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140,486 Commits over 4,536 Days - 1.29cph!

36 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
36 Days Ago
Merge from terrain_renderer
36 Days Ago
merge from terrain_parallax_fix
36 Days Ago
Merge from main
36 Days Ago
Merge from PlayerMaintainedMonuments
36 Days Ago
Merge from satellite_crash
36 Days Ago
Merge from satellite_internal_meshfix
36 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
36 Days Ago
revert quality mapping
36 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
36 Days Ago
Gate debug dot to editor only
36 Days Ago
merge from hackweek_sv_pie_menu
36 Days Ago
Added back inventory tab checks
36 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
36 Days Ago
Manifest
36 Days Ago
36 Days Ago
Thruster item setup
36 Days Ago
adding tripple transition train tunnel part
36 Days Ago
merge from main
36 Days Ago
36 Days Ago
Fix grass
36 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
36 Days Ago
adding small modular train tunnels
36 Days Ago
removing unused station blockouts
36 Days Ago
initial/wip
36 Days Ago
Merge from playermaintainedmonuments
Rin
36 Days Ago
merge from water_wheel_gibs
36 Days Ago
Unsaved changes to animator
36 Days Ago
Add master key to icon generator manifest Update master key icon
36 Days Ago
Update manifest
36 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
36 Days Ago
Merge from main
36 Days Ago
Add dev only terrain depth prepass convar for testing
36 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
36 Days Ago
Fixes after converting ItemManager.Items static -> instance
36 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
36 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
36 Days Ago
Fixed laggy left/right movement in the pool mountable
36 Days Ago
Fix having to re-rack a pool table to make the balls reappear
36 Days Ago
merge from main -> masterkey
36 Days Ago
Fixed loot satellite clan event
36 Days Ago
Setup pool components on modular vehicles too
36 Days Ago
master key sounds
36 Days Ago
Setup pooling on all seats
36 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
36 Days Ago
merge from water_treatment_plant_maintainables
36 Days Ago
Pool smaller vehicles
36 Days Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
36 Days Ago
Poolable: siege weapons
36 Days Ago
Merge from PlayerMaintainedMonuments