255,056 Commits over 3,990 Days - 2.66cph!
Fixed more Hapis errors
Reverted some tiny meshes back to renderer batching
Renderer batch skips non-readable meshes
Added mesh optimization editor tools
Fix chat timestamp always being 0
We have json files in Assets\StreamingAssets\keymidi\ that are editable at runtime.
midi.json - a list of note names and their corresponding midi note number qwerty-uk.json - a keyboard mapping definition, mapping note names to key names.
Key names can be instrument specific, if you add a qwerty-uk.piano.json file, it'll be used when playing a piano.
It's not possible to fit everything on the keyboard, so rather than complicate things by adding modifiers for sharps we should just leave them out. Anyone that misses them will have real midi input.
This is so people a bit familiar can play happy birthday.
Added InstrumentKeyController.KeyMidiMapShortname
Walk/run footsteps use separate sound templates instead of maxDistance modulation
Final compound iteration into prefab
More editor work, most of the inspector hooked up.
adjusted player cowbell position
Fixed gm_demo icons being just always black
[D11] LOD distance tweaks to launch site assets
[D11] + Sewer Branch LOD's tweaked
OreResourceEntity.PlayBonusLevelSound NRE fix
[D11] Localisation tool updates to scan for unused strings. Updated translation file.
[D11][UI] fixed issue with held actions and removed take all from itemsubmit pannel
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Killed music UI
Added tips explaining numlock, numpad controls, full keyboard input
Added keyboard lock ui
Game tips use RustText
Split InstrumentKeyController into multiple files
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UI for keyboard capture mode
Remove the 500MB autobuffer limit from bootil
Remove the 500MB autobuffer limit from bootil
[D11] LOD Shadows tweaks to trainyard assets
[D11] Remove a forced command line call
Some boilerplate code + editor stuff
[D11][UI] Fixed issues with vending machine customer and vending machine admin
Implemented tips for full keyboard mode, numpad interaction
[D11] Fixed Broken Mushroom Cluster
[D11] + Quarry_a, Quarry_b, Quarry_c, LOD's tweaked
[D11] Mushroom LOD fix and prefab check.
[D11] LOD Distance tweaks to train yard assets
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[D11] Localisation updates from 2019.1 branch.
Fixed powerline_pole_a
Fixed errors on HapisIsland and Launchsite