192,969 Commits over 4,049 Days - 1.99cph!
trying to fix text mesh pro text constantly updating
Moving while channelling a spell cancels the spell
Hooked up spell cooldown UI
All status effects are removed when killed
Fixed Effect not starting it's ActionChain properly
Moved BehaviourChain.Break's OnStateChanged invoke so we don't reset state before we've finished execution of any actions on break
Refactored state handling from GoalPlanVariant downwards (through BehaviourChain, Behaviour, ActionChain and AIAction) to use a common AIStates enum
dropping unneeded stuff to work DM and low priority
Cleaning up Action/ActionChain and BehaviourChain state
Temporary fix for AnimalSensesLoadBalancer MREs when switching server (editor)
added a temp default squad for car1 map to allow for ctrl-t builds again
Sleeping player lootpanel
attempt to stop sticks clipping in the ground while walking
AI debugger progress
Fixed out of range error in EntityManager.OnCullingGroupStateChanged
Clients can now reconnect bug free.
Playercorpses have a proper loot panel
AI Debugger revamp part 1
slightly less health on scientist NPCs
fix for weird sprint/aiming thing
Junkpile scientists disabled by default.
Military tunnel scientists enabled by default.
set specular and roughness values on hair caps to counteract probe changes and then disabled the dyeswapper on those values
Force tick on behaviour complete
Added a bit of aimcone to m92 for AI.
sleep time curves should make people want to go to sleep earlier
added wip DoTileDamage match action
Fixed condition for nulling current goal
Player building placement collision checks ignores the anchor view when snapping to existing walls
Building UI anim tweaks
signing a sponsorhip deal now grants any signing bonus
added and hooked up a bunch of actions/callbacks for handling sponsorship selection
Fixed missing graphics in some of the loot panels.
Added generic 4 and 8 slot loot panels.
added CareerUIUtils.IntToOrdinalString()
updated COLeaguePosition to use ordinal strings for position objectives.
added SeasonSponsorParams, set some placeholder values for them, use them in generating season league position sponsor offers, based on player's league.