reporust_rebootcancel

108,311 Commits over 3,867 Days - 1.17cph!

50 Days Ago
Bunch of cleanup and removing log spam. Log a message when temporarily adding an unapproved item for rendering.
50 Days Ago
Drop BaseEntity AddComponent extension method and just declare straight up `AddComponent`
50 Days Ago
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50 Days Ago
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50 Days Ago
Fix containers not opening Caused by cache and order of operations changing with BaseEntity Components
50 Days Ago
stopping watervisibilitygrid error spam - still need to fix the core issue
50 Days Ago
Have wolves spend a longer time eating larger meat stacks
50 Days Ago
subtracting 104763 - we are using the W component on shore vectors in the shaders, just not in code
50 Days Ago
Fix hitinfo being recycled while the wolf was holding a reference to it When some food is unreachable, remove it from the grid and put the state on cooldown for performance Don't try to eat food that's moving (eg still falling to the ground)
50 Days Ago
Scene + anim backups
50 Days Ago
Merge: from main Tests: none
50 Days Ago
Merge: from itemcontainer_pooling Fixes the "Double init of inventory!" assert on killing NPCs. Tests: spawned scientist NPC, killed them - no assert logged, corpse still clothed and loot present.
50 Days Ago
Merge: from main Tests: none, no conflicts
50 Days Ago
Bugfix: Remove assert that forbade double-loading of ItemContainer-owning types - Removed a separate dead assert Entities can be synchronized over the network multiple time via doing a whole load, which invalidated my previous logic. Tests: Spawned a bunch of NPCs and killed them - they didn't generate asserts.
50 Days Ago
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50 Days Ago
Merge from world_update_2
50 Days Ago
Fixed not being able to spray decals on half walls, low walls, doorways and windows when using the shipping container skin
50 Days Ago
Possible fix to CH47 killing it's mounted scientists twice, leading to some exceptions Also switched a string based invoke to a direct method call
50 Days Ago
Scene backups
50 Days Ago
Reapply PlayerLoot change
50 Days Ago
Merge from main (doing this on a branch as there were some tricky conflicts, will likely need manual fixes)
50 Days Ago
Merge from world_update_2
50 Days Ago
Swap out spawner
50 Days Ago
More divesite E fixes
50 Days Ago
Rebuild divesite E after the directory changes in 104327 broke most of the models Added junkpile mounds to bridge the gap between the geometry and terrain
50 Days Ago
Parent merge
50 Days Ago
TransformCopier script
50 Days Ago
Cherrypick #103424, HCR material + prefab setups
50 Days Ago
Parent merge
50 Days Ago
Merge from world_update_2
50 Days Ago
Convert junkpile_base to meshlod Add some junkpile_base meshes to divesite D and F to hide the gaps between the rock meshes and the terrain
50 Days Ago
Merge from world_update_2
50 Days Ago
Switch divesite D and F to JunkpileWaterSpawners for their crates, fixes crates getting orphaned when a dive site is retired or go through a save/load
50 Days Ago
MeshLod divesite d and f
50 Days Ago
Split the buoy section of divesites into a new child entity that bobs up and down on the server and uses SyncPosition Solves mismatching colliders on the client causing flyhack and raycast issues Only animates on the server if a player is within 128m Added a slight rotation over time
50 Days Ago
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50 Days Ago
Merge from fix_minicopter_altitude_sinking -> main
50 Days Ago
Fix minicopters / hot air balloons losing altitude when flying over canyons and small hills - terrain below 25m won't affect max altitude calculations - subtract 25m from max altitude calculations to keep it effectively the same max height - applies to both helicopters & hot air balloons
50 Days Ago
fix ocean light color override not working on directional light when playing in editor
50 Days Ago
Jutting cliffs improvements / slightly increased density of jutting cliffs
50 Days Ago
All coastal cliffs now use radius for TerrainFilter / attempt to fix cliff interescting roads
50 Days Ago
Merge from world_update_2
50 Days Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
50 Days Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
50 Days Ago
Merge from fix_reserved_slot_kick -> main
50 Days Ago
Fix missing parenthesis causing reserved slot flag to be ignored
50 Days Ago
Merge from main -> fix_reserved_slot_kick
50 Days Ago
3p entity updates, added anim event and effects
50 Days Ago
Fixed broken coastal rock prefab links
51 Days Ago
drop w component on shore vectors, nothing reads it and we have terrain topology to get the samee information