192,974 Commits over 4,049 Days - 1.99cph!
made separate animation for starting the chainsaw engine; fixed clipping issues with chainsaw anims
Hooked up the spell charging bar
Relationships system sense's threat change callback is gated by a threshold on the threat delta
Relationships component uses pooling, reduced GC allocs
Stat lookup uses generated enums instead of strings
starting to remove old erroneous materials and textures. updated hairstyle 1 and 2 to new versions, added hat morphs and lods, working with new system ready to assign dyesets
Added a StatusEffectFullscreenFX manager that enables/disables fullscreen UI roots as necessary
chainsaw work
spas12 sound adjustments
chainsaw work
gieger counter item
Spellcasting fx script stuff
New spell channeling bar & cooldown timers on the hud slots
Birch trees imposters setup and files
fix/change mod icon in the market tab
WIP detail card updating the proper info per unit
Fixed some stuff, shit's still broken though.
created female pubic capmask and set up, unwrapped female torso and legs lods 0,1,2,3 for female pubic capmask implementation
More UnitView culling stuff
Replaced dictionary system for animation state callbacks in unit.Animation with something faster
trying to make tutu1 work on females
Nuked core/speedtree shaders
Added core/skin hair-layer/cap base color for both masks
Added skin hair-layer/cap mask and color replacement via dye sets
Deprecated base color replacement used on older mesh-based caps
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
update slot icon/ mini unit frame
tweak portrait color mat
stopped spas12 dryfire from playing sounds twice
Culling group bits in UnitView
chinook locked storage crate model, fbx/textures/prefab
Slightly harder to wall off southern convoy (Hapis)
water meshes meta files changed on reimport
Fixed NRE when terrain topo map isn't set
Merge from ai behaviour 12
CraftItemProcess takes entities from sibling stockpile component when crafter order is assigned, if possible
Birch trees models/LODs/Prefabs wip