197,744 Commits over 4,140 Days - 1.99cph!

7 Years Ago
Tribe create sliders show correct values. Better random assigning of values.
7 Years Ago
Fix squad versions
7 Years Ago
Almost Everything++
7 Years Ago
Switch everything to new ID format, default squads no longer use IDs as their names
7 Years Ago
Remove hardcoded asset IDs, add an editor script to update unit IDs in default squads
7 Years Ago
derp, camera enabled on ingameUI
7 Years Ago
wiretool ui
7 Years Ago
vm wire proto
7 Years Ago
Fixed buildings that can't decay entering decaying state (was causing the decay bar to show when it shouldn't) Fixed BuildingView.Show calling base.Hide
7 Years Ago
Fix cops 'n' robbers bug
7 Years Ago
Create slots for blank sponsorship deals, show blank appearance. Added clicked action callback to sponsorship slot panels. Deleted old UIChooseSponsor
7 Years Ago
Editor NRE fixes
7 Years Ago
[D11] [UI] changed the 'workbench require' text to textmeshpro which should solve a layout issue in the crafting screen
7 Years Ago
Add some (currently unused) steam inventory api stuff
7 Years Ago
[D11][UI] Fixing crash
7 Years Ago
Merged building widget to settlement inspector tab Building editor NRE
7 Years Ago
changed background on character select
7 Years Ago
UI now exists in its own scene for easier access.
7 Years Ago
More nav stuff, hud pretty much working as it should.
7 Years Ago
[D11][UI] Clear navigation bar when closing the crafting menu
7 Years Ago
merge from main
7 Years Ago
UISponsors uses UICacheList, crates slot instances
7 Years Ago
tweaked sports arenas so line markings match up better with glow line. added effects and WIP collision mesh so they play an effect now when clicked (this will change to event trigger)
7 Years Ago
more
7 Years Ago
Removed unused method from BaseEntity (accidentally added in 29904)
7 Years Ago
Particle effects that are spawned via the effect library switch their simulation space according to their parent
7 Years Ago
reworking UI slot stuff
7 Years Ago
7 Years Ago
more cleanup
7 Years Ago
Configured HUD input events.
7 Years Ago
human lod size tweak
7 Years Ago
code cleanup
7 Years Ago
[D11][UI] Top bar carousel and navigation changed to prefab and set up in scene to prefab Navigation bar improvements Code of conduct compile fix
7 Years Ago
added signing bonus stuff to Sponsorship, SponsorshipValueParams + serialization. generat signing bonus at sponsorship creation.
7 Years Ago
initial scene/ui setup
7 Years Ago
merge from main before scene/ui work
7 Years Ago
last update before I give up on highlighter fixes
7 Years Ago
create test data with new save. add/accept offer functions.
7 Years Ago
.
7 Years Ago
Can now get to the game...
7 Years Ago
human clothing shader and material update before highlight shader update altar wip
7 Years Ago
added CareerSponsorships to Career, holding active and offered sponsorships. serialization of sponsorship data to career saves. more sponsorship protobufs. removed more old sponsorship code.
7 Years Ago
[D11] [UI] Linked up Code of Conduct page to frontend. Made adjustments in PagedUI system to automatically close previous pages when pushing non-carousel pages to screen stack.
7 Years Ago
[D11] Fix for not being able to jump after dying
7 Years Ago
Nav 4
7 Years Ago
Fixed duplicate widgets in main/gui scenes
7 Years Ago
Data fix
7 Years Ago
Nav nuke v3
7 Years Ago
basic Sponsorship.Generate functionality
7 Years Ago
Rigidity shows in building settings editor