248,640 Commits over 3,928 Days - 2.64cph!
Increase brightness of map view on death screen
New southwest road & coast
Skip all the unittests in sandbox_all
Ignore unittest folders
Ignore unittest folders
Compile fixes
testmap update
Latest binaries
Update .gitignore
Terrain mods around new road network WIP
Fix cloth collisions not working properly with capsule colliders
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Added a batch count limit to the group conversion utility. If we go over the batchcount, the group will be split up.
Update sbox_game.bat
InteropGen Sandbox::IHost to INetRuntime
CGameClient is now CServerSideClient
IVEngineClient is now IVEngineClient2
Updated definitions to compile in new codebase
Managed generated, stubbing
engine2 include generated interop
engine2 SetupInterop
Call Bootstrap::PreInit, Bootstrap::Init
Latest
Merge branch 'engine'
Fix compile with sbox_all
Weather particle effects follow camera altitude when flying
Reduce weather particle effect emission rate with increasing distance from the camera
Reduce weather particle effect update rate and distribute over multiple frames
fix incorrect attack sound on m39 when muzzlebreak is attached
Text file telling people to install webview2
Blazor Console
Tools Compiled
Ignore Debris
Sandbox.Host isn't needed now
adding bin/managed
Update engine build locations, ignores
Delete some build debris
Added list.GetTable() (Community)
Add list.GetTable() (#1693)
It returns a table of all list names.
npc_combinegunship's ground attack spawnflag and inputs work now
Better click "animation" for DImageButton depression, added DImageButton:SetDepressImage() (Community)
Fix DImageButton depression, add DImageButton:SetDepressImage() (#1726)
Unused dll
Sandbox Engine from sandbox.source
net 5.0.0-rc.1.20451.14
Load net runtime on startup
Added StateError.
State ticking now returns a states code (error/ok initially).
Added state error AI event.
Changed existing states to return correct codes.
Implemented group / batch removal method
Tidying code, rewrote AddGroup method to start to account for removal
Navigator fixes and improvements
more ball pattern variety
Merge branch 'master' of SpaceUsurperUnity
Put client/host/server in game/bin/
Added SBoxHost
Load SBoxHost from engine as soon as possible
Fixed another issue with DepthLevel parsing
Updating test to be able to support add / remove
addtime console command uses more human readable formatting (default unit is now hours instead of days, can optionally postfix s / m / h / d / w / M / Y to specify different unit)
Fixed initial burst of snowflakes on spawn (destroyed snowflakes with facts and logic)