255,127 Commits over 3,990 Days - 2.66cph!
Fixed serialized field in ifdef in BaseCombatEntity, BaseNPC, AiManagedAgent
Initial global chat mute functionality/convar. Team chat & server messages still appear if global is muted.
Load initial bundles synchronously
Changing the styledbutton type
NewsTile, Start of NavigationFooter, Active State on Navigation
Increased texture streaming budget
[D11] Force server save on server startup
[D11] Satellite dish SLOD set up with textures and materials
foliage spawn settings, spawners
Merge compile fix from instruments
Fixed rare case when entity could remain parented after leaving TriggerParentEnclosed
Revert ProjectSettings, didn't mean to commit
Made wheel suspension calculation correct re the actual collider, improved axle angle +/- calculation
terrain foliage rocks, for stones and gravel splats
Early exit playrecording if no filename is provided
Added audio.debugvoicelimiting to print a log whenever a sound is ended early because of limits
Added audio.printSounds to print out the number of currently playing sounds by definition
updated chassis with max compression suspension, tweak steering skin, fix front axle hole in mesh
UIMusicNotes now animate a child rather than the root to avoid messing with the layout
Hooked all remaining notes up to the piano (now 88 notes in total)
Note importer can now assign midi notes
updated WIP cabin module, getting latest
Create music help note list straight away rather than relying on order of execution
Can now select from available IK targets when importing new sfx
Added an exit time condition to the tambourine shake to make it last longer
Smoothed suspension visual movement even with rapid wheel hit changes
IK Hands will stay in their play pose while a note is being held on the piano
Unity fullscreen bug workaround
Fixed long standing stage select UI visual bug
Trying out some main menu optimizations for Switch
Do the visual lookat operation in one rotation call
Looping sounds now have an end time in case it doesn't get an end signal for whatever reason
Fixed axle angle being unsigned, not working with negative values
Fixed help display hiding when a non-local player stops using an instrument
Cleanup and manifest rebuild
Fixed a bunch of problems; now all shapes working properly and matching request
Updated hair set assets and related prefabs
drumkit sound polish
better arrangement for drumkit notes on numpad
Merge chassis update back into to Vehicles.
[DTLS] Numerous fixes. Syncronize receive/connect. Send disconnect fragment correctly. Bumped protocol. Built everying/endian fixed.
Loading screen changes
Just minor stuff
Fixed Lua errors in Sandbox Control Panels
for sliders that use invalid/non existent convars
Changed Light Tool max brightness
there is next to no visual difference between 255 and 20.
Default value for gmod_suit in Sandbox
from main: language files, dtvar callback perf, shader crash fix