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135,235 Commits over 4,444 Days - 1.27cph!

29 Days Ago
Merge from main
29 Days Ago
Merge from parent
29 Days Ago
Merge from main
29 Days Ago
Merge from mortar_prototype (fixes mortar animations)
29 Days Ago
Fix editor only NRE when playing first person sounds
29 Days Ago
Merge from main
29 Days Ago
Fix
29 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
29 Days Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
29 Days Ago
exported updated 3p jump and jump midair anims
30 Days Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
30 Days Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
30 Days Ago
merge from main
31 Days Ago
change industrial auto turret inventory handling sound
31 Days Ago
deploy/open/close sounds for industrial storage and furnaces
31 Days Ago
industrial auto turret sounds
31 Days Ago
morph cache add dye sets to hair sets
31 Days Ago
conditional hair setup (pointing to midlength meshes for now)
31 Days Ago
add to hair sets
31 Days Ago
Fixed missing skeletonskins
31 Days Ago
merge from crew_cut_setup (to avoid hair set conflicts)
31 Days Ago
shadow lods
31 Days Ago
rough dye set pass
31 Days Ago
Female conditional meshes
31 Days Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
31 Days Ago
Conditional meshes
31 Days Ago
Updated render meshes on prefab
31 Days Ago
Ponytail cleanup
31 Days Ago
Initial setup
31 Days Ago
Ponytail fixes
31 Days Ago
Ponytail hair update
31 Days Ago
commit missed texture metas
31 Days Ago
merge from wiretool_cave_fix
31 Days Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
31 Days Ago
rebased darts_game branch
31 Days Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
31 Days Ago
merge from consoleinputfield_fix
31 Days Ago
Fixed console input field not being selected automatically when using consoletoggle 0
31 Days Ago
Fixed pooltable NRE'ing on spawn
31 Days Ago
Codegen Manifest
31 Days Ago
Second set of cherrypicks
31 Days Ago
merge from resourcedispenser_allocs
31 Days Ago
Delete a bunch of old useless assertions that allocate
31 Days Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
31 Days Ago
Bowless crossbow skin viewer update
31 Days Ago
merge from main
31 Days Ago
Allowed mounting with ballistic helmet
31 Days Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
31 Days Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
31 Days Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling