249,159 Commits over 3,959 Days - 2.62cph!
Fixed depth level parsing
Fixed main camera clear flags
DepthLevel parsing now supports offsets
Make sure octopus clouds are above star flicker layer
octopus cloud opacity tweak
Backgrounds can now have per-channel blinking
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None of this seems to be used either
More decal test
More unused shit
Create steam_appid.txt
steam upload
Steam upload ignores
None of these seem to be used
Decal tests
up to date content compile
Stealing some test content
Fixed map markers visually "popping" frequently by only updating the relevant UI marker when the marker receives a network update (instead of updating every UI marker)
Fix client exceptions when looking at non electric/fluid entities while holding the wire tool (roller doors at power plant)
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vehicle scenes ressources
move shaders to sbox folder
+renderingpipelines +scenesystem in sbox_game.bat
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Added maps/*.lmp to workshop whitelist
Sky dome prefab serialization auto updates (for cleaner diffs when we tweak it from here on out)
Restored rain chance (10%)
Fixed fog hiding clouds in the max rain weather state
Plugged new rain and snow particle effect prefabs into the rain and snow system
dont unlock achievements on easy mode
Merge branch 'master' of SpaceUsurperUnity
made red balls more noticeable
Merge branch 'master' of SpaceUsurperUnity
vomit powerup
removed freeze from shop and added vomit
tweaked some icons
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Merge from navigator branch.