250,613 Commits over 3,959 Days - 2.64cph!

5 Years Ago
Cleanup deviceinfo model
5 Years Ago
swap effect reverted onion emoji filtering BulletPattern now implements IPropertyContainer Merge branch 'master' of SpaceUsurperUnity swap polish swap handles when players are dead hunter dragging vine better string sprite dragging status caused by bullet Merge remote-tracking branch 'origin/master' into asset-bundles Added AssetBundleHelper.LoadAsync / ResourceHelper.LoadAsync
5 Years Ago
Made water pump legs longer for deep water
5 Years Ago
Fixed constraint library producing errors with duplicator Constraint errors during duplicator pasting process no longer make the partial duplication "un-undo-able"
5 Years Ago
[D11] Makes ragdolls letss twitchy
5 Years Ago
[D11] Makes ragdolls letss twitchy
5 Years Ago
Trying out batching aa DD calls
5 Years Ago
WIP configuring so we can use package relative paths
5 Years Ago
strip unused
5 Years Ago
Device orientation added to Model
5 Years Ago
Reapplying Bill B Launch site changes (50021) which got stomped in save192 (monument_bypass) merge
5 Years Ago
[D11] Disable fps lock during demo playback
5 Years Ago
Fixed a case where powered water purifier wouldn't purify water when powered after toggling power on/off
5 Years Ago
More fettling with the occlusion culling so that it doesn't cull objects that are in the shadow frustum. Also unified the constant setup between the instanced and non-instanced occlusion stuff.
5 Years Ago
DeviceInfo devicecheck model
5 Years Ago
Always include the DDraw shader in the build
5 Years Ago
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5 Years Ago
Merge fixes
5 Years Ago
merge from main
5 Years Ago
[D11][#4036] Flame Turrets LODs oriented correctly.
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Fix for construction guide loading multiple LOD meshes
5 Years Ago
[D11] [UI] Fixed missing death map marker sprite.
5 Years Ago
Some changes to make driving much smoother at the lower tick rate of a real server. Fixes suspension oscillation and too-easy rollover.
5 Years Ago
[D11] More fixes to debug camera controls
5 Years Ago
Upped powered water purifier output storage to 5000ml (same as input storage)
5 Years Ago
Merge from farming2
5 Years Ago
Resize input water collider on powered water purifier Removed duplicated client-side mesh collider that wasn't needed
5 Years Ago
Compile fix
5 Years Ago
Modified TriggerVehiclePush to work better with modular vehicles (using the vehicle centre rather than module centre, push cars in an axis direction rather than just away) Added TriggerVehiclePush volume to the garage door that gets activated while the door is closing, to hopefully push cars away from getting crushed/stuck in the door
5 Years Ago
Merge from main
5 Years Ago
Disable the invisible but very solid "Cubicles" on Playground
5 Years Ago
Reduce brake force multiplier from 750 to 300
5 Years Ago
Make brake lights dimmer than headlights
5 Years Ago
Show brake lights only when braking, not reversing
5 Years Ago
Remove filesystem stuff cause it doesn't show anything useful
5 Years Ago
Merge brake light changes
5 Years Ago
Revert 50452
5 Years Ago
Reorganize the news page Reorganize devices page Reorganize the map page Reorganize the hub page Reorganize the team page Reorganize the settings page Reorganize server switcher page Some cleanup
5 Years Ago
Vehicle brake light code changes
5 Years Ago
Use LightsAreOn accessor instead of checking flag directly Switch headlights/brakelights logic to a mask instead of a bool to reduce extra iterations
5 Years Ago
Seems like DrawPropertiesExcluding doesn't work correctly along with serializable classes. Remove ModularCarEditor for that reason.
5 Years Ago
Added a version of ForceModelSeed that doesn't require an overload
5 Years Ago
Merge from farming2
5 Years Ago
Meta file
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Fixed water pump also incorrectly switching to on when water is inserted even if no power is connected
5 Years Ago
Merge from main
5 Years Ago
Grid snap now varies with zoom level Added grid guide when editing vertices
5 Years Ago
Exclude images referenced only by native from assetBundlePatterns (possibly save up to 10MB)