250,725 Commits over 3,959 Days - 2.64cph!

5 Years Ago
Header height styling
5 Years Ago
Map hub content
5 Years Ago
NewsItem linking
5 Years Ago
user style, news post on hub and change news to overlay
5 Years Ago
Modal Buttons, Add Page icons more icons across dialogs Modal styling, swatch change
5 Years Ago
booltil's base64 also catches stlencoders::invalid_length
5 Years Ago
booltil's base64 also catches stlencoders::invalid_length
5 Years Ago
Fix for missing translucent materials on instanced objects
5 Years Ago
remove hubtablet view
5 Years Ago
recipe caching, lookup/search optimisation.
5 Years Ago
responsive modals
5 Years Ago
Modal Header image size on landscape
5 Years Ago
[D11] + Fix to LOD3 vertex material on BBQ
5 Years Ago
Standardised all building walls and floors thickness through a shared set of colliders on the 'usable' layer. Tier specific colliders are set to shootable, etc. This should solve objects destroying on walls on upgrade and others
5 Years Ago
strip unused views Fix spacing on Hub add logic for users stacked
5 Years Ago
BackgroundImage full height
5 Years Ago
Column and Columns responsive queries
5 Years Ago
lockphone orientation Merge branch 'master' of rust_companion_react
5 Years Ago
Fix another error when deleting servers Fill in the default device name instead of leaving it blank at first
5 Years Ago
remove conditional render for hub and use Columns instead
5 Years Ago
[D11] Fix scheduled events
5 Years Ago
[D11][#3893] Collision box for Salvaged Cleaver fixed.
5 Years Ago
More responsive styling to the Hub
5 Years Ago
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5 Years Ago
responsive styling for HubView
5 Years Ago
Tier 1/2/3 workbench missing faces fix
5 Years Ago
Increased water pump production rate from 90ml/minute to 150ml/minute
5 Years Ago
UnknownServer modal
5 Years Ago
merge from main
5 Years Ago
pre-merge backup
5 Years Ago
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5 Years Ago
Add support for sphere and capsule colliders including auto size methods Add support to spawn gibs in scene for testing
5 Years Ago
Merge from main
5 Years Ago
Slightly increased height of deploy volume on vehicle lift and added world layer to mask so cars can't be lifted into rocks/terrain/etc
5 Years Ago
Added another inside socket check to the modular car lift to reduce overhang
5 Years Ago
Destroy any invalid vehicle on vehicle lift if lift is destroyed
5 Years Ago
For vehicles that were saved in dead state, destroy immediately on initial load
5 Years Ago
Various small physics and control changes for generally smoother driving, better control.
5 Years Ago
Added a vehicle push volume to high external gates (stone and wood) to try and push cars out of the way as they close Strip the push volume on client
5 Years Ago
Fixed fluid switch playing sfx when switch was on but not powered
5 Years Ago
Hopefully fix FindGravitySource EntityRef lookup on clients
5 Years Ago
fixcars command improvements
5 Years Ago
Show modular car health (total) in the HUD
5 Years Ago
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5 Years Ago
new swatches, pagemessage layout and colour fixes
5 Years Ago
Split the hub content component into separate views for phone and tablet
5 Years Ago
Added a way to create Switch asset bundles in the editor Fixed leaderboard related NRE on Switch
5 Years Ago
Skin bundles
5 Years Ago
Skin update
5 Years Ago
Fixed multiplayer gamemode list search only searching the internal "foldername" of the gamemode, not the actual text players see Tried to improve the gamemode list ordering to jump around less