248,584 Commits over 3,928 Days - 2.64cph!
merge from redirect_research
AppVerif toggle bat files
Fixed crash on exit (uienginesource2 was trying to delete the filesystem, but we'd replaced it with our own - which is a pointer to a static)
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Have the train detect the track section it's on
Train track collator now working correctly with any track orientation
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New CollateTrainTracks script can run at world gen time to collate all train track segments in the scene into complete tracks. Still WIP as it's missing handling for rotated track pieces
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Fixed not being able to research items with redirects
When researching a redirected item a blueprint for the base item will be produced (eg. researching a spacesuit will produce a hazmat blueprint)
Ensure text exists before applying curve modifier
Reshaped entire mid mountain area
Store own entity in entity memory slot 4 for use with events
Adjust mount point to new workcart seat position
Added HealthBelow event.
Allow multiple instances of an event type per state container.
Protobuf.
Probably fix cloth component removal errors on server
Allow point filtered textures
merge from /Halloween_2020_Patch
fix for scarecrows not taking damage from bandit NPCs, swapped eggvision for candyvision
tweak deploy sounds for a couple halloween items
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Limit maximum force for Thruster tool to 1e10 (from 1e35) to reduce crashing potential
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Fixed artefacts when textures used by ShapeInstanced have transparency
This will probably make some things look weird that were previously tweaked to compensate for the artefacts, like powerup pickups.
Player_Trail.Opacity is now used again
Fade out powerup UI if player gets too close
merge from Halloween branch fix
55431
Disabled a few benchmarks, added a fresh wipe demo benchmark
Include steam_appid.txt in dedicated server
This RawDataSerializer was doing jack shit
Removed unused terrain trigger from scenes
Enable all hidden/restricted tools
Latest art drop, hay bales, wooden fences, latest wooden buildings
Stables_a/b monument splats finish, monument topologies and blend map, road connections and powerlines
New barn buildings, final art / prefabs setup
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Workcart seat adjust so it's easier for the hands to control the levers.
included last lod baked material and setup.
merge from /cloth_test/cloth_test_branchmerge_attempt_4
last Lod level bake material and setup
finish claw diff scaling
Merge branch 'master' of SpaceUsurperUnity
octopus background repro