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145,542 Commits over 4,444 Days - 1.36cph!

28 Days Ago
Added a max flag flip per tick per circuit budget too (too many flag changes can stall the client)
28 Days Ago
Circuit budgeting: all circuits share a 0.25ms budget per frame to evaluate. When the budget is depleted mid circuit, we save where we stopped and continue later. The starting circuit is never the same so a single circuit can't eat the whole budget and clog everything Also moved the drain pass to the 1hz battery tick, it doesnt have to run on every tick
28 Days Ago
Optimised the evaluation pass. we now starts from the dirty components specifically instead of evaluating the entire circuit from start to finish When evaluating, if a component output didnt change, we stop there
28 Days Ago
added hanging ivy (hedera helix variegata) models, materials, textures. created 3 decor plant variants
28 Days Ago
FPV drone UI WIP & related files.
28 Days Ago
switch out batched packet send storage for HashSet to avoid multiple sends from an entity within a circuit tick
29 Days Ago
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29 Days Ago
merge from /main/hackweek_parented_ddraw
29 Days Ago
merge from /main/hackweek_parented_ddraw
29 Days Ago
merge from main
29 Days Ago
Server compile fix
29 Days Ago
Assigning the duration of a ddraw shape / text to -1 will now make them never expire, unless user / server runs ddraw.clear, ddraw.clearid or client reconnects
29 Days Ago
underwater post effect initial
29 Days Ago
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29 Days Ago
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29 Days Ago
Kamikaze FPV Drone - Added gibs
29 Days Ago
Added optional ddraw shape / text identifiers (so they can be individually cleared with the new ddraw.clearid command) https://files.facepunch.com/raul/1b1511b1/15_19-42-FixedSnowdog.mp4
29 Days Ago
updated lr300 sprint pose to anim loop
29 Days Ago
bone knife deploy animation update
29 Days Ago
illuminated pressure pad; - Gibs added - fixed bug on pad stacking on itself
29 Days Ago
Update(tests): even more edge case unit tests - escaped double quotes - split escaped double quotes Tests: ran tests
29 Days Ago
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29 Days Ago
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29 Days Ago
Update(tests): add a couple more edge case unit tests - torn nested string - single quotes nested - torn single quote nested - Added a whitespace to first nested string in all tests to validate trimming Tests: ran unit tests
29 Days Ago
Salvaged icepick anim update
29 Days Ago
- New PoolCueViewModel setup - strip off rotational changes - Update viewmodel rotation based on mountable - New setup for the viewmodel
29 Days Ago
Ensure mountable is killed (again)
29 Days Ago
Add(tests): add StringExtensionTests Currently only covers SplitQuotesStrings. Baseline allocs - 33allocs, 1.8KB Tests: ran tests
29 Days Ago
illuminated pressure pad; - Lods created - Prefab updated
29 Days Ago
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29 Days Ago
Fixed transforms on playground assets and prefabbed up
29 Days Ago
Optim: fully remove function temporary Saves 1 alloc (63 allocs, 3.9KB) Tests: ran tests
29 Days Ago
Update(tests): add case or command with no args Tests: ran unit tests
29 Days Ago
Optim: don't recreate temporary klass and function substrings, fetch the full name at the end Saves 2 allocs (64 allocs, 4.2KB) Tests: ran tests
29 Days Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
29 Days Ago
UZI Material changes
29 Days Ago
Optim: skip lowercasing command class and function names We rely on case-insensitivite comparator for map lookups - saves 2 allocs (66 allocs, 4.3KB) Tests: ran unit and perf tests
29 Days Ago
van test
29 Days Ago
UZI 9mm LOD0 and Textures
29 Days Ago
UZI 9mm LOD0 and Textures
29 Days Ago
Update(tests): also validate uppercase commands are resolved properly Tests: ran unit tests
29 Days Ago
illuminated pressure pad; - textures polished - icon updated - prefab updated illuminated buttons; - buttons now illuminate both when power is recieved and when sent. - prefabs updated for buttons https://files.facepunch.com/curtis/1b1511b1/15_23-41-FrivolousGrackle.mp4
29 Days Ago
Hatchet 3p anim updates
29 Days Ago
Molotov animation and holdtype updates
29 Days Ago
New(tests): add basic Facepunch.Console.CommandTests tests(3 unit, 1 perf) Need it before I start optimizing out allocs Tests: ran tests, they pass and show allocs (68 allocs, 4.4KB total for test string)
29 Days Ago
fixing some flow issues on the damaged side of the apt building
29 Days Ago
apartment_complex_1 s2p
29 Days Ago
Adding HLOD to apartment_complex_1 fixing some terrain topos, repainting a proper blend map for terrain
29 Days Ago
Industrial Torch first pass animations
29 Days Ago
resetting this silly dofexposer asset that saves with local tweaks to camera