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Fixed vehicle garage refresh
Fixed piano not being able to play all of it's notes (note array needed to be regenerated)
Fixed piano deploy sound registered on the piano as D0
NoteSFXImporter now skips sound definitions with "mount" or "deploy" in their name
Vehicle garage UI changes, plus added warning if vehicle isn't in a driveable state in the garage. Protocol++ due to syncing occupant data.
Fixed some errors on HapisIsland
Fixed errors on savas island scenes
Fixed a bunch of read-only mesh errors across several monuments
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less variation on cowbell sound
Instruments increase local player sound priority with SetPriorityModifier instead of SetPriority
Setting music volume to zero doesn’t stop menu music from playing unless menu music volume is also set to zero
Initial sound priority update for oneshots uses distance from SoundManager.RequestSoundInstance instead of calculating it again
circle-line intersection utils func
Here's a ton more sounds to import
Working on leaderboard abstraction
More abstraction
Missing metas
Added AudioClipImporterSetup
Slightly adjust sound priority dynamically based on camera distance
Specific sounds can have priority modified at runtime so we can make local player sounds higher priority, etc
Tweak priorites on some SoundClasses
Hobobarrel static fixes.
Scene backup.
lower physics sound priority a little bit
Sounds disable/enable their audioSources when pause/unpause are called instead of just pausing/unpausing them
Out of range oneshot sounds played at a specific position are skipped like out of range parented sounds
SoundPlayer defaults to PlayOneshot when playing non-looped sounds immediately
Fixed hair parts sometimes not getting removed.
merge the workshopDl changes
Fixed WorkshopDL addons not receving updates (Existiing addons will need to update or users have their cache cleared to fix existing problems)
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[D11] LOD distance tweaks to water wells assets
[D11] + Bandit_Town LOD's tweaked
[D11] Fixed LODs on foundation.steps Metal and Stone
[D11] Get blocklistrequest use POST
[D11] LOD Tweaks Player Built Structures
Fixes for morphcache issues
[D11] + Fixed all the issues with the wooden cabins (Missing prefabs, prefabs incorrect transform, materials assigned incorrectly, LOD's not transitioning correctly, etc)
Fixed icons not being included
Server List, Server Hero, Sidebar changes
Merge branch 'master' of rust_companion_react
Server toggle style
Handle newlines and tabs in server description/rules
[D11] + Bandit_Town a few prefabs tweaked
[D11] + Water_treatment_plants remainder of LOD's tweaked
Alt look hides viewmodel/body