248,583 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Refactoring, more track work
4 Years Ago
Halloween menu background video
4 Years Ago
Apply client-side check to make sure player doesn't get too far away from telephone while in use
4 Years Ago
Fixed albedo inconsistency between rock and cliff materials Scene backup
4 Years Ago
Fixed standalone build error
4 Years Ago
Add some extra precautions to stop players getting stuck attached to a telephone after disconnecting
4 Years Ago
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4 Years Ago
Fixed incorrect Free method used when returning slack calculation list to pool (fixes busted cables at monuments) Move line gizmo rendering to OnDrawGizmosSelected for better performance
4 Years Ago
Assign train to tracks separate for front vs. rear wheels
4 Years Ago
Fix player preview not showing cloth
4 Years Ago
Hapis-specific terrain material for proper blending independent of procmap's algorithm. Fixed inconsistencies in cliff rock specularity. Bespoke launch site surroundings.
4 Years Ago
Merge from weather2
4 Years Ago
Fix broken cloth on ragdolls
4 Years Ago
Potential NRE fix in AnswerPhone
4 Years Ago
Scene + anim backups
4 Years Ago
Fixed valid placement angle and added missing GroundWatch to telephone
4 Years Ago
Remove bone position rewriting because we snapshot the default pose correctly now
4 Years Ago
Add dead zone extent parameter
4 Years Ago
merge from weather2
4 Years Ago
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4 Years Ago
merge from weather2
4 Years Ago
weather.report now includes the exact parameters that are currently being applied to the sky dome
4 Years Ago
Compile fix
4 Years Ago
network++
4 Years Ago
Allow the inspector to edit things without hitting the cache
4 Years Ago
Fixed bake error
4 Years Ago
Snow pile pivot fix
4 Years Ago
Scene backup. Added snow variant of the coal piles.
4 Years Ago
Added GetTimeoutInfo() - returns bool IsTimingOut, float GetTimeSinceLastReceived
4 Years Ago
Allow weather.load while playing back demos
4 Years Ago
ResourceSystem notes
4 Years Ago
Send replicated convar initial state when starting a demo
4 Years Ago
Can now override shader flags for sprite materials
4 Years Ago
Delete test resources
4 Years Ago
Disable LOD0 completely when at a decent distance
4 Years Ago
ENT:HandleAnimEvent can now return true to suppress the default action
4 Years Ago
description/name + layout tweak protobuf
4 Years Ago
merge from Stables_Monuments
4 Years Ago
Decor version of the mixing table Stables Lighting Prefabs Various LOD distances tweaks Stables shops dressing pass and lighting pass
4 Years Ago
Attacked event no longer gets triggered by own entity
4 Years Ago
InRange event.
4 Years Ago
Workcart update Combined materials, reduced material count by 2.
4 Years Ago
Store owner entity in memory slot 5.
4 Years Ago
Attacked event now uses input memory slot instead of assuming self.
4 Years Ago
Merge from voiceprops
4 Years Ago
regen protobuf after merge
4 Years Ago
merge from main
4 Years Ago
merge from Halloween_2020_Patch
4 Years Ago
Attacking Scarecrow NPCs no longer flag the player as hostile
4 Years Ago
picking 55459 55460