198,701 Commits over 4,140 Days - 2.00cph!

7 Years Ago
oilrig progress backup
7 Years Ago
Further improvements to junkpile AI.
7 Years Ago
[D11] [UI] Updated animation system. Adjusted credits and code of conduct screens to include additional information/graphics. Added animation transitions to Popup system. Fixed issue with Colourise shader not correctly affecting images with additional shader components attached. Moved TextMeshPro data asset to correct folder. Updated popup templates to better fit the mock ups.
7 Years Ago
Temp fix for Linux server
7 Years Ago
Temporarily disabled anim compression fiddler (Linux build woes)
7 Years Ago
Temp fix for Linux server
7 Years Ago
Debug facts foldout
7 Years Ago
Entities in influence uses perception checks pattern from senses Added fact to Groups data
7 Years Ago
EntitiesInGroupInfluence fact provider, candidate entity filter source mode
7 Years Ago
Compressed animations with new variable time resolution + float bit count
7 Years Ago
atmos 45 stuff
7 Years Ago
PersistedAddonData protocontract
7 Years Ago
Added new anim compression options to asset fiddler
7 Years Ago
Can now recycle destroyed units for a 10th of the base market value (based on unit mark). Eg 5k, 10k, 15k
7 Years Ago
Write anim size tool + extra texture debug info
7 Years Ago
[D11][UI] Changed locked slider option behavior changed locked option highlighting Removed unusable options Implemented inverted x controls Implemented switch stick controls
7 Years Ago
[D11][TUTORIAL] Change frontend UI text to read PLAY(TUTORIAL BUILD) for tutorial build
7 Years Ago
Added short circuit backtracking to OR switch (ioentity.backtracking convar, 8 by default, 0 to disable)
7 Years Ago
Can't sell destroyed units
7 Years Ago
UnitListWidget uses events instead of Update to add new elements
7 Years Ago
base unit list sorting function (orderedbyname) now sorts destroyed units to the bottom
7 Years Ago
animal hide tweaks
7 Years Ago
merge
7 Years Ago
Changing ui flow
7 Years Ago
Disable scenario editor
7 Years Ago
Instanced rendering fixes
7 Years Ago
EntityVIew NRE fix
7 Years Ago
Destroyed units no longer usable in any way. Can't equip mods to destroyed units. Value, maintenance, repair costs of destroyed units all correctly calculated to 0.
7 Years Ago
[D11] DTLS library wip: server connection process loop consolidated with the client connection. Fixed issues with SSL reads, and added multiple packet transmission test to test app.
7 Years Ago
InteractionPlanFactProvider sorts plans relative to unit position on write
7 Years Ago
Strip out unused shader LODs from ps4 & xbone
7 Years Ago
[D11] Removed ingame place holder stats panel
7 Years Ago
[D11][UI] Updated corpse stat panel
7 Years Ago
Trophy projectiles enable collider after moving far enough from the platform. Set more physics properties on balls to make them feel better.
7 Years Ago
Handle out of date or corrupt career saves instead of breaking. CareerVersion++
7 Years Ago
Fixed avatar emote duplicate
7 Years Ago
flipped spear lods
7 Years Ago
[D11] Fix for Matt
7 Years Ago
Started on shop UI (broken at the moment)
7 Years Ago
fix some normal on the space environment tweak anisotropic setting on space arena texture adding accessory textures
7 Years Ago
Hooked up some things. Metas.
7 Years Ago
Organized icon things a bit
7 Years Ago
Buncha item icons
7 Years Ago
...
7 Years Ago
renamed memory cell 'clear' to 'reset'
7 Years Ago
Another fix
7 Years Ago
Fixed building assignment icons not properly handling addons
7 Years Ago
Updated sleep AI to look for owned bed instead of home building Nuked a bunch of old conditions
7 Years Ago
Rearranging some files
7 Years Ago
BuildingView now correctly updates when removing an existing upgrade in order to replace it.