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138,568 Commits over 4,505 Days - 1.28cph!

33 Days Ago
Update(tests): patch up CoalingTower.unloadingBounds for TestMTSave Tests: TestMTSave(CoalingTower) passes
33 Days Ago
Translation strings.
33 Days Ago
Continued texture polish on stacked tables
33 Days Ago
Further tweaks: text strings, layout
33 Days Ago
tunnel medium b blockout
33 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
33 Days Ago
Update(tests): do minimum initialization for IOEntities Allows FogMachine and StrobeLight to pass tests Tests: ran TestMTSave, these 2 cases pass
33 Days Ago
Bugfix(tests): exclude abstract BaseEntities from test cases Tests: ran unit tests
33 Days Ago
merge from cui_multi_destroyui
33 Days Ago
Added SendDestroyUIs (mainly for ServerRPC overload generation)
33 Days Ago
Countdown monitor turns on display with the other one. Display tweak.
33 Days Ago
Bugfix(tests): bypass ferry error checks when initializing during unit test Can be fixed properly, but don't think we need it right now Tests: ran TestMTSave(NexusFerry) - it passes
33 Days Ago
merge from main
33 Days Ago
Bugfix: bypass marker spawning when unit testing Unrelated blocker to MT saving test Tests: Ran TestMTSave(NexusIsland), now passes
33 Days Ago
screen setup/placement.
33 Days Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
33 Days Ago
Optim: avoid struct copy in ExtractTransformAccess, just reinterpet the pointer shrinks asm to 8 instructions from 40+ Tests: ran TransformEx unit tests
33 Days Ago
Add and setup screen prefab
33 Days Ago
merge from main
33 Days Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
33 Days Ago
merge from games room branch
33 Days Ago
merge from allplayerlist_dupe_fix
33 Days Ago
Fix allPlayerList returning duplicate entries if a player is sleeping and active
33 Days Ago
Merge from satellite_crash
33 Days Ago
merge from playermaintainedmonuments
33 Days Ago
UV and model polish on terminals/tables blockers
33 Days Ago
Merge from main
33 Days Ago
codegen
33 Days Ago
merge from UpkeepTerminal_TextNSound
33 Days Ago
merge from pool_fixes_july_26
33 Days Ago
merge from pool_fixes_july_26
33 Days Ago
merge from sewer_cave_box_fix
33 Days Ago
Delete a stray cardboard box in large sewer cave
33 Days Ago
Merge: from main
33 Days Ago
Merge from /main/global_mip_bias
33 Days Ago
Rebase on /main
33 Days Ago
Adding flare world model fbx
33 Days Ago
Merge: from remove_jobs2 - Bugfix for exceptions when server gets more than 32 players Tests: compiles
33 Days Ago
Bugfix: expand TickDeltaTime & TickNeedsFinalizing server state arrays as players join Prevents NRE when server gets >32 players - missed this during rewrite Tests: compiles
33 Days Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
33 Days Ago
underground train station blockouts
33 Days Ago
Merge: from main
33 Days Ago
Fix missing } in DartsGameLeaderboard protobuf
33 Days Ago
merge from cui_multi_destroyui
33 Days Ago
fixed import options for tree fence collider mesh
33 Days Ago
merge from main
33 Days Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
33 Days Ago
updated the gas station collider - removed the lift from it
33 Days Ago
Merge from workshop_subsystems
33 Days Ago
Very annoying refactor to add support for AnimationSubSystems to the workshop preview scene Sub systems can now be initialised with just a PlayerModel and no BasePlayer