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Marker data for palm trees
disabled majority of halloween content
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Show a message when no server is available (instead of blank area)
[D11] + More fixes to various server assets
Do not automatically unsubscribe from banned workshop addons in case they will become unbanned a day later, but still dont mout them ( auto ban false positives )
Reset player's speed every frame because addons
CSS shell sounds
[D11] + Fixed the in scene LOD issues of sphere_tank
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[D11] + A bunch of fixes to objects that are either messing up on server, or transitioning through LOD's way too early
FIxed stopping walking resetting the speed to HL2 default, not gmod's default
You can now sprint without HEV suit with gmod_suit 0.
circuit recomputation logic
circuits recompute when wires are cleared/added
removed OR switch short circuit detection
[D11] + Watch_tower_b Z fighting fix
[D11] Nature/Dunes, Natures/Ores + Nature/Piles
[D11] [UI] Temp fix for placement issues (Will still be broken for placing on terrain, currently investigating).
[D11] + Possible fix to Office_bld_a Z fighting
[D11] Set up some missing LOD groups in Structures\launch_site and Structures\Fences_walls
[D11] Assets\Bundled\prefabs\static LODs
[D11] Fix for unable to rotate items from building plan.
Much better add server screen
Added secondary network group subscription (this should currently not do anything)
revert a couple of prefabs which pulled in references to non-existent ambient sound lists, which seem to have been deleted from the main branch now anyway.
terrain gloss and splats rework
[D11] Adds quantisation to entity position/rotation to reduce network traffic.
Rust editor Time and Fog now persistent across sessions
[D11] barge_container_park - disappearing fix
Add more information to the pairing message, and truncate them if they're long
Show which team member is the leader, workaround for NaNs being used as marker positions for a frame
Fixed caragoship hull interior culling on low object quality
Apply vertex/alpha color functionality
Added terrain blending SF
Output console log file/folder before opening
Added mesh combining utility.
merge from tree_game (tree harvest minigame fixes)
merge from /hold_to_drink
remove changed items list from buildinfo.json
[D11] Assets\Bundled\Prefabs\Static LODs
Small water catchers can now be placed on construction but cannot be built over (similar behaviour as large furnace)
Fixed small refinery placement on ice, rocks and uneven surfaces
Large furnace can be placed on world layer (rocks) again