198,691 Commits over 4,140 Days - 2.00cph!

7 Years Ago
D11_Tutorial_Map Added Abandoned Shelter Prefab removed it from map
7 Years Ago
[D11] PS4 Common Dialog Unity Source (native/managed) - modified v5.5 to expose close method for ime dialog (OSK)
7 Years Ago
adding avatar accessory model/prefab/def/icons adding missing UI FX mat
7 Years Ago
Weatherwidget WIP
7 Years Ago
Adding spectate UI
7 Years Ago
random circuit work battery charge/discharge works in series timers can have a custom time set
7 Years Ago
Death overlay can open game menu
7 Years Ago
Layout edit
7 Years Ago
Merge death overlay update
7 Years Ago
Extra
7 Years Ago
Spectate next/prev buttons work + other edits
7 Years Ago
adding FX to mod slot
7 Years Ago
Death screen redesign
7 Years Ago
added car7 map, default squad
7 Years Ago
disabled handles because they are wonky wire management work
7 Years Ago
data
7 Years Ago
Cable tunnel model and textures
7 Years Ago
Rephrased sponsorship objectives. Added %b which converts (progress >= target) into a bool displayed as "0/1" or "1/1"
7 Years Ago
removed alert effect
7 Years Ago
Moved assets to fit with Bill F's folder structure
7 Years Ago
Removed ThreatPerceptionCondition and usage for interrupted sleep effect.
7 Years Ago
Adding some assets for death/spectating stuff
7 Years Ago
added whiskers accessory
7 Years Ago
Null ContainedBy when removing an entity from a Container. Button in building debug panel to trigger a collapse.
7 Years Ago
Weather widget
7 Years Ago
Small tooltip font
7 Years Ago
Chromatic aberration isn't available in potato mode
7 Years Ago
electric handles cable tunnel
7 Years Ago
Hide the career mode Lost Save panel on career button until it's implemented. Disable the career logo editor border check for now.
7 Years Ago
Looting UI sort of hooked up
7 Years Ago
Added activity for buildings being destroyed due to collapse or decay. Bool on activities to allow them to persist after destruction of the creator.
7 Years Ago
[D11] Quick equip suggestions working for best medical item, weapon, tool, and food
7 Years Ago
Fixed BEF-659 probably
7 Years Ago
[D11] Actually including the Options prefab so the unused buttons are locked now
7 Years Ago
[D11] Fix for Options navigation events being generated before buttons had a chance to deactivate if not needed
7 Years Ago
Supplies listing hookup, UI tweaks. Weapon type icons
7 Years Ago
GetTextSize, SetTextPos, DrawText
7 Years Ago
[D11][TUTORIAL] Added Tutorial event for changing time curve
7 Years Ago
[D11][TUTORIAL] Added Tutorial event for changing time curve
7 Years Ago
D11_[Tutorial] Map and prefabs added.
7 Years Ago
fucking steam
7 Years Ago
Quick fix for right click inventory switching NRE
7 Years Ago
updated ice shader
7 Years Ago
Added a temp (but easily removable) way of refreshing inventory panels when entering vehicles etc.
7 Years Ago
more steam media updates
7 Years Ago
[D11] Belt bar quick equip implemented and displaying on Hud belt bar ( just gets first inventory item for now)
7 Years Ago
Fixed BEF-660, BEF-661
7 Years Ago
swapped SS 6/7 around, added new career SS inbetween them.
7 Years Ago
update steam screenshots with name replaced ones
7 Years Ago
HUD belt