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Further improvements to junkpile AI.
[D11] [UI] Updated animation system. Adjusted credits and code of conduct screens to include additional information/graphics. Added animation transitions to Popup system. Fixed issue with Colourise shader not correctly affecting images with additional shader components attached. Moved TextMeshPro data asset to correct folder. Updated popup templates to better fit the mock ups.
Temp fix for Linux server
Temporarily disabled anim compression fiddler (Linux build woes)
Temp fix for Linux server
Entities in influence uses perception checks pattern from senses
Added fact to Groups data
EntitiesInGroupInfluence fact provider, candidate entity filter source mode
Compressed animations with new variable time resolution + float bit count
PersistedAddonData protocontract
Added new anim compression options to asset fiddler
Can now recycle destroyed units for a 10th of the base market value (based on unit mark). Eg 5k, 10k, 15k
Write anim size tool + extra texture debug info
[D11][UI] Changed locked slider option behavior
changed locked option highlighting
Removed unusable options
Implemented inverted x controls
Implemented switch stick controls
[D11][TUTORIAL] Change frontend UI text to read PLAY(TUTORIAL BUILD) for tutorial build
Added short circuit backtracking to OR switch (ioentity.backtracking convar, 8 by default, 0 to disable)
Can't sell destroyed units
UnitListWidget uses events instead of Update to add new elements
base unit list sorting function (orderedbyname) now sorts destroyed units to the bottom
Instanced rendering fixes
Destroyed units no longer usable in any way.
Can't equip mods to destroyed units.
Value, maintenance, repair costs of destroyed units all correctly calculated to 0.
[D11] DTLS library wip: server connection process loop consolidated with the client connection. Fixed issues with SSL reads, and added multiple packet transmission test to test app.
InteractionPlanFactProvider sorts plans relative to unit position on write
Strip out unused shader LODs from ps4 & xbone
[D11] Removed ingame place holder stats panel
[D11][UI] Updated corpse stat panel
Trophy projectiles enable collider after moving far enough from the platform.
Set more physics properties on balls to make them feel better.
Handle out of date or corrupt career saves instead of breaking.
CareerVersion++
Fixed avatar emote duplicate
Started on shop UI (broken at the moment)
fix some normal on the space environment
tweak anisotropic setting on space arena texture
adding accessory textures
Hooked up some things.
Metas.
Organized icon things a bit
renamed memory cell 'clear' to 'reset'
Fixed building assignment icons not properly handling addons
Updated sleep AI to look for owned bed instead of home building
Nuked a bunch of old conditions
BuildingView now correctly updates when removing an existing upgrade in order to replace it.