, floating boats due to colliders not being ignored
Schedule immediate garbage collection if buffer is at 50% and GC is enabled
Schedule immediate garbage collection if buffer is at 100%, even if GC is disabled
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[D11] Fixed some issues with Popup hints & WIP for Customising a Server from Server Admin
Disabled interaction displacement for now
[D11] [UI] Fixed tooltips having incorrect visuals. Leaderboard changes for upcoming support for player stat panel. Translation support for spam warning message in quick chat wheel.
Finished client-side texture optimizations
Moved Validate_Pickup from OnValidate to OnPrepare as it appears to fuck things up at build time since 2018.3.3
[D11] [UI] removed Wwise from the trademarks screen
[D11][UI] Loot corpse is now the left hand option when hovering over a corpse
[D11] Add a call for Jordan to get the player stats of a player
Buildings now get exponentially more expensive, the more your corp owns. +20%
[D11] we should be using CoroutineEx.waitForEndOfFrame where possible to avoid garbage generation. Even if it's only on UI menus, it will bring about the need for garbage collection sooner which might happen during gameplay.
[D11][UI] Created static method to convert distance and temperature to imperial values