reporust_rebootcancel

108,319 Commits over 3,867 Days - 1.17cph!

50 Days Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
51 Days Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
51 Days Ago
Merge from fix_reserved_slot_kick -> main
51 Days Ago
Fix missing parenthesis causing reserved slot flag to be ignored
51 Days Ago
Merge from main -> fix_reserved_slot_kick
51 Days Ago
3p entity updates, added anim event and effects
51 Days Ago
Fixed broken coastal rock prefab links
51 Days Ago
drop w component on shore vectors, nothing reads it and we have terrain topology to get the samee information
51 Days Ago
merge from world_update_2
51 Days Ago
network++ save++
51 Days Ago
Swapped radioactive water icon Added generalised Radioactive flag to item Flag is set true/false by static general radioactivity Flag is also set true/false by the new item container (that supports rads)
51 Days Ago
network++ save++
51 Days Ago
merge from world_update_2
51 Days Ago
merge from HighCaliberRevolver
51 Days Ago
Play some rad noises at appropriate levels for a few seconds should the player be inflicted with rads through poisoning rather than exposure
51 Days Ago
Shield Texture pass and material changes
51 Days Ago
Remove spam
51 Days Ago
Merge from water_visibility_grid - provides 2D grid for early exit on most WaterCollision.GetIgnore checks - dynamic water visibility volumes are brute-force checked, but there are an extremely small number of instances
51 Days Ago
Increase scatter spread
51 Days Ago
Dart prefab rotation fixes
51 Days Ago
close profiler sample region properly on early exit
51 Days Ago
Update: Bringing back Item pooling - Added a couple extra fields that were missed Still need to reproduce the NRE we encountered earlier. Tests: built all modes in editor. Spawned an AK, put an ext-mag on it, threw away to despawn, spawned a new one - didn't have attachments
51 Days Ago
Merge from world_update_2
51 Days Ago
Updating EAC setup / launcher
51 Days Ago
Added frontier hazmat_hitboxSystem to BurstClothTestbed scene Added mocap sample clips Improved hierarchy of cinematic prefab for Paddy
51 Days Ago
Reduced oasis target count from 3 to 2 to leave more space for giant excavator
51 Days Ago
Improved PlaceCliffsUniform randomization
51 Days Ago
Fixed river / ocean transition terrain issues
51 Days Ago
Merge from world_update_2
51 Days Ago
Final'ish - pending IK fix script.
51 Days Ago
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51 Days Ago
Fixed not being able to mount or unmount submarine at dive site D (incorrect trigger layer)
51 Days Ago
Reduce wood pile density by 40%
51 Days Ago
3rd person motion fixes, part 14
51 Days Ago
Reduce reload time
51 Days Ago
Merge: from main Tests: default editor build
51 Days Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
51 Days Ago
Clean: removing obsolete methods from Pool Tests: built all modes in editor
51 Days Ago
Cancel any active gesture immediately on death
51 Days Ago
shield prefab and adjusted metal value of texture
51 Days Ago
TerrainTopologyMap.GetTopology fix when getting topology in radius
51 Days Ago
Merge: from main Tests: editor build
51 Days Ago
Manifest
51 Days Ago
Merge: from itemcontainer_pooling Tests: built all modes in editor, booted craggy - no asserts, loaded a save on procgen - no asserts.
51 Days Ago
Scatter dart initial/placeholder setup
51 Days Ago
merge from world_update_2
51 Days Ago
Merge: from main Tests: editor compiled
51 Days Ago
Update: Assertions to catch leaking ItemContainer on init - Removed lazy cleanup on init - due to Load-Init flow it's dead code - Removed a redundant ItemContainer.Clear call Tests: Booted Craggy - no asserts. Booted a save game from a proc map - no asserts.
51 Days Ago
Backups; pose collection, cine prefab variants
51 Days Ago
merge from world_update_2