256,044 Commits over 3,990 Days - 2.67cph!
Fix for workshop authors sometimes being [unknown]
Better error message for unrecognised FSM action types
Even better json parse failure handling
Reverted train track material
Fixed and optimized biome tinting
Limit the message queue so it can't grow forever
Add some convars to tune or disable the command server
Cleanup RelationshipManager
Imported properties from main for materials using rust/std-decal shaders
Added hdrp/custom/lit decal shader set (wip)
Added rust/std to hdrp/custom/lit material auto-conversion
Revert "Compiler update"
This reverts commit a89a1d6302bc2df05eee821436252e2e0f250e6a.
Compiler downgrade
Revert "Create Directory.Build.props"
This reverts commit ee36470f14dba30e275f9167787a0310cc6e03b7.
4.7.2
Create Directory.Build.props
Remove Microsoft.Net.Compilers
Fixed long plugin names overflowing
Fixed replay sidebar time text for endless mode
Split all the persistence/serialization stuff into multiple files, fixed require cycle
Fix dates not decoding properly
Revert "Revert "Search test""
This reverts commit d71de68d2609425a67d244c2abe83bdc71a867e7.
Package updates
WIP updating auth, switching things to use Long
Need to fix a require cycle and date decoding...
Added 'ignorez' to Material() function
Monument scene setup variant prefab.
Get server list, watch them
[D11] Structures/Bunker LODs
[D11] [UI] Fixed rotating objects not updating when not placed on the floor.