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108,321 Commits over 3,867 Days - 1.17cph!

52 Days Ago
Split into different 1st and 3rd prefabs because reasons. Movement improvements/fixes
52 Days Ago
Added static WaterTypes class. Swapped water Item Definition string lookup to a centralised set of definitions. Eg: ItemManager.FindItemDefinition( "water" ) -> WaterTypes.WaterItemDef
52 Days Ago
Remove weird ass Visual Studio Code formatting
52 Days Ago
Can no longer splash players with radioactive water who are in safe zones
52 Days Ago
Vehicle fuel tank now supports radioactive water
52 Days Ago
world_update_2 -> radioactive_water
52 Days Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
52 Days Ago
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52 Days Ago
Radiation dart initial placeholder prefabs
52 Days Ago
Merge from river-ocean-transition
52 Days Ago
Merge from map_slope_shading
52 Days Ago
merge from fix_god_fallbleed
52 Days Ago
merge from fix_locker_durability
52 Days Ago
merge from fix_chinookcrate_buildradius
52 Days Ago
More work on jungle ziggurat scene.
52 Days Ago
Merge from main
52 Days Ago
Scene + anim backups
52 Days Ago
Increase bounds padding on elevator lift Scaffolding mesh collider is disabled while an elevator is in motion to prevent players clipping into them and getting dismounted
52 Days Ago
Merge from world_update_2
52 Days Ago
Halve the HLOD distance of both harbors
52 Days Ago
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52 Days Ago
Added mission points to divesite D, E, F so diving missions work
52 Days Ago
Allow blueprints to be learned directly from backpack
52 Days Ago
Set static planter wetness client side to full, might solve some flickering issues
52 Days Ago
Fixed extra material pass on small planter, both player placed and static versions
52 Days Ago
52 Days Ago
Merge from fog_motion_fix
52 Days Ago
Replaced a frequent vis check on FogMachine with a trigger volume when motion sensor mode is active, should result in no performance cost at all if no players are nearby Reduced the frequency from twice a second to once every 1s-1.5s
53 Days Ago
3rd person movement stuff
53 Days Ago
Allow wolves to perceive other NPCs through occluders, but not players
53 Days Ago
Have wolves prioritize players that attack them over animals they are hunting
53 Days Ago
Fix bug where wolves were faster than light
53 Days Ago
Reduce the speed at which wolves eat a corpse
53 Days Ago
Add more ai debug toggles to rust editor
53 Days Ago
Optimize wolf path following, 60% speed boost Set a IsNavMeshReady bool to avoid calling agent.isOnNavMesh / agent.updateRotation / agent.isStopped once the navmesh is ready Cache transform to avoid doing .transform multiple times, micro-optimization but significant for hundreds of wolves
53 Days Ago
Prevent building around the chinook hackable locked crate. Uses same radius as patrol helicopter crates.
54 Days Ago
Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up.
54 Days Ago
Movement improvements.
54 Days Ago
Fixed bug where admins in god mode take 1 bleed damage on fall
55 Days Ago
Fixed paddling and above ground pools showing power usage 0
55 Days Ago
merge from localization
55 Days Ago
Disabled the duplicate translation error for now, need a better solution
55 Days Ago
Fixed random typos reported on Crowdin
55 Days Ago
Fixed typos in seed item descriptions
55 Days Ago
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55 Days Ago
PlaceCliffsUniform improvements
55 Days Ago
merge from fix_reserved_slot_kick -> main
55 Days Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
55 Days Ago
Rock formation density improvements
55 Days Ago
traveling_vendor_fixes -> main