191,107 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Scrolling stuff
7 Years Ago
Remove scoreboard from main menu again
7 Years Ago
More scoreboard stuff. Let payer keep moving etc while scoreboard is showing
7 Years Ago
Scoreboard in menu
7 Years Ago
Gang UI views showing new gang icons correctly
7 Years Ago
A UI merge has gone bad somewhere at. Removed some stuff that shouldn't been removed already - fixes the missing script warnings
7 Years Ago
removed debug logs
7 Years Ago
Fix scoreboard sizing bug due to Destroy's one-drame delay
7 Years Ago
Scoreboard optional fake data generator
7 Years Ago
Grabbed relevant materials from 27740
7 Years Ago
Enabled gpu instancing on a few hundred materials
7 Years Ago
Better scoreboard sorting
7 Years Ago
Fixed and optimized volume bounds att calculation
7 Years Ago
Scoreboard sorts entries per group
7 Years Ago
Merge from main
7 Years Ago
Removed fog volume radial distance option; always true Added fog volume edge bounds attenuation, smooth fade-out at vol sides Fixed fog volume clipping to background
7 Years Ago
Fix stats clearing when a user reconnects within a round
7 Years Ago
Build fix
7 Years Ago
NRE fix
7 Years Ago
NRE fix
7 Years Ago
Merge from unit_ui
7 Years Ago
UI
7 Years Ago
Fixed needs not ticking
7 Years Ago
Staged stat descriptors
7 Years Ago
Item slots managed on unit inspector base component, so will work in all tabs
7 Years Ago
Stockpile debugging fuckery. TakeOne interaction now registers the harvested item to the blackboard container if there is one.
7 Years Ago
Fixes
7 Years Ago
Merge from main Decay icon color, item drop sound to config, paperdoll hookup
7 Years Ago
Missing files.
7 Years Ago
gui & widget fabs
7 Years Ago
Stat bars can show raw or %
7 Years Ago
Item sfx organisation
7 Years Ago
ocean paths are now optimized and smoothed ocean paths now shrinkwrap to the island based on depth and distance from terrain two ocean paths (near/far) are generated and cached at startup (TerrainMeta.path.Ocean*)
7 Years Ago
Revert
7 Years Ago
Update portrait clones on clothing change (this is shit and needs some refactoring)
7 Years Ago
Inventory drag and drop icons (drop into game view to take off/drop items)
7 Years Ago
removed null consideration
7 Years Ago
art
7 Years Ago
proper asset assigned to human female fabric chest
7 Years Ago
Data
7 Years Ago
assets assigned to items
7 Years Ago
Data
7 Years Ago
human female fabric clothes
7 Years Ago
Inspection window paperdoll support UI equipment icon mode, editor Fixed triggers not being evaluated
7 Years Ago
Portraits system cleanup
7 Years Ago
Fixed needs display not initing
7 Years Ago
SAfu
7 Years Ago
Needs UI basics Unit equipment only shows occupied slots Create needs from crafting failure/blocked activity Moved trigger evaluation to centralised tick in EntityManager Goal failure activity can also create Needs for the unit, and remove them on next completion
7 Years Ago
merged from main
7 Years Ago
added coach cap, coach whistle and coach headset prefabs, textures materials and coach whistle effect. need to set up icons and finalise