248,622 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Fixed unable to deploy Counter on outer side HQM wall
4 Years Ago
Fixed locker drop position
4 Years Ago
Merge from main
4 Years Ago
Merge from animated_building_block_optimization
4 Years Ago
Reduced number of steps required to snap AnimatedBuildingBlocks.
4 Years Ago
Testing some AddGroup methods
4 Years Ago
Added placeholder storm weather preset Enabled randomized weather Network++
4 Years Ago
Exclude some files from steam upload
4 Years Ago
Don't print out every imported concommand Opening console opens our console
4 Years Ago
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4 Years Ago
▊▅▉ ▊▄██▇▄▉ ▍▊▅ ▋▋▊▄▋▄ ▇▄▌▆▊▉ ▊▅█▌▌▊▄▇ ▇▌▆▋▆ ▌▇▋▍▄▇ ▉▄ ▋▄▊ ▌ █▉▉ ▋▊▌▍▌▄█▆▄▉▆▍▍▇▌ ▍▉▍▋▌ ▋▉▄▋ ▌▄▉▌▅▋▍ ▇▄█ ▉▊ ▄▇▌ ▆▇▄▊█ ▋█▊▋▌▅▄▍ ▋▋▌▅▊▄▅▋▉ ▊▅▆▉▍ ▌▉▋ ▆▌▅▄ ▉▉▊▌▊▍ ▇█▋'▍ ▍▊ ▄▉▇ ▉█▄▍▆▄▊▋▌█ ▌▌▊▄▍ ▊ ▆▍▍ ▆▅▆▆▍▄▋▇▋▊▆▉▉▇ ▉▄▆▆▍▍▍▌▋▋ █▌▅▋█▋ ▆▋ ▋▅ ▇▅▆ ▅▄▍█ ▋▍▄▊▌▇▉ ▅▄▊█▇▍ ▄██▉▋ ▅ ▍▄▍▍█ █▋ █▄▇ ▋▄▅▍█▅▍▊▄ ▉█▉▊▇ ▄ ▌▇▌ ▄▌▋▋█▍▄█▌▍▊ ▆▄▍▉ ▋▆▉▇▇▉ ▌█▋█ ▆▊▇▇ ▉▌▉ ▄ ▍▇▅▊▍▊▆▍▍▇▄▄▌▉▉ ▄▌▅█▉ ▄▆▅▇▍▇▅▆ ▊▅▇ ▄▄▅ ▄▉ ▇▅▇ ▍▄█▉ ▉█▊'▉ (▋▄▇██▇▄ ▄▋ ▅▋▊▊/▉▍▇▌▄▍▄▋█▄ ▊▋▌▉█▊▋▊▍▆▋)
4 Years Ago
Anchor + pivot update for hero video panel (better positioning for lower third gfx)
4 Years Ago
claw nightmare pixels frame nightmare pixels Merge branch 'master' of SpaceUsurperUnity laser nightmare pixels storm nightmare pixels, fix pxc effects causing 2nd form error invasion nightmare pixels
4 Years Ago
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4 Years Ago
Update native plugins
4 Years Ago
▉▍▋▋▆▍ ▊▇▉▄▄▉█▋ ▍▅▇▆▍▋█▌ ▉▆▅▄▋▍▋▊▅▍ ▊▆█▄█ ▉▅▄▊▌▋ '▍█▉█▄▆' ▇▄▋▊ ▍▌▋_██▉▆▆▋▊▍
4 Years Ago
Slightly less ugly version of 55126
4 Years Ago
Eliminated 60B of GC per frame from Climate.Update
4 Years Ago
enabled halloween content, increased time between trick or treat events
4 Years Ago
Proper merge from weather2
4 Years Ago
Proper merge from main
4 Years Ago
Added panorama.def Added Source.CBaseHandle Generated Added INetRuntime to singletons Panorama uses new sandbox.panorama instead of hopping on sandbox.client Don't need to define g_pNetRuntime here now
4 Years Ago
Merge from weather2
4 Years Ago
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4 Years Ago
L2 Lightning & snowfall iteration
4 Years Ago
L1 lightning parameters
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
protobuf wip memorybank serialization
4 Years Ago
Small optimisations when adding new groups / batches
4 Years Ago
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4 Years Ago
▅▆▉▇▄▄█ ▇▊▅ ▆▄█▇▋▅▉ / ▇▉▉▇▍▌▊▊▋▍▄▆ / ▋▆▋▆▌▌ █▅▊█▄▇ ▇▉▅ ▄█▍▋▊▅ ▅▉▄▊▊▆ / █▌▋▆▄█▄ ▌▍▉▋▊▉ ▇▍▍▍▉▅ ▍▇▋▊▅ / ▋▆▇▄▉▊▊ ▊▅ ▉▍▇ ▌▅▍▍▇ / ▋▅▉▊▇▆▆ ▆▆▊▉ █▋▍▋▆▉▉
4 Years Ago
Added Background Layer shader Mockup of background sub-layer properties Added Rand.Direction() Fixed unit form data pixel "ranges" Merge remote-tracking branch 'origin/master'
4 Years Ago
Reworked lightning generation. Larger baseline radius, more accurate directional consistsency for lights vs vfx Fixed missing initial velocity on rainfall Tweaks to rain impacts Changes to level 3 lightning light flashes, (1 and 2 pending)
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
4 Years Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
4 Years Ago
Lambdas not allowed either
4 Years Ago
Lambdas not allowed either
4 Years Ago
Add player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (#1288) * Add player_manager.GetTable() and PLAYER:Destroy() Getting the table of registered player classes is a pain and PLAYER:Destroy() would be useful for removing things that aren't garbage collected, such as client-side props and projected textures. Also, method.Func looks useless, might want to remove it.
4 Years Ago
Profiling
4 Years Ago
Try to appease Apple gods
4 Years Ago
Try to appease Apple gods
4 Years Ago
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4 Years Ago
Merge fixes
4 Years Ago
PlaceCliffs, FoliageGrid and small fixes
4 Years Ago
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4 Years Ago
Bind IHandleEntity, CBaseHandle Bind CEntityInstance Bind CGameEntity
4 Years Ago
Added rain weather type to WeatherPreset