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140,497 Commits over 4,536 Days - 1.29cph!

2 Years Ago
footer price value
2 Years Ago
Strip out price
2 Years Ago
Hopefully made WaterBody water level determination work on the server (now using collider instead of renderer)
2 Years Ago
Fix wolf anim not always being cancelled on state transitions, add "or" transitions, wolves will now all flee together instead of separating if one is shot while the player is protected by fire or is very far away
2 Years Ago
Localized Adobe, Brick and Brutalist store pages
2 Years Ago
merge from main
2 Years Ago
Fix subtext on variants
2 Years Ago
Rads are applyed to player motabolism instead
2 Years Ago
added a temporary box to frontier high wall prefab to debug visibility
2 Years Ago
Merge from main
2 Years Ago
-Fire Extinguisher LOD0 -Prefab setup -Materials -Textures
2 Years Ago
Subtracted last commit
2 Years Ago
merge from line_functions
2 Years Ago
corrected closest points function
2 Years Ago
Bugfix: WhatUsesThis - avoid duplciate results It was possible that our recursive search would pick up the same references as AssetDatabase, so exclude those. Tests: Asset used to return 5 results with 2 pairs of dupes - now it's 3 results with no dupes
2 Years Ago
merge from main
2 Years Ago
Localized wallpaper store page
2 Years Ago
merge from main
2 Years Ago
aggressive distance culling for cloth on cny_spear
2 Years Ago
merge from wallpaper
2 Years Ago
More wallpaper skin renames
2 Years Ago
merge from save254 - Staging wipe
Rin
2 Years Ago
phrases
2 Years Ago
Merge TrainCouplingImprovements -> main
2 Years Ago
Always construct a new CompleteTrain with any coupling changes. Allows 'coupledBackwards' etc to refresh correctly
2 Years Ago
Wallpaper.OnFrame NRE fix attempt
2 Years Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
2 Years Ago
some fixes
2 Years Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
2 Years Ago
item definition
2 Years Ago
Manifest
2 Years Ago
Fixing folders structure Creating the prefabs and item definitions
2 Years Ago
merge from main
2 Years Ago
Merge from quit_changes
2 Years Ago
Pressing Quit in the menu in the editor will no longer force quit the editor The quit convar now requires no arguments to work successfully, "quit grass" will no longer work
2 Years Ago
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
2 Years Ago
Fixed burlap sacks being visible on all dropped items in the editor (regression casued by 103243)
2 Years Ago
Slightly tweaked weather ratios for the updated types.
2 Years Ago
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
2 Years Ago
More weather fixes/tweaks.
2 Years Ago
Rain profile tweaks.
2 Years Ago
BurstClothConstraint is now part of clientsideOnlyTypes, fixed them getting included on the server Removed the underwater effect root on the server of dropped items, it's unused on the server
2 Years Ago
Weather profile iteration.
2 Years Ago
Merge from hackweek_accessibility_colourblind
2 Years Ago
Added option to change colour of deployed laser detector (green, blue and yellow options) Lasers attached to weapons are unaffected
2 Years Ago
Removed use of noEarlyExit parameter, as it's been removed in the world update branch
2 Years Ago
Merge from main
2 Years Ago
Update: WhatUsesThis is now able to inspect prefabs recursively It'll search for any GUIDs that are mentioned on any attached MonoBehaviors and cache them. Search is done in the background while database scan is ongoing - no perf degradation. Tests: ran Rebuild then searched for the prefab that didn't report any results - now reports 6 hits
2 Years Ago
Nicer overcast weather.
2 Years Ago
Gave wallpaper skins proper names