248,584 Commits over 3,928 Days - 2.64cph!
Merge cloth_test to Halloween_2020, subtracting the two previous merges from Main
Merge subtractions of
55342 and
55412 back to cloth_test
Subtract
55342 merge from Main
Subtract
55412 merge from Main
subtracting
55414 - do not merge main into Halloween
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Spline type option. Set all to "Train Track".
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Set up accurate splines for all existing track pieces
Merge from Halloween_2020
Fix cloth shape being affected by the player's current pose
Tiny optimization
Added custom tangent support to WorldSpline. Allow PathInterpolator to accept custom tangents. Allows for any curve without having to add more points
Added WorldSpline script with editor visuals on the curve (cubic hermite), using the existing PathInterpolator as a base.
Fix cloth glitching out a bit when entering a parenting volume
Lowered shader lod level of the lit text shader used on skull trophies (300 -> 100)
Make collisions work 95% better when parented
Changed skull text face colour and moved it out slightly on the default trophy
Set up control levers to move. Improved throttle key controls.
Admintime now works in the editor (only checks at intervals so it's a bit less responsive than when in pure client mode)
Revert SpawnHandler change
Updated WorkCart prefab model to include the new control handles. Linked the model back directly on the prefab so it should auto-update in the future.
Run game in console concept
Make default keys something sensible
Added CRawDataSerializer
Network vars work again
Update launchSettings.json
Added support to run multiple demo based benchmarks in the same session.
Hammer: Display Raytraced preview in the 3d view when it finishes rendering
Made GetPhysicsAttacker's first argument default to 1
Restored optional-ness of 3rd argument of Entity.Ignite
TTT: change "Português brasileiro" to "Português (Brasil)" (#1736)
Right/Middle mouse clicking in Hammer 3D view works better now, by only disabling mouse look only when it was started by middle/right clicking a 3d view
Event result inversion.
Fixed some event results.
Serialize event inversion.
state containers now have an input memory slot.
states now get parameters from the memory slots.
protobuf/serialization
Fixed a regression with Entity.Fire
Testing a range of different culling methods (messy)
Fixed unit graphics possibly hanging around after resetting a stage
input/output serialization
proto
removed previously hardcoded entity memory indexes
Progress on getting things working when parented/mounted
input/output memory slots
protobuf
prefabs
Fixed solar panel hovering