256,252 Commits over 4,018 Days - 2.66cph!
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Fixed normal issues in Foliage shader; now outputs gradients to match Lit
Updated Lit template to ensure exact matching gbuffer output with HDRP/Lit
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Added Unpack Scale Normal To Gradient SF
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Fixed custom stage progression serialization
Always update terrain globals in editor, even when playing
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Moved the player token into the sqlite backed persistence (separate db so it doesn't get wiped)
Handle the case where the player's token is valid but they have been destroyed
Made those tokens int32 instead of uint32
Overgrowth test for Diogo
Added button to open the workshop home page
Merge branch 'master' of SpaceUsurperUnity
Fixed progression of custom stages not being stored
Better logic for showing / hiding percentile
Validation dialogue now says which stage is being processed
Temporary IP ban people who flood the command server
Automatically cleanup expired bans and token buckets
[D11] Bad geometry in building from house_ruins fixed
[D11] Warehouses, watchtower_a, Water_tower Vertex shader LODs added - building fix
Fix the chat input not closing when losing focus (left/right clicking etc) but remaining open without being active, which left you stuck unable to move or chat without re-clicking the input field.
[D11] Fix for spammed noise on Sleeping screen
[D11] Local server CDN for serving savegamesnapshots as well as other misc savegame/snapshot fixes.
Better mute name handling
Spawnmenu opens tool UI on creation
GetTool little fix
This is for cases where Lua on the Tool Gun hasn't loaded yet.
Spawnmenu will automatically open UI of currently selected toolmode on creation
Fixed friend list ordering backwards to what was intended
Suit audio doesn't play with gmod_suit 0
Dropdown highlight current selected option
Don't allow click button if disabled
Added Player.GetPreviousWeapon()
EFL_NO_DAMAGE_FORCES also affects players
[D11] LOD'ed the prefabs in Assets\Content\Building\Parts\Static
Added RustControl.SetDisabled
Fixed Dropdown Icons
Fixed Dropdown not firing change event
Added styles to Menu Control
Added styles to RustInput (:pressed is :active)
view and clear mute list commands
[D11] [UI] Fixed not being able to take cuttings from or harvest plants whilst holding a cutting or seed.
use basic material instead of blend on barge charcoal
Tugboat has baked LODs from LOD2
Increase jenkins timeout and switch back to asset database v1 so the cache works again
Max punctual lights 32 > 48
Max directional lights 8 > 2
Max area lights 32 > 4
Can now transform monuments, fixed a few issues with saving.
Make the default command server port never overlap with the game or rcon
Mute list is now saved as json, stores some extra info.
Change serverid to a replicated convar
Fix Command.Set not triggering convar replication (only worked when running a command before)
RustLayout can reverse order
[D11] Merge from 2019.1 branch