248,583 Commits over 3,928 Days - 2.64cph!
Refactoring, more track work
Halloween menu background video
Apply client-side check to make sure player doesn't get too far away from telephone while in use
Fixed albedo inconsistency between rock and cliff materials
Scene backup
Fixed standalone build error
Add some extra precautions to stop players getting stuck attached to a telephone after disconnecting
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Fixed incorrect Free method used when returning slack calculation list to pool (fixes busted cables at monuments)
Move line gizmo rendering to OnDrawGizmosSelected for better performance
Assign train to tracks separate for front vs. rear wheels
Fix player preview not showing cloth
Hapis-specific terrain material for proper blending independent of procmap's algorithm.
Fixed inconsistencies in cliff rock specularity.
Bespoke launch site surroundings.
Fix broken cloth on ragdolls
Potential NRE fix in AnswerPhone
Fixed valid placement angle and added missing GroundWatch to telephone
Remove bone position rewriting because we snapshot the default pose correctly now
Add dead zone extent parameter
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weather.report now includes the exact parameters that are currently being applied to the sky dome
Allow the inspector to edit things without hitting the cache
Scene backup.
Added snow variant of the coal piles.
Added GetTimeoutInfo() - returns bool IsTimingOut, float GetTimeSinceLastReceived
Allow weather.load while playing back demos
Send replicated convar initial state when starting a demo
Can now override shader flags for sprite materials
Disable LOD0 completely when at a decent distance
ENT:HandleAnimEvent can now return true to suppress the default action
description/name + layout tweak
protobuf
merge from Stables_Monuments
Decor version of the mixing table
Stables Lighting Prefabs
Various LOD distances tweaks
Stables shops dressing pass and lighting pass
Attacked event no longer gets triggered by own entity
Workcart update
Combined materials, reduced material count by 2.
Store owner entity in memory slot 5.
Attacked event now uses input memory slot instead of assuming self.
regen protobuf after merge
merge from Halloween_2020_Patch
Attacking Scarecrow NPCs no longer flag the player as hostile