reporust_rebootcancel

153,813 Commits over 4,536 Days - 1.41cph!

33 Days Ago
Allow viewing maps for each zone/server in the nexus too if it is set
33 Days Ago
fixed krieg chainsword not placing on single weapon racks placement needs refining
33 Days Ago
Updated nuclear missile silo pipes steel material to use the proper textures. no longer super shiny pipes
33 Days Ago
Update: added standalone win TLS slot to allow - also wrapped into OS & config dependent compile guards Tests: built all flavors of standalone and checked that code succesfully executes in other project
33 Days Ago
Fix laser beam jobs pointing at the origin
33 Days Ago
add unsafe scripting access scope
33 Days Ago
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33 Days Ago
merge command palette back to main
33 Days Ago
notes, lives, basic input
33 Days Ago
push up editor
33 Days Ago
lower lanes, add notes
33 Days Ago
Implement connecting to nexus servers from the connect modal Automatically select the starter zone if there is only one choice Hide connect button until a starting zone is selected (if needed) Client-side nexus tag for easily identifying which servers are nexus clusters Fix zone list not hiding fully on the connect modal
33 Days Ago
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33 Days Ago
Fix wrong transform used for zone list causing header to be destroyed
33 Days Ago
Add in the zone list and nexus map on the server connect screen
33 Days Ago
fixed fences in monuments becoming invisible on low object quality settings. most chainlink fences needed this fixing. scene2prefab
33 Days Ago
Drain pass optims
33 Days Ago
removed duplicate ligths from military tunnels scene 2 prefab
33 Days Ago
initial code testing, level data
33 Days Ago
hackweek: search command palette for the toolbar dropdowns (tools/windows/etc)
33 Days Ago
Circuit rebuild pass optims, we have a collection of dirty circuits instead of looping all circuits to check a bool, much better at scale
33 Days Ago
syncvar_stale_inheritance_fix -> main
34 Days Ago
Evaluation pass optims, use buffers instead of pooling collections every tick
34 Days Ago
Progress on showing nexuses on the new menu, this time without the separate tab Fixed nexus player authentication that's been broken since moving the backend endpoint
34 Days Ago
Manifest
34 Days Ago
Swap around 20 classes over from RPC + Proto to SyncVars - Codegen
34 Days Ago
Speculative crash fix: Clamp instance index in terrain hole shader
34 Days Ago
[hackweek] add possession mode to demoui2
34 Days Ago
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34 Days Ago
added sfx to large medkit consumable using eat_soft so there's at least something there until we get more specific sfx
34 Days Ago
exported the kitbashed mesh and made it an actual object with its own lods now. Updated prefab with the new geometry.
34 Days Ago
updated powerline cables LOD texture to accomodate new draping cables shape/form
34 Days Ago
Fix stale syncvar inheritance roots being kept around after each weave
34 Days Ago
industrial torch attack was using the wrong sound definition template. was using defualt - cuasing the SFX to be heard from afar. Switched to the same template that the base torch uses.
34 Days Ago
desalination tank collider update. Fromt 28 box/capsule colliders and a mesh collider to just 1 mesh collider
35 Days Ago
Change ServerInfo from a struct to class, it had no business being a struct at over 156 bytes large
35 Days Ago
network_profiler_improvements_3 -> main
35 Days Ago
New network profiler UI
35 Days Ago
Rework packet capture to work via NetWrite rather than at all the packet send points
35 Days Ago
Remove old profiling data stuff
35 Days Ago
35 Days Ago
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35 Days Ago
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35 Days Ago
update from main
35 Days Ago
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36 Days Ago
Fix for OnFirstLooted so that RespawnableLootFridge reports correctly.
36 Days Ago
Additional events for fuel switch and water treatment wheel.
36 Days Ago
Don't fail server boot if world.cfg is an empty string
36 Days Ago
Lock option on sculpture radial menu now correctly references Sculpture, not signs, codegen