192,969 Commits over 4,049 Days - 1.99cph!

7 Years Ago
update text mesh pro
7 Years Ago
trying to fix text mesh pro text constantly updating
7 Years Ago
Compile fixes
7 Years Ago
Moving while channelling a spell cancels the spell
7 Years Ago
Hooked up spell cooldown UI
7 Years Ago
All status effects are removed when killed
7 Years Ago
Misc cleanup
7 Years Ago
Fixed Effect not starting it's ActionChain properly
7 Years Ago
Moved BehaviourChain.Break's OnStateChanged invoke so we don't reset state before we've finished execution of any actions on break
7 Years Ago
Compile fix
7 Years Ago
Refactored state handling from GoalPlanVariant downwards (through BehaviourChain, Behaviour, ActionChain and AIAction) to use a common AIStates enum
7 Years Ago
WIP
7 Years Ago
dropping unneeded stuff to work DM and low priority
7 Years Ago
FX backup.
7 Years Ago
Cleaning up Action/ActionChain and BehaviourChain state
7 Years Ago
Temporary fix for AnimalSensesLoadBalancer MREs when switching server (editor)
7 Years Ago
More debugger shite
7 Years Ago
FX stuff backup
7 Years Ago
tile damage test data
7 Years Ago
added a temp default squad for car1 map to allow for ctrl-t builds again
7 Years Ago
Sleeping player lootpanel
7 Years Ago
attempt to stop sticks clipping in the ground while walking
7 Years Ago
AI debugger progress Fixed out of range error in EntityManager.OnCullingGroupStateChanged
7 Years Ago
Merge from main
7 Years Ago
chainsaw holster info
7 Years Ago
merge from main
7 Years Ago
Clients can now reconnect bug free.
7 Years Ago
skin approval
7 Years Ago
Playercorpses have a proper loot panel
7 Years Ago
AI Debugger revamp part 1
7 Years Ago
slightly less health on scientist NPCs
7 Years Ago
fix for weird sprint/aiming thing
7 Years Ago
Junkpile scientists disabled by default. Military tunnel scientists enabled by default.
7 Years Ago
can't burn blank tiles
7 Years Ago
tile dmg tweak
7 Years Ago
set specular and roughness values on hair caps to counteract probe changes and then disabled the dyeswapper on those values
7 Years Ago
Force tick on behaviour complete
7 Years Ago
more tile burning stuff
7 Years Ago
Added a bit of aimcone to m92 for AI.
7 Years Ago
stick stacks
7 Years Ago
sleep time curves should make people want to go to sleep earlier
7 Years Ago
added wip DoTileDamage match action
7 Years Ago
Fixed condition for nulling current goal
7 Years Ago
Player building placement collision checks ignores the anchor view when snapping to existing walls Building UI anim tweaks
7 Years Ago
signing a sponsorhip deal now grants any signing bonus
7 Years Ago
added and hooked up a bunch of actions/callbacks for handling sponsorship selection
7 Years Ago
Fixed missing graphics in some of the loot panels. Added generic 4 and 8 slot loot panels.
7 Years Ago
NPCs don't use foot ik
7 Years Ago
added CareerUIUtils.IntToOrdinalString() updated COLeaguePosition to use ordinal strings for position objectives.
7 Years Ago
added SeasonSponsorParams, set some placeholder values for them, use them in generating season league position sponsor offers, based on player's league.