248,632 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Splats & stuff backup
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Added render.GetHDREnabled() - returns true if the current map has HDR enabled Added Player.Set/GetViewPunchVelocity
4 Years Ago
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4 Years Ago
Bug fixes, frustum culling jobs etc.
4 Years Ago
Disabled all the automatic weather types for testing purposes
4 Years Ago
Changed weather.load, weather.reset and weather.report to client side admin / dev console commands
4 Years Ago
Fixed spawnmenu not properly loading addon sub spawnlists Addon preset resub option Also aligned checkbox labels in New game Fixed DNumberScratch's OnValueChanged being fired when value wasn't changed
4 Years Ago
Combined two loops in weapons.Register into one
4 Years Ago
Fixed particle grid not catching up fast enough when moving very fast (the particles themselves might still need speeding up to solve outrunning those while they fall) Disabled particle grid update altogether if it's not raining
4 Years Ago
Fixed rain and snow falling through water (collision mask adjustment)
4 Years Ago
Less convoluted SynchronizedClock implementation
4 Years Ago
More state container fixes and transition features. Added console.erroroverlay toggle.
4 Years Ago
Combine two weapons.Register ents loops (#1276)
4 Years Ago
Fixed hiding timer / progress again Stages can now disable split-screen Fixed laser colours being swapped
4 Years Ago
Fixed DNumberScratch (and DNumSlider) constantly firing it's OnValueChanged callback when the value didn't actually change
4 Years Ago
Added an option to re subscribe to missing addons in an Addon Preset The game no longer loads "Do not mount" state for unsubscribed addons
4 Years Ago
Do the lightning diceroll every 5-15 seconds at max intensity while we're still testing things
4 Years Ago
Tunnels source backup
4 Years Ago
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4 Years Ago
Fixed test panel particles not ticking Fixed dll location in addon csproj Show loading screen
4 Years Ago
Static hitch and trough for stables
4 Years Ago
Static horse saddle models/Prefab
4 Years Ago
Stables_a and stables_b buildings progress
4 Years Ago
Thunder can be enabled on weather preset rather than toggling on and off with rain
4 Years Ago
Fonts
4 Years Ago
merge from misc_bugs
4 Years Ago
Fixed Console idle cpu usage always -resizing Ignore Addon debris Panorama mouse inputs Send all events to managed Added RealTimeSince Schedule uses RealTimeSince Call UpdateRealTime from engine2 loop Update mainmenu.htm
4 Years Ago
merge from main - skin bundles
4 Years Ago
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4 Years Ago
bump money powerup onPlayerRevive status effect property bump money core Merge branch 'master' of SpaceUsurperUnity octopus nightmare pixels mech background octopus fg clouds
4 Years Ago
First pass on a system to record camera movements and properties to while playing a demo, then playing them back in sync with the demo on subsequent plays Saves to an .anim file so it can be integrated with editor workflows
4 Years Ago
▉▇ ▅▄▅▍▍ ▊▌▅ ▆▌▅▍ ▆▌ ▊█▍▋▋ ▊▋█▇▊▇▅▄▆ ▅▋▄█ ▊ "▆▉▍▅..." ▄█▄▆▇▍ ▋▊ ▆▇▊ ▅▋▄▆▊▍ ▊▊▋█ ▊▋▊▊ ▍▉▋▋▆ ▄ ▇▋▆▌-▇▋▇█▉▉ ▍▄▋█▄█ ▋▋ ▋▋▊▌▅▊ ▇ ▊▇▊█ █▍▍▄ ▇▆▇ █▅▍▍ ▉▆▅▆
4 Years Ago
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4 Years Ago
Bug fixes
4 Years Ago
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4 Years Ago
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4 Years Ago
▍▍▊▄▌ ▊▊▅▆ ▇▉▍▊▇▋▋▉▇ ▌▌▄▇▍ ▋▌█▄▄▊ ▅▇▇▄▇▍▄▇█▆▆ ▊▊▇▌ ▇▇▍▅▌▍▉ ▉▇▆▊▉▍▍▆ █▉▊█▄▍▅ ▌▇█ ▋▇▄ ▄▉▆█▍▅███▌▅▊ ▊▌▄▋▊▇▄█▆ ▌▊▍▅▇▌▅ █▉▋▅▊██ ▋▄ ▅▉▌ █▋▍▋█▋█▅▅▅▋▄▊▍▋ ▆▍▆▇▊▆▆▍▍
4 Years Ago
New SW almost finished
4 Years Ago
Fixed more culling job issues
4 Years Ago
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4 Years Ago
More culling methods implemented
4 Years Ago
Fix skinned mesh bone transforms being scrambled
4 Years Ago
Some fonts Fixed label assert Default to unlimited fps Added missing binds
4 Years Ago
Fixed Hammer .fgd flag/array values inheritance
4 Years Ago
trigger_teleport ejects player from a vehicle when teleporting like expected