250,590 Commits over 3,959 Days - 2.64cph!

5 Years Ago
[D11] Fix to bug 4133 - No light being emitted from Underground lights.
5 Years Ago
[D11] Bug 4125 - Jacket Colour Changed to Grey
5 Years Ago
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5 Years Ago
stop dialog going 300 miles long
5 Years Ago
Do not force quit the server if it overflowed decalprecache stringtable
5 Years Ago
Spacing on chat and add disabled button styling
5 Years Ago
remove logs
5 Years Ago
Don't log numbers
5 Years Ago
Add logging to DeviceInfo to debug orientation switch issues
5 Years Ago
Profiling
5 Years Ago
Fix team member list shrinking on hub after switching between portrait and landscape a bit Merge branch 'master' of github.com:Facepunch/rust_companion_react
5 Years Ago
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5 Years Ago
merge from animalartupdate
5 Years Ago
Just wrapped around some third party stuff as a stopgap.
5 Years Ago
reverse switch, use flex
5 Years Ago
fix tablet chat interface
5 Years Ago
timestamp toggle
5 Years Ago
Tablet view for Team
5 Years Ago
[D11] Ignore the worldsetup bundle on the client.
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
[D11] - Tweaked company logo placement / Desert colour grading / toned down the chromatic abberation effect
5 Years Ago
merge from main
5 Years Ago
webbed icon new dash icon web sfx
5 Years Ago
backgroundcolor async button
5 Years Ago
merge from main
5 Years Ago
[D11] Remove ratings from BETA manifest
5 Years Ago
[D11] Master build compile fix
5 Years Ago
final phrases pass
5 Years Ago
[D11] Serialised -> public
5 Years Ago
[D11] Fix to bug 4124 - Snow Biome Rocks were not snow capped.
5 Years Ago
[D11] Server compile fix
5 Years Ago
Removed some logs from TriggerVehiclePush and a ToArray that might not be needed
5 Years Ago
Added impact effect when colliding with AI in a car
5 Years Ago
TriggerPlayerForce can now push away AI (will only work if navmesh is enabled on the server)
5 Years Ago
All remaining impact VFX, sans generic & water, pending shader stuff. Related file sorting & cleanup.
5 Years Ago
first section of string fades in whitelisted pixelgroup damage/heal methods fix patternStartPos set to wrong value dragging vine boss behaviour
5 Years Ago
Working towards supporting custom stages loading with asset bundles
5 Years Ago
Update documentation in readme
5 Years Ago
Actually consistent padding now
5 Years Ago
Add disabled swatch so we can differentiate between grey and disabled buttons (as soon as Lewis sets the colors)
5 Years Ago
Don't allow adding or editing a device with an empty name
5 Years Ago
Use TouchableOpacity for Android too Consistent padding on modals
5 Years Ago
Fix some new page styling
5 Years Ago
Fixed sprinklers not applying saturation if they were on while a server restarted
5 Years Ago
Fix hub crash on Android because the "left" prop is reserved or something
5 Years Ago
Allow selecting the server website text if anyone prefers to do that instead of opening it
5 Years Ago
Add padding to the modal container so it doesn't touch the top/bottom edges on smaller screens (unless it needs to scroll)
5 Years Ago
nvg sound polish
5 Years Ago
Fix compile