255,171 Commits over 3,990 Days - 2.66cph!
minor bugfixes
protocol++
[D11] Harbor1 SLOD Textured
[D11] Foce save on server startup
[D11] Foce save on server startup
macos cef input improvements
Candles don't use gigantic textures. Added translucency & mat conversion.
Print more useful information into the console on player join
Changed "has entered the game" to "has spawned"
Don't show irrelevant network id in player.ToString()
Include the reason in the server restart countdown messages
Tell everyone on the server when kicking someone because of cheats
Print in console when kicking someone because of cheats
[D11] Lighthouse and Sphere_Tank SLODs Textured
Standalone gas lantern conversion.
[D11] Renames lastPos to stop clash... also makes the quantized version private to stop serialization
[D11] Renames lastPos to stop clash... also makes the quantized version private to stop serialization
[D11] Reverting caves meshes and fixing position and rotation to match new values
Added admintime convar (force local day time for admins)
Chinese Lantern HDRP conversion w/ translucency
[D11] Gas Station, Supermarket + Powerplant SLODs Textured
replaced admin.mutevoice/admin.mutechat with mute (mutes both)
admin.mute/unmute applies to sleeping players too
Added admin.mutelist
combatlog can be called by rcon/console
[D11] bring over the final changes made to the 7.1.2 branch, that should no longer be used.
Clean how UIMusicHelpDisplay is accessed
Renamed class "v_instrument" to InstrumentViewmodel
[D11] enable SSR and synchronise some scene settings changes from main hdrp branch, related to screen space reflections.
Try to bring assets.bundle under 4gb
Fixed some dilation issues
Removed BlockInputsWhilePlayingInstrument stuff from buttons.cs (this is the wrong way to do this)
Button Type Switch
secondary
Button type switch
bool on props
Start of Button Component
Skip the whole UnloadBundles to see if that fixes the "The file 'none' is corrupted! Remove it and launch unity again!" errors
Removed unused dummy eyebrow shapes
Fixed compile error in UIMusicHelpDisplay
[D11] + Went through each level removing driftwood/cardboard_box_b and preventing it from spawning on preprocess
Fixes for cave transforms on LOD's
Don't trigger music help UI for non-local players
[D11] SLOD Colour Swatch Material
removing unused declarations
FontFamily bold toggle
styled-component container
StyledPage
Styled Heading, Adding FontFamily Component
Heading colour