198,730 Commits over 4,140 Days - 2.00cph!

7 Years Ago
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7 Years Ago
Tile trim debris blasts off during unit explosions. (togglable per tileset)
7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
Actually fixed that bug
7 Years Ago
TileView keeps a list of it's trim pieces
7 Years Ago
[D11][TUTORIAL] Added build options for Xbox One
7 Years Ago
getting latest
7 Years Ago
update WIP space trim
7 Years Ago
rowboat changes (adding storage space to the front and making the rear seat better for skins)
7 Years Ago
Made NetworkEntityBehaviour.networkEntity private.
7 Years Ago
NRE fix
7 Years Ago
Fixed SettlementLevelPopup modal state request conflicting with building placement (BEF-599)
7 Years Ago
Cleaned up reference add / remove code.
7 Years Ago
set ball launcher materials up again, ball life increased to 5 seconds, but destroys after 2 collisions. physics matrix changes.
7 Years Ago
always rebuild prefabs when doing it from the context menu
7 Years Ago
Hooked sort up
7 Years Ago
more
7 Years Ago
Fixed problems so far, seems to be working. Needs hooking up.
7 Years Ago
CanBeNull on CanPerformJob's job argument
7 Years Ago
Fixed potential NRE caused by bad unlock data in Worker.OnUnlock callback (spits warning now) Nuked UIWidgetModalStateChanger script, merged functionality into base UIWidget
7 Years Ago
wip trophy/launcher tests
7 Years Ago
removed old fx componenets from tree source prefabs
7 Years Ago
moved tree source prefabs
7 Years Ago
subtractive merge from last changeset because I deleted some component from the prefab I needed
7 Years Ago
Disabled full screen exclusive again due to crashes (Unity downgrade)
7 Years Ago
Added a topo sort to sort spawn order
7 Years Ago
Removed scriptable build pipeline test stuff (it's rubbish)
7 Years Ago
Make sure all prefabs that have been added for preprocessing are actually preprocessed
7 Years Ago
small tidy up
7 Years Ago
Removed unnecessary check when creating the file system backend.
7 Years Ago
Make the Frame Debugger act a bit more reliably
7 Years Ago
Change FindPrefabNames to use the game manifest when D11_PREPROCESS_PREFABS is being used (because assets may not be in the expected location)
7 Years Ago
Took out one row in the stunner shades and repackaged
7 Years Ago
convex collider for deflated HAB cloth
7 Years Ago
[D11][TUTORIAL] local server config for tutorial map
7 Years Ago
[D11] merge from main
7 Years Ago
moved tree prefab source assets and removed old FX from them
7 Years Ago
removed object motion from tree fx source prefabs
7 Years Ago
Fix chat mute message showing wrong unit
7 Years Ago
revert accidentally checked in file
7 Years Ago
Don't show squad editor tutorial prompt if the player has entered the squad editor before clicking play already
7 Years Ago
InteractHit to tree hand axe hitting
7 Years Ago
InteractHit to tree hand axe hitting
7 Years Ago
prompt to enter squad editor
7 Years Ago
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7 Years Ago
Updated Savas Koth DM loot tables Added L96 to Savas DM loot tables
7 Years Ago
Merge from main
7 Years Ago
Merged the hull interior into the cargo ship
7 Years Ago
[D11] [UI] Added a few textures needed for the inventory and crafting screen