199,291 Commits over 4,140 Days - 2.01cph!
Added StandaloneWindows64 build of the networking test.
Added Windows x86 build of the networking test.
Added command line options for standalone builds, fixed all players having the local client's avatar.
Can now free the cursor with Esc.
Added ability to show / hide the chatbox.
More AI profiling
Server performance fixes
Fixed skinnedMesh error
`Chatbox` is now hidden by setting the alpha of its internal `CanvasGroup`.
Shortened world checksum to two segments (way faster and still fairly safe)
Players now oscillate up and down as a floating cube should.
Chat starts disabled, player connection response messages are now sent on `Channel.Spawn` to make sure they arrive before the client is told about any entities.
New networking test build.
Source files for stone pickaxe vm rig & vm anims
- Added bowel bag enemy prefab
- Monster arena spawning work
Added sedimentary rock set
Game host processes now timeout if they lose connection with the game process.
Chatbox submit with enter press now works
Making sure clients are given the message table before receiving their `Player` entity spawn message.
Fixed chatbox submit button
Merge branch 'net-lidgren' of arcade into net-lidgren
Changed how players find themselves.
- Fixed Power Ring not passing through enemies anymore
- Monster arena spawn changes
New special move mechanic, complete with programmer art
Fixed an error when registering networkables client side.
New networking test build.
Added Sedimentary rock detail textures
Fixed ragdolls spawning weird
Ragdolls are less spazzy
Player preview in inventory menu displays genes properly
Player corpses inherit genes properly
added tennis bomb ball with shader
Made the hit power affect both velocity and velocity boost - sped up initial hit velocity
Added auto scrolling to chatbox when text is added to output
Merge branch 'net-lidgren' of arcade into net-lidgren
- Monster arena work and SpawnPhaseController.cs checkin
Chatbox scroll to bottom now only happens if the scroll is already at the bottom
improvements to the 3rd person bow animations ( idle / walking / runngin )
Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center
Roof ceilings for each type of skin
Closing holes and gaps on thatched skin as well as possible
Fixed armored window and window frame not being the correct size.
Metal window bar reset xform, scale was fuxxed
Other smaller things..
Updated sedimentary Rock files
Added vm stone pickaxe anims & anim events
Added stone pickaxe anim controller
Added stone pickaxe vm prefab
Chatbox now closes after submitting and fixed input focus, ActivateInputField was needed before Select
Corpses hang around for 30 minutes, instead of 2 minutes
Added fading line history to chatbox to show chat when chatbox is closed
Merge branch 'net-lidgren' of arcade into net-lidgren