198,702 Commits over 4,140 Days - 2.00cph!

7 Years Ago
merge from main
7 Years Ago
counter progress timer handles
7 Years Ago
Merge fix from Main
7 Years Ago
Added a button click sound
7 Years Ago
Counter model
7 Years Ago
Don't recompress mp3 to ogg
7 Years Ago
Merge from main
7 Years Ago
Fixed game speed button order Fixed BEF-657 Character Inspector panel plays the slide animation when you select a different character, even though it was already open Removed animation from selected unit widget
7 Years Ago
[D11] [UI] Added new UIScene_D11 to maps bundle, added Loading Screen prefab to Frontend after the previous merge reverted it.
7 Years Ago
[D11][ UI] Added new Loading screen to match mock-up for console. Adjusted Code of Conduct and Credits screens based on feedback. Added required assets for new screens and animations.
7 Years Ago
[D11] frontend tidy up WIP
7 Years Ago
Basic Steam Rich Presence support
7 Years Ago
[D11_Tutorial] Updated the map, moved the first 2 locations to allow more room.
7 Years Ago
load fonts from source filesystem hacky find fonts via windows api stuff
7 Years Ago
merged accessory2 to main
7 Years Ago
scene
7 Years Ago
Added parenting trigger to procedural lifts Scene2Prefab launch site
7 Years Ago
Merged from main Fixed woolly hat material definitions. Rebuilt customisation DB
7 Years Ago
Compass temp and test game mode info UI
7 Years Ago
wip Accessory2 customisation slot
7 Years Ago
added woolly hat and rebuilt custom DB
7 Years Ago
synched human ragdolls
7 Years Ago
[D11] [UI] slightly adjusted the size of the chat box to fit 10 lines instead of 8
7 Years Ago
Power blocker meshes and textures
7 Years Ago
[D11] [UI] compressed the main menu background textures a little more
7 Years Ago
[D11][TUTORIAL] UI working again when running straight from scene
7 Years Ago
[D11][TUTORIAL] Removed wait for input from the lock step into it's own step
7 Years Ago
[D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues - [D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues
7 Years Ago
CreateFont sorta works Text can be coloured language string conversion
7 Years Ago
Car Battery / Optimized LOD2
7 Years Ago
Also hide unit list when placement guide widget is animating
7 Years Ago
Hide unit listing widget when placing buildings Split settlement supplies into distinct widget, moved to bottom right above the info widget
7 Years Ago
[D11] Belt bar quick equip last item and off settings enabled
7 Years Ago
Added POI
7 Years Ago
oilrig_trims texture set files
7 Years Ago
Added hit marker
7 Years Ago
More live portrait crap
7 Years Ago
Disable live portrait in OnDisable
7 Years Ago
Fixed model preprocessing not running on standalone server (and elevator trigger bone attachment not working)
7 Years Ago
Crosshairs
7 Years Ago
[D11] Check for engaged user sign out/profile switch when app suspended
7 Years Ago
[D11][TUTORIAL] Remaining input lock support
7 Years Ago
Made old HUD obsolete see: // TODO UIV2
7 Years Ago
Fixed maps path
7 Years Ago
[D11] Support for kicking back to IIS if player signs out/switches profile
7 Years Ago
Cmd verified messares are now only editor + server. Fixed career logo issues across saves.
7 Years Ago
Fixed interaction progress radial sticking
7 Years Ago
Inventory tweaks. Contextual panels update the item info.
7 Years Ago
[D11] Fixed PagedUI.ClearPageStack to work as intended - and CloseUI now fully closes everything in the queue. PageQueue is also now visible in the Inspector
7 Years Ago
Set swallow input to options and diagonstic screens