192,974 Commits over 4,049 Days - 1.99cph!
unit detail view can now handle a collection of units, cycle through.
team and market lists pass the collect unit collections, as well as the clicked unit to view initially
Fixed concrete_tunnel_1 and 2 material metal/smooth values when texture is not used
These anims should loop.
Path fix.
Set up the new cave dwellers.
Manifest.
Fixed the VKnight primary body error.
refactored team and unit clicked events to be calls to UICareerRoot show team/unit.
more collection view prep.
Building prefab importer gives any ground objects a mesh collider as well as setting the appropriate layer
Ditched ViewFill component, rewrote wall placement in PlayerBuildingPlacement
Added building socket system for better wall placement
Version++
Lightened diffuse textures on new trees / rebaked billboards
Ditched the old temporary ragdoll corpses.
Arid Day LUT Polish (more neutral)
more Hapis clutter tweaks around cliffs, caves and sand dunes
Douglas Fir / Rebaked billboards
Douglas fir / tweaked colors / rebaked billboard
material name change and forgot meta
wip unit collection detail viewing
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Added InventoryItem.PreventBreakingDown
more ui stuff, hooked up results panel team name buttons