249,019 Commits over 3,959 Days - 2.62cph!
Update elevator shaft IO socket position, update use distance on lift
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Merge from main + scene backups
sleeping bag now requires hammer to be picked up, HBHF no longer needs hammer equipped to change settings
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IKVM (dependancy)
dx9sdk (dependancy)
fbxsdk (dependancy)
nvapi (dependancy)
Update CopyBuildOutput.py
DX9 Path Fix
VPC mods
Update valve_p4_edit.cmd
Don't bother with vmpi
dx9 sdk path fixes
Add -prerelease to vswhere
gcsdk fixes
IME fixes
dxsdk location fix
vmpi fix
shader building scripts
Sandbix Build Bat
Don't try to build vrad shaders
Restore Layla sbox base
Create .gitignore
game/sbox
Remove some clutter
Ignore python shit
Don't bother compiling gl/vulkan stuff - cuz it's gonna fail anyway because I didn't add all the depends
Release library rebuild
Don't commit sln
content building script
core content
Ignore client debris
Fixed DTree_Node:ExpandRecurse erroring
PressButton now has backplate polygons
Experimental spawnicon loading 'queue' - prevent complete freezes when opening spawnlists, load spawnicons until we reach 30 FPS or 1 per frame.
Player PaperMap new color scheme
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
Changed bodygroups to use unsigned ints over ints to prevent crashing and increase the bodygroup limit somewhat
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Chippy arcade volume and gib fixes
Phrases
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Initial commit
src
deleted .git folder
game/sdktools
game/core
game/bin
content minimal
giant excavator SBS splat fix
lift shaft poles model now looks continuous
Disable inherit velocity on torch smoke particles, seems to be causing the strange smoke movement
Fixed being able place some wall mounted entities on the walls of the elevator
Fix engine stats not appearing when inspecting an engine on a car
Very slightly working floating origin implementation
Road network & launch site improvements WIP
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homing indicator
snipe powerup
remove debug patterns !redux
Backup/Pre-road network overhaul checkpoint
remove frame debug pattern !redux
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fix player stuck on middle wall
ballpit tweaks !redux
weighted random for shop kiosk
fix autoball indicator
added some new powerups to shop
fix abundance indicator
fix rebound on skip bullet
improved some descriptions
bump strength indicator
submit ballpit scores !redux