reporust_rebootcancel

144,842 Commits over 4,444 Days - 1.36cph!

33 Days Ago
merge from workbench_upgrades
33 Days Ago
wb2 fix for the fix
33 Days Ago
Save the last open category in F1 items and vehicles tabs
33 Days Ago
Fix prototype visual clipping in wb2
33 Days Ago
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33 Days Ago
merge from main
33 Days Ago
Fix efficiency visual clipping
33 Days Ago
Phrases update
33 Days Ago
fixes for surplus and reinfored upgrade icons
33 Days Ago
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33 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
33 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
33 Days Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
33 Days Ago
merge mortar_prototype
33 Days Ago
remove default value on recoil pitch duration
33 Days Ago
Phrase contexts
33 Days Ago
Fixed copypaste names not being truncated in list view
33 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
33 Days Ago
Cherry picking Jenkinsfile changes
33 Days Ago
Added FPBuild to list of files that should be ignored by plastic
33 Days Ago
Merge from workbench_upgrades
33 Days Ago
Merge from main
33 Days Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
33 Days Ago
merge from defaultsortingorder_update
33 Days Ago
Merge from main
33 Days Ago
removed gear crafting cost from binoculars
33 Days Ago
merge from workbench_upgrades
33 Days Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
33 Days Ago
efficency now excludes beancans and gunpowder
33 Days Ago
server compil;e fix
33 Days Ago
Merge from parent
33 Days Ago
Merge from main
33 Days Ago
merge from main
33 Days Ago
merge from mortar_prototype
33 Days Ago
Fix terrain and foliage RenderParams rendering layer mask
33 Days Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
33 Days Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
33 Days Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
33 Days Ago
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33 Days Ago
Fix NRE when no editor window is selected
33 Days Ago
Ensure mask update group is provided
33 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
33 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
33 Days Ago
mortar flight sound tweaks frag/he mortar explosion variations
33 Days Ago
Fix mortar first person arms disappearing sometimes
33 Days Ago
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33 Days Ago
Merge from main
33 Days Ago
Fix typo
33 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
33 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade