248,622 Commits over 3,928 Days - 2.64cph!
Fixed unable to deploy Counter on outer side HQM wall
Fixed locker drop position
Merge from animated_building_block_optimization
Reduced number of steps required to snap AnimatedBuildingBlocks.
Testing some AddGroup methods
Added placeholder storm weather preset
Enabled randomized weather
Network++
Exclude some files from steam upload
Don't print out every imported concommand
Opening console opens our console
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Anchor + pivot update for hero video panel (better positioning for lower third gfx)
claw nightmare pixels
frame nightmare pixels
Merge branch 'master' of SpaceUsurperUnity
laser nightmare pixels
storm nightmare pixels, fix pxc effects causing 2nd form error
invasion nightmare pixels
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Slightly less ugly version of
55126
Eliminated 60B of GC per frame from Climate.Update
enabled halloween content, increased time between trick or treat events
Proper merge from weather2
Added panorama.def
Added Source.CBaseHandle
Generated
Added INetRuntime to singletons
Panorama uses new sandbox.panorama instead of hopping on sandbox.client
Don't need to define g_pNetRuntime here now
L2 Lightning & snowfall iteration
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protobuf
wip memorybank serialization
Small optimisations when adding new groups / batches
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Added Background Layer shader
Mockup of background sub-layer properties
Added Rand.Direction()
Fixed unit form data pixel "ranges"
Merge remote-tracking branch 'origin/master'
Reworked lightning generation. Larger baseline radius, more accurate directional consistsency for lights vs vfx
Fixed missing initial velocity on rainfall
Tweaks to rain impacts
Changes to level 3 lightning light flashes, (1 and 2 pending)
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
Lambdas not allowed either
Lambdas not allowed either
Add player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (#1288)
* Add player_manager.GetTable() and PLAYER:Destroy()
Getting the table of registered player classes is a pain and PLAYER:Destroy() would be useful for removing things that aren't garbage collected, such as client-side props and projected textures. Also, method.Func looks useless, might want to remove it.
Try to appease Apple gods
Try to appease Apple gods
PlaceCliffs, FoliageGrid and small fixes
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Bind IHandleEntity, CBaseHandle
Bind CEntityInstance
Bind CGameEntity
Added rain weather type to WeatherPreset