reporust_rebootcancel

111,844 Commits over 3,928 Days - 1.19cph!

54 Days Ago
Codegen
54 Days Ago
merge from siege_weapons
54 Days Ago
Siege tower decay reset when used
54 Days Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)
54 Days Ago
Updated catapult icon
54 Days Ago
Collision effects and minimum collision force tweaks
54 Days Ago
Plushy scenes and prefab aseets backup
54 Days Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
54 Days Ago
Siege weapons decay
54 Days Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
54 Days Ago
Car shredder now shows proper icon and localized name on death screen
54 Days Ago
Merge from hackweek_car_radio
54 Days Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
54 Days Ago
Fixed server / client errors
54 Days Ago
Merge from main
54 Days Ago
Merge from hab_hominglauncher
54 Days Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
54 Days Ago
Merge from hackweek_car_radio
54 Days Ago
Merge from main
54 Days Ago
Remove old and accidental files
54 Days Ago
Merge from localcoord-emission
54 Days Ago
Merge from main
54 Days Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
54 Days Ago
Merge from main
54 Days Ago
Merge from main
54 Days Ago
Merge from ai_wolf_iteration
54 Days Ago
Fix wolves leaping too far
54 Days Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
54 Days Ago
Fix wolf thinking the player is reachable when they are not, because of unity async paths returning "complete" instead of "partial" even when they are partial, potentially because of the hidden large projection they do
54 Days Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
54 Days Ago
merge from fix_teleport2grid_foundations -> main
54 Days Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
54 Days Ago
Try fixing compile error from junkpile despawn
54 Days Ago
merge from qol_junkpile_despawn -> main
54 Days Ago
tweaks
54 Days Ago
Add emission support to localcoord shader
54 Days Ago
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54 Days Ago
Tweak the wolf dynamic vision range: Reduce base wolf vision by 5m Player crouching = 50% range Player sprinting = 130% range (no change) Crouching now allows getting in melee range if you approach a wolf from behind
54 Days Ago
Initial RPC send and receive framework for stats using protobuf
54 Days Ago
Working on jungle walkways
54 Days Ago
Merge from main -> aux3
54 Days Ago
ballista ammo lods and prefabs
54 Days Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
54 Days Ago
Merge: from VendingMachinePooling Fixes a minor bug that caused Vending Machine's protobuf pool to inflate Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
54 Days Ago
Bugfix: avoid inflating VendingMachine's protobuf pool - Rewritten with relying on pooling Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
54 Days Ago
exported updated wolf attack ledge animation
54 Days Ago
Merge from admin_invis_command
54 Days Ago
merge from wire_slack_fix
54 Days Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
54 Days Ago
merge from main