250,613 Commits over 3,959 Days - 2.64cph!
[D11] + Fix to LOD3 vertex material on BBQ
Standardised all building walls and floors thickness through a shared set of colliders on the 'usable' layer. Tier specific colliders are set to shootable, etc.
This should solve objects destroying on walls on upgrade and others
strip unused views
Fix spacing on Hub
add logic for users stacked
BackgroundImage full height
Column and Columns responsive queries
lockphone orientation
Merge branch 'master' of rust_companion_react
Fix another error when deleting servers
Fill in the default device name instead of leaving it blank at first
remove conditional render for hub and use Columns instead
[D11] Fix scheduled events
[D11][#3893] Collision box for Salvaged Cleaver fixed.
More responsive styling to the Hub
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responsive styling for HubView
Tier 1/2/3 workbench missing faces fix
Increased water pump production rate from 90ml/minute to 150ml/minute
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Add support for sphere and capsule colliders including auto size methods
Add support to spawn gibs in scene for testing
Slightly increased height of deploy volume on vehicle lift and added world layer to mask so cars can't be lifted into rocks/terrain/etc
Added another inside socket check to the modular car lift to reduce overhang
Destroy any invalid vehicle on vehicle lift if lift is destroyed
For vehicles that were saved in dead state, destroy immediately on initial load
Various small physics and control changes for generally smoother driving, better control.
Added a vehicle push volume to high external gates (stone and wood) to try and push cars out of the way as they close
Strip the push volume on client
Fixed fluid switch playing sfx when switch was on but not powered
Hopefully fix FindGravitySource EntityRef lookup on clients
fixcars command improvements
Show modular car health (total) in the HUD
new swatches, pagemessage layout and colour fixes
Split the hub content component into separate views for phone and tablet
Added a way to create Switch asset bundles in the editor
Fixed leaderboard related NRE on Switch
Fixed multiplayer gamemode list search only searching the internal "foldername" of the gamemode, not the actual text players see
Tried to improve the gamemode list ordering to jump around less
Disable add button when there's invalid input
Fix "last wiped" row having extra padding at the bottom
Add a confirmation dialog before removing
Added steam error code 6 friendly error string
cherryppick the constraint & dupe changes
Serverlist changes - anon server penalty (dev only for now)
Fix error when removing servers
Fix server list showing nothing as selected after removing the selected server
Remove CCTV view
Icons and header icon colour
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custom error page message
Adding the styling to CCTV interface
Merge branch 'master' of rust_companion_react