130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Animal actions are once again broken down into a behavior tree.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed startup error in buildingtest
Fixed guns making now shoot effects
Fixed entity disable broken logic
Converted weapon worldmodels to the new ShadowOnly stuff
Limting error reporting to 5 per minute
Fixed NRE when getting pingTime
Fixed deploy guide NRE
Fixed "Ignore collision failed" warnings
Fixed NRE and warnings in new console system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted to previous lidgren version
 
                
                
                
                
                
             
         
        
            
            
            
                
                Post-refactor cleanup
Fixed terrain normal map being completely flat
Enhanced terrain modifier system (added soft fadeout distance)
Added separate terrain color modifier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Properly disabled TerrainModifier in TestLevel (temporary)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reorganized and cleaned up AnimalAction into AIAction.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                more 3rd person animations for the 2handed spear
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                AIChoice objects are now used to compare options in AI decisions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added custom recoil profiles to some weapons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                SenseBehaviour is now responsible for it's own interval.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Decider now contains AIChoices.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                First pass bolt rifle sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                finished the 3rd person animations for the 2handed spear.
 
                
                
                
                
                
             
         
        
            
            
            
                
                -changed the 3rd person animations for the spear so the 2-handed hold is the default.
-changed the wood/stone spear prefabs so they are attached to r_prop bone now.
-fixed the r_prop bones on all of the spear animations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                made some improvements to the 2handed spear attack 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing smoke materials on cargo plane and torch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Splitting up Cl_BasePlayer into partials
Fixed fall damage
Rebuilt plugins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Properly named queue time warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player models not aiming up/down
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawned entities send a creation message immediately
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplified decider choice comparison.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                rigged up the view model for the ak47.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Low level animal actions now tick a behaviour tree.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added speed context to flee action.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed AI think process.
Fixed AI attack and move to.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't re-network updated stability value unless it changed
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the pistol/rifle shell materials so they look more shiny; 
tweaked the 3rd person run animations;
 added an idle animation for the ak47 view model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animals can now compete to establish dominance.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Animals now have a stand action.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added some variations to the 3rd person melee attack. There's now 3 different attack animations that get played randomly.
tweaked the placement of the salvaged hammer and made it use "pickaxe" hold as it looks more natural that way.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Guards against NaN/Infinity vectors and added warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't load entities with NAN/Infinity positions, warn on it
Tweaked WorkQueue warning times
Show stats in server console
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaking console newline behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                globalchat enabled by default
More server console tweaks/fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                UpdateSurroundingsQueue profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                WorkQueue performance tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored animals sensing attack initiators.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animals now send an eat animation trigger.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged chances from ranked.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                firing animations for the ak47 view model;
alternate attack animation for the 3rd person pickaxe