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126,660 Commits over 4,109 Days - 1.28cph!

34 Days Ago
Colour notifications differently if they've been seen
34 Days Ago
Attach cheater ban noticies system to our new notification system
34 Days Ago
Animate Y instead, some minor animation adjustments
34 Days Ago
Add 'empty' no notifications insert, which will turn on when no notifications are in Add support for it to be animated/changed
34 Days Ago
Fixes
34 Days Ago
Update: BiomeBEnchmark - minor progress - Fix invalid biome assignation per island - Submerge the terrain - Get rid of terrain setup in scene - Fixed terrain heightfield to generate non-ocean topology, but the scale of the resulting terrain is too big. Still investigating how to make topo better without inflating terrain too much. Tests: BiomeBenchmark in editor
34 Days Ago
Store analytics wip, restored old events
34 Days Ago
oil rig legs update
34 Days Ago
Bunch of refactor, improvements, pooling. Nicer boat station entity detection and handling.
34 Days Ago
Keep notifications window closed by default
34 Days Ago
Add a clear all button to the notifications Created a small rounded button image
34 Days Ago
Update: BiomeBenchmark - disable rock scattering to speed up iteration Will re-enable later Tests: BiomeBenchmark in editor
34 Days Ago
Show red dot above notifications if we have them Tween it there and away Better red colour
34 Days Ago
bumper tire bags progress tires_pile tileable textures
34 Days Ago
Merge: from main Tests: none, no conflicts
34 Days Ago
Update: BiomeBenchmark - first baby steps - Generates empoty row-islands + biome map for these islands - Generates biome map for row-islands Confused why I get beach texture everywhere. Need to sort that next. Tests: ran the BiomeBenchmark scene in editor
34 Days Ago
Reparent notifications window Fix bug that wasnt showing link icon when a link was provided to the notifications
34 Days Ago
Convar to add test notifications
34 Days Ago
Setup Notification prefab 4 Notifications each with different icons Notification pooling system Notifications can link to steam external or internal URLS Properly overlay notifications canvas over everything else
34 Days Ago
Updated Banana Bunch Albedo Texture Map
34 Days Ago
Added missing SFX when opening/closing the fuel engine and ore pile on Giant Excavator
34 Days Ago
Fix exceptions caused by removal of meshes with less materials than submeshes
34 Days Ago
Quick hack to test ways to not aggro all the oilrig scientists on the same floor when they hear the gunshots
34 Days Ago
Working debug commands to test any items Refactoring and cleanup
34 Days Ago
Remove small navmesh islands on top of containers etc on small oilrig, prevents costly unsuccessful pathfinding to reach player standing on them, or useless eqs samples
34 Days Ago
adjusted fairy light scale and emission
34 Days Ago
Floating cities progress / security tower b
34 Days Ago
Fix scientist returning to fast to patrol when enemy is still nearby
34 Days Ago
Add classic headshot crosshair and audio notify to new scientists
34 Days Ago
Allow other classes than BasePlayer to use headshot crosshair and audio notify
34 Days Ago
Updated Banana Bunch AO and Albedo Texture Map
34 Days Ago
Replace T2 loadout editor preset gloves with bandana, put syringe in more sensible slot
34 Days Ago
Project lkp to navmesh before flanking, in case player is standing on a container or something else
34 Days Ago
Update: BenchScene - StartBenchmark is now a coroutine Helpful to make BiomeBenchmark setup straighforward Tests: autobench in editor
34 Days Ago
merge from main
34 Days Ago
Capsule SDF setup for shadowing foliage out of shadow range
34 Days Ago
fixed fairy light wire
34 Days Ago
merge from main
34 Days Ago
naval update > floating cities
34 Days Ago
merge from main
34 Days Ago
ship_spotlight textured
34 Days Ago
Decrease cell size, increase cells per compute
35 Days Ago
Featured weekly skin item system Added convar to simulate featured items
35 Days Ago
merge from main
35 Days Ago
Revert 123163, was not a good idea
35 Days Ago
merge from main
35 Days Ago
merge from lr300_skinnable_fix
35 Days Ago
Fixed LR 300 skinnable asset using the wrong item name, causing issues with descriptions when generating skins
35 Days Ago
merge from main -> party_system
35 Days Ago
- Makes it easier to change a scientist's weapon - Equip oilrig scientist with classic mp5