reporust_rebootcancel

156,851 Commits over 4,566 Days - 1.43cph!

26 Days Ago
Merge from main
26 Days Ago
Manually copy over the milk world model assets from the /Milk branch (it was intermingled with a bunch of code changes that we don't want for perf reasons) Set up world model for milk
26 Days Ago
- Fix auto detect not working properly sometimes - Replace selected country with auto detected if they mis-match and you have auto mode on - Add a few missing country centres
26 Days Ago
merge from parent
26 Days Ago
- Fix head jitter while aiming - Heavily reduce head movements while doing turns - Fix forearm jitter when looking down - Fix remote players taking the shortest turn instead of a full rotation. - Some more general tuning based on feedback
26 Days Ago
merge from main -> base_occlusion
26 Days Ago
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26 Days Ago
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27 Days Ago
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27 Days Ago
turtle anim controller update
27 Days Ago
hookup sea turtle death anims with root motion
27 Days Ago
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27 Days Ago
sea turtle animation update adding death anim block out
27 Days Ago
merge from fix_automated_test_game_view -> main
27 Days Ago
Fix automated test runner not working if the test runner window is open when play mode is entered - caused by WaitForEndOfFrame() in a coroutine stalling until the game renders the next scene - instead of chaing every usage of that in the project (and the side effects it may cause) make the test runner window focus game view
27 Days Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
27 Days Ago
merge from critter_animals
27 Days Ago
disable debug cubes
27 Days Ago
Cow animation polish pass
27 Days Ago
merge from critter_animals
27 Days Ago
better water avoidance
27 Days Ago
Add water avoidance or preferance to roam and flee states
27 Days Ago
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
27 Days Ago
add frog and squirrel death anims, no corpses
27 Days Ago
merge from Frog_Branch
27 Days Ago
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
27 Days Ago
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27 Days Ago
merge from render_pipeline_testing
27 Days Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
27 Days Ago
set up proper renderer data for stone sculpture painting scene
27 Days Ago
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27 Days Ago
Updated projectile,entity and worldmodel with updated model
27 Days Ago
Fix mesh painting in RRP (🥚🧥)
27 Days Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
27 Days Ago
c4_client_prediction -> main
27 Days Ago
Missing files
27 Days Ago
add death state to critters, for animated death without corpses/ragdolls
27 Days Ago
exported latest frog anims
27 Days Ago
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27 Days Ago
- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
27 Days Ago
added file
27 Days Ago
Updated lamb fur textures
27 Days Ago
merge from render_pipeline_testing
27 Days Ago
merge from main
27 Days Ago
fix atmosphere fog not working if game was launched with RRP enabled
27 Days Ago
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
27 Days Ago
FIx cow eating from trough by telepathy when blocked by other cows
27 Days Ago
merge from automated_testing
27 Days Ago
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27 Days Ago
Rename editor TestBaseCombatEntity, was confusing to have two classes with the same name and produced some warnings