reporust_rebootcancel

157,737 Commits over 4,566 Days - 1.44cph!

2 Years Ago
Merge from main
2 Years Ago
Fixed large stables vendor getting killed on server restart
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Improve scientist cover generation Cleanup navmesh inside edges before generation Make sure points are on navmesh Reduce cover density by merging nearby covers with similar angles
2 Years Ago
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2 Years Ago
Apply distance checks to individual covers instead of cover groups
2 Years Ago
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2 Years Ago
merge from divesite_respawn_fix
2 Years Ago
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2 Years Ago
Massively increased the resolution on the electric counter UI to ensure the text isnt blurry anymore. https://files.facepunch.com/ianhenderson/1b0411b1/Unity_dKA8DoPGb3.png
2 Years Ago
Cookie mipmap glitch fix
2 Years Ago
new cookie & volumetrics on all projectors fixed consistency between 1p and 3p
2 Years Ago
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2 Years Ago
FIxed divesite buoys from being able to spawn in on top of a player Didn't think this would ever be a problem
2 Years Ago
- Adjusted Bradley spline height. - Check how close before you enter
2 Years Ago
merge from flow_vector_field
2 Years Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
2 Years Ago
Improve cover selection and debug, fix some objects not blocking the trace
2 Years Ago
Added catapult test meshes for Flavien
2 Years Ago
Siege tower constructable tweaks
2 Years Ago
Implemented catapult art, retargeted the animations Setup catapult constructable prefab
2 Years Ago
corrected offset of dpv mounting bounds check
2 Years Ago
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2 Years Ago
Orientation fix on catapult
2 Years Ago
Fixed catapult hierarchy
2 Years Ago
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2 Years Ago
fixed a bunch of holes in water tower LOD1 that provided peaking advantage
2 Years Ago
LS - changed a pallet placement in factory side room
2 Years Ago
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned Applied this new system to the siege tower
2 Years Ago
Friends List and button
2 Years Ago
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2 Years Ago
Backout: bring back all the scenes Without this, editor bootstrap workflow dies. Tests: none, trivial change
2 Years Ago
Better vislog for cover debugging
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from dive_mission_range_increase
2 Years Ago
fixed water on billb test map
2 Years Ago
Reverted the divemaster missions to a max 500m Added a new allowDoubleDistanceIfNoOptionsAreFound field, this way there's no chance that a distant divesite will be used when a smaller one is in range
2 Years Ago
Update: Reducing which scenes we have set for build in Build Settings Our internal build macros only build 2 scenes, while Test Runner tries to build all (incl disabled) scenes set in the Build Settings. This allows us to run Player-mode tests without extra steps. Tests: With PerfFwk enabled, ran pool perf tests in Player mode - it ran and gathered results.