reporust_rebootcancel

144,812 Commits over 4,444 Days - 1.36cph!

31 Days Ago
Merge from parent
31 Days Ago
Merge from main
31 Days Ago
merge from main
31 Days Ago
merge from mortar_prototype
31 Days Ago
Fix terrain and foliage RenderParams rendering layer mask
31 Days Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
31 Days Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
31 Days Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
31 Days Ago
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31 Days Ago
Fix NRE when no editor window is selected
31 Days Ago
Ensure mask update group is provided
31 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
31 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
31 Days Ago
mortar flight sound tweaks frag/he mortar explosion variations
31 Days Ago
Fix mortar first person arms disappearing sometimes
31 Days Ago
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31 Days Ago
Merge from main
31 Days Ago
Fix typo
31 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
31 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
31 Days Ago
Fix HE color in mortar UI
31 Days Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
31 Days Ago
Fix duplicate internal IDs on the new mortar animations
31 Days Ago
Fix hidden items showing up in the vending machine search
31 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
31 Days Ago
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31 Days Ago
update export with fix's to IK positions
31 Days Ago
Adding extra mortar anim for sweep and reload attack at 00
31 Days Ago
empty_country_fix -> main
31 Days Ago
merge from main -> apartment_complex_monument
31 Days Ago
Fix countries not being shown in the drop down country selection window
31 Days Ago
merge from rfreceiver_modding_fix
31 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
31 Days Ago
merge from steaminventory_newitem
31 Days Ago
merge from main
31 Days Ago
mortar projectile flight sound implementation
31 Days Ago
Fix shop name input being at a weird position when opening the dialog window
31 Days Ago
Ensure 'remove all' popup closes if you disconenct
31 Days Ago
Support UI popup with empty string titles
31 Days Ago
Fix dodgy shadow on apply, modify and discard buttons
31 Days Ago
Fix broken open transition
31 Days Ago
empty_country_list_fix -> main
31 Days Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
31 Days Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
31 Days Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
31 Days Ago
merge from efficiency_desc
31 Days Ago
Efficiency upgrade description change, on the right branch this time
31 Days Ago
Fixed not being able to connect a wire to a door controller when the door is open
31 Days Ago
Subtract new navmesh
31 Days Ago
Readd god rock & anvil rock to craggy