reporust_rebootcancel

114,797 Commits over 3,959 Days - 1.21cph!

28 Days Ago
Fixed swapping seats blocking the horse Passenger can't send local input to the horse
28 Days Ago
Fixed door skins skin ids
28 Days Ago
Add menu item for "Update Game Manifest (optimized)" to allow you to use the faster generate manifest optimization in the editor (instead of only on the build server)
28 Days Ago
merge from primitive -> primitive_gm
28 Days Ago
Distortion voodoo to fake the rammed wall shaking on impact.
28 Days Ago
Merge from industriallights_skins
28 Days Ago
merge from primitive_gm -> primitive
28 Days Ago
Don't show train tunnel markers inside monuments on the map when underground tunnels is disabled (since they are blocked off with debris)
28 Days Ago
Some tests on changing the catapult boulder for a scatter shot
28 Days Ago
Change reward of shark hunt mission (since it gives out jackhammer but those are loot only now) - 1 icepick + 3 med syringe instead
28 Days Ago
Change reward of "free crates" diving mission in primitive era - used to be pump shotgun, but that's restricted now - instead give 1 combat knife, 1 small backpack, 1 compound bow + 32 arrows
28 Days Ago
Add support for missions to return different rewards in each era
28 Days Ago
Update light skin ids so they don't conflict with primitive
28 Days Ago
Merge from parent
28 Days Ago
Merge from main
28 Days Ago
merge from primitive
28 Days Ago
Added a dedicated TerrainCollisionProxy collider for the horses
28 Days Ago
Merge from main
28 Days Ago
Removed custom rotation pivot on the snake mask, re-enabled the 3d view in the store
28 Days Ago
Fixed horses standing on trough in ranches S2P both ranches
28 Days Ago
Parent merge
28 Days Ago
Make sure to include any passenger when ragdolling the horse driver
28 Days Ago
Fixed horse double saddle culling
28 Days Ago
Forgot a file
28 Days Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
28 Days Ago
28 Days Ago
Updating more player seeds to v4 rig
28 Days Ago
fixed slight gaps around wall frame semi circle on swirling wallframe
28 Days Ago
merge from main -> primitive_gm
28 Days Ago
Merge from main
28 Days Ago
Merge from main
28 Days Ago
Merge from main
28 Days Ago
Updated workspace to Unity 2022.3.55f1 (all builds have already been switched over)
28 Days Ago
Fixing scoop not being skinned on battering ram
28 Days Ago
merge from primitive -> primitive_gm
28 Days Ago
updated minicrossbow 3p anims to match viewmodel
28 Days Ago
Clean: DemoServer - removing custom tick vizualization logic It should be via IDemoAnalyzers, rather than some randomly sprinkled seasoning Tests: editor compiled in Server mode
28 Days Ago
Updated catapult world colliders, tweaked wheels stiffness
28 Days Ago
Update: ServerDemoPlayer - players now move based on tick history - Added recording of userIds to full server demos (need to match against players in saves) - Added a callback for when world loading is done to do any additional logic (in demo case, matching players) Tests: played back a 30s demo from Craggy
28 Days Ago
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28 Days Ago
- Experiments with ballista - Missing prefabs
28 Days Ago
Fixed ballista reload end sound not playing
28 Days Ago
merge from main
28 Days Ago
made minicrossbow reload anims quicker, from 97 frames to 70 frames
28 Days Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
28 Days Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
28 Days Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
28 Days Ago
primitive -> Aux2
28 Days Ago
Updating battering ram rig with new uvs