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137,045 Commits over 4,474 Days - 1.28cph!

28 Days Ago
Optim: cache CoalingTower.CheckWagonLinedUp invoke Tests: none, trivial change
28 Days Ago
Optim: Cache StrobeLight.SelfDamage invoke Tests: none, trivial change
28 Days Ago
Optim: cache SamSite.WeaponTick invoke Tests: none, trivial change
28 Days Ago
mag drop, shell eject and mag visibitly added for M16a2 vm and 3p anims
28 Days Ago
More optimisations for missions WorldPositionGenerator Remove the uneccessary persistent heap allocations for quadtree element arrays and element->rect lookup. Just store rect arrays directly Only keep in memory rects which we know are within valid bounds for a given set of input values rather than all of them Don't do boundary checks on those rects which have been preprocessed (we already know they are within valid bounds) Remove some garbage allocs from lambda captures in PrecalculatePositions (takes place once at server boot)
28 Days Ago
tweaked draw distances on vent large duct prefabs, were culling too soon
28 Days Ago
New "Blocked by industrial piping" error when building is blocked by an industrial pipe (before it would say blocked by the entity the pipe is connected to, which could be far away) Phrases
28 Days Ago
merge from blocked_by_piping_error
28 Days Ago
apartment complex HLOD+S2P
28 Days Ago
NPC lean animations first pass
28 Days Ago
fixed new fridge prefab not culling
28 Days Ago
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building
28 Days Ago
merge from clan_bugfixes
28 Days Ago
Add UI section in the keybind settings, add clan menu and contacts menu bind options, move crafting menu option to it
28 Days Ago
fixed up transparent edge on wallpaper edge across uv0 and uv1, set to use detail mask transparency
28 Days Ago
Enable clan name tag color accessibility option
28 Days Ago
merge from main
28 Days Ago
mask tweaks
28 Days Ago
Added a new property to the Standard and Standard (Specular Setup) shaders for allowing the use of the detail layer's albedo alpha channel
28 Days Ago
merge from main
28 Days Ago
update from main
28 Days Ago
wallpaper inventory model material setup, texture resize,base prefab
28 Days Ago
merge from settings_serch_fix
28 Days Ago
Tweaks
28 Days Ago
Added Unity's build-only API for setting the render pipeline global settings before switching pipelines at runtime
28 Days Ago
Added arrow buttons to the settings search bar to cycle results
28 Days Ago
Glowing graffiti concrete floors setup, wip textures, materials, icons. Updated skins list, localization
28 Days Ago
start on tanker area sphere tank
28 Days Ago
Extended doorframe out of penthouse apartment a tiny bit
28 Days Ago
Fixed settings enter to cycle search results regression
28 Days Ago
merge from satellite_crash
28 Days Ago
Initial sub menu organization/grouping to reduce overall length of Tools menu
28 Days Ago
some set dressing inside computer room
28 Days Ago
Outpost scene playable in editor
28 Days Ago
SP and collisions for the improvised computer haxor room
28 Days Ago
Merge from main
28 Days Ago
fixed roof shadow proxies around skylight/ladder room
28 Days Ago
Revert changes to PostFXBlitter
28 Days Ago
MotionBlurPass graphics format compatibility fix
29 Days Ago
Change SSAO render to use static lambdas
29 Days Ago
OverlayUberPass with sharpening and vignette
29 Days Ago
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
29 Days Ago
Fix multiple meshes in one lod group not registering as individual meshes
29 Days Ago
Lighting prefab progress
29 Days Ago
29 Days Ago
missing client guard
29 Days Ago
Merge from main
29 Days Ago
Merge from PlayerRigUpdate2
29 Days Ago
Remove sprint controller from L96, transition doesn't look great
29 Days Ago
wip wallpaper inventory model