reporust_rebootcancel

140,508 Commits over 4,536 Days - 1.29cph!

38 Days Ago
merge from game_room_dlc
38 Days Ago
merge from main
38 Days Ago
Merge from PlayerMaintainedMonuments
38 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
38 Days Ago
Added generator VFX to the powerplant.
38 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
38 Days Ago
missing mats
38 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
38 Days Ago
merge from PlayerMaintainedMonuments
38 Days Ago
Fix pool cue placement again
38 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
38 Days Ago
more pooling state resetting
38 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
38 Days Ago
jukebox - minor micro polish on game model
38 Days Ago
Model, entity, and textures for halloween garland (WIP)
38 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
38 Days Ago
Fix sound positions
38 Days Ago
Ensure cue follows hand prop position + rotation given in animations
38 Days Ago
Fix timesince and car audio not being reset properly
38 Days Ago
Adding initial events for power grid state, fuses, and garages.
38 Days Ago
Improve sound loop stop
38 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
38 Days Ago
Merge from terrain_renderer
38 Days Ago
merge from terrain_parallax_fix
38 Days Ago
Merge from main
38 Days Ago
Merge from PlayerMaintainedMonuments
38 Days Ago
Merge from satellite_crash
38 Days Ago
Merge from satellite_internal_meshfix
38 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
38 Days Ago
revert quality mapping
38 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
38 Days Ago
Gate debug dot to editor only
38 Days Ago
merge from hackweek_sv_pie_menu
38 Days Ago
Added back inventory tab checks
38 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
38 Days Ago
Manifest
38 Days Ago
38 Days Ago
Thruster item setup
38 Days Ago
adding tripple transition train tunnel part
38 Days Ago
merge from main
38 Days Ago
38 Days Ago
Fix grass
38 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
38 Days Ago
adding small modular train tunnels
38 Days Ago
removing unused station blockouts
38 Days Ago
initial/wip
38 Days Ago
Merge from playermaintainedmonuments
Rin
38 Days Ago
merge from water_wheel_gibs
38 Days Ago
Unsaved changes to animator