248,593 Commits over 3,928 Days - 2.64cph!
state containers now have an input memory slot.
states now get parameters from the memory slots.
protobuf/serialization
Fixed a regression with Entity.Fire
Testing a range of different culling methods (messy)
Fixed unit graphics possibly hanging around after resetting a stage
input/output serialization
proto
removed previously hardcoded entity memory indexes
Progress on getting things working when parented/mounted
input/output memory slots
protobuf
prefabs
Fixed solar panel hovering
ui prefab/prefab variants.
added invert toggle to event UI.
Updated workcart so that left and right control levers are now independent from the interior mesh.
Fixed missing skull spikes candles redirect item
Shutdown UI and clear gamemode on disconnect
Tools rebuild
Update net5 to 5.0.0-rc.2.20475.5
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Fixed entity list sync in console
Fixed HUd could be on top of menu UI
merge from Halloween_2020
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Make the WorkCart monitor more visible
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Merge from main/camera_recording
WorkCart actually starts/stops engine, uses fuel. Monitor updates to show fuel amount.
Tweaked positioning of label on default trophy and table trophy
Changed skull trophy text material to a lit version so it responds to light
Added fuel system, fuel interaction, and engine controller to Workcart. Network++
Test map edit, remove the modular cars
Remove unused Minicopter code
Convert minicopter to use my shared vehicle engine class as well, since it uses the same startup -> run -> stop engine states
Added demo.startrecordingcamera and demo.stoprecordingcamera to manually record camera movements to a file, not synced to a demo
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Elevator uses 5 power at all times instead of changing power consumption based on whether it's being used or not
Diversity pass on weather profiles.
Rainbow prefab application.
Separate the engine start/run/stop code out of modular car so it can be reused for workcart
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Manifest and protocol update
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