130,560 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed the inaccurate sand normal and heightmap.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Load bundles
Load prefabs from bundle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Deleted MenuBackground/Scene
Added new menu_background001 - uses SceneToPrefab
Load menu map from map bundles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Try to load active map from bundle
Stripped error reporting (until we can find a less shit solution for raven)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed stone Hatchet prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Rust.Bundle.Prefabs.FindObjectsOfTypeAll
 
                
                
                
                
                
             
         
        
            
            
            
                
                Started optimizing PVT shaders; split tile rendering into near/far
Started cleaning up PVT and derived terrain shaders; paving the way to standard/universal
Added first version of standard/universal shaders; still need testing
Moved some PVT shaders and includes around; nothing major
Fixed parallax seams on PVT shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed parallax distortion closer to previous setting (diff scaling)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Completed AIObstacleMesh (might still need some optimizations)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain and scene file for Diogo.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed deprecated shaders; moving pvt shaders to play nicer with existing folder structure
Added standard/universal terrain shaders for legacy terrains; renamed existing to include procedural
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the shotgun_wm model so it aligns properly with the 3rd person animations; added bota bag to the mecanim layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switching standard/terrain shader spec to physical-based params; Fixed a few issues
Preparing "Rust/Standard Legacy Terrain" for Petur's tests & feedback
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person shotgun animations done
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Stripped out ravenclient - was causing freezes, slowdowns, find better solution
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed background scene into a scene2prefab
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Added trivial reject to AIObstacle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated ConvexHull
Added better normal gizmo to MeshInfo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-added UnityEngine.UI.dll (fixes broken player nametags)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added AIObstacleMesh to all rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.1 prerelease 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed background bear bullshit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Untagged background camera from being main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added test non-pvt atlas-based shader; includes bump and layer masking (wip)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't treat the menu background as a monument
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some building components having broken materials
Fixed broken material on metal plate torso
Protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed railing being deployable over doorway
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased bear attack range to keep him from pushing players around
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added alternate attacks for rock & hammer
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the alternate attacks for the rock / hammer. added a strike event for rock attack2
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Small fix for scene stuff.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Results from a fresh import
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force inclusion of the player nametag material
Prevent some NREs that shouldn't happen anyway
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow sleeping when dead
 
                
                
                
                
                
             
         
        
            
            
            
                
                UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages