255,129 Commits over 3,990 Days - 2.66cph!
Loading screen changes
Just minor stuff
Fixed Lua errors in Sandbox Control Panels
for sliders that use invalid/non existent convars
Changed Light Tool max brightness
there is next to no visual difference between 255 and 20.
Default value for gmod_suit in Sandbox
from main: language files, dtvar callback perf, shader crash fix
WorkshopDL: Even more warnings and messages on failure, dont delete files when failing to mount them, changed the loading screen statuses to be more consistent, changed cache to use workshopFileID, not internal file ID
Workshop downloads will properly trigger the loading screen's DownloadingFile function
[D11] Tweaked LOD distances on droppable items
[D11] + More compound assets LOD tweaked
[D11] possible fix for TC woes.
minor bugfixes
protocol++
[D11] Harbor1 SLOD Textured
[D11] Foce save on server startup
[D11] Foce save on server startup
macos cef input improvements
Candles don't use gigantic textures. Added translucency & mat conversion.
Print more useful information into the console on player join
Changed "has entered the game" to "has spawned"
Don't show irrelevant network id in player.ToString()
Include the reason in the server restart countdown messages
Tell everyone on the server when kicking someone because of cheats
Print in console when kicking someone because of cheats
[D11] Lighthouse and Sphere_Tank SLODs Textured
Standalone gas lantern conversion.
[D11] Renames lastPos to stop clash... also makes the quantized version private to stop serialization
[D11] Renames lastPos to stop clash... also makes the quantized version private to stop serialization
[D11] Reverting caves meshes and fixing position and rotation to match new values
Added admintime convar (force local day time for admins)
Chinese Lantern HDRP conversion w/ translucency
[D11] Gas Station, Supermarket + Powerplant SLODs Textured
replaced admin.mutevoice/admin.mutechat with mute (mutes both)
admin.mute/unmute applies to sleeping players too
Added admin.mutelist
combatlog can be called by rcon/console
[D11] bring over the final changes made to the 7.1.2 branch, that should no longer be used.
Clean how UIMusicHelpDisplay is accessed
Renamed class "v_instrument" to InstrumentViewmodel
[D11] enable SSR and synchronise some scene settings changes from main hdrp branch, related to screen space reflections.
Try to bring assets.bundle under 4gb
Fixed some dilation issues
Removed BlockInputsWhilePlayingInstrument stuff from buttons.cs (this is the wrong way to do this)
Button Type Switch
secondary
Button type switch
bool on props
Start of Button Component
Skip the whole UnloadBundles to see if that fixes the "The file 'none' is corrupted! Remove it and launch unity again!" errors
Removed unused dummy eyebrow shapes