192,968 Commits over 4,049 Days - 1.99cph!
Added support for tem emblems in the HUD. Added to some game modes.
missing booster model sources
adding booster FX, animation event
Rebuilt foliage. Switched to amplify shader, merged materials and textures to reduce draw calls
updated foliage textures, materials and shaders. rebuilt shader in amplify shader editor. merged materials and textures and built shadow lod.
update booster prefab
adding booster model/mat/texture/anim etc...
tweak logo creation UI, adding hat to the logo creation
Crafting UI progress, cleanup
Prep for job preferences and skill bonuses
Potential ambience fix #2
Fixed RHIB disappearing on server restarts
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datamap field size fixes for 64-bit
Removed motion vectors from a bunch of stuff.
Fixed scale issue on casino wheel using a custom model
big_wheel prefab updated
Sheet metal door script export fuckup, fixed
updated some Board class functions to work with varying map sizes
merged customisation shit to main
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[D11] Fixed null ref exception on assert check.
Improved long range shooting AI for bandit guards.
progress backup crew building
Increase times a little for death cam
Merging death cam and spectator branch back into main
Fixed character label text colours while you don't have a character
Arguably better solution for spectate overlay UI
Some UI stuff, but not very happy with this solution.
Very WIP Building changes (doesn't compile yet)
Work on adding UI stuff. Not complete.
improved CSolidSetDefaults behaviour probably
Added some extra safety checks around NPC sensor loading.
Fixed palms not avoiding lakes
merge from prepatch_fixes
yield % indicates scale of fruit as well as amount
fixed fruit not appearing on plants
fixed plant skin colliders being too small for plant info
fixed rhib storage and clipping issues
rhib steering wheel turns
removed trout from food vendor, now sells tuna cans instead
netwrok++