reporust_rebootcancel

142,637 Commits over 4,413 Days - 1.35cph!

30 Days Ago
Fixed nuke EffectRecycle prefab errors.
30 Days Ago
Updated joint hierarchy for mortar
30 Days Ago
Update: Visibility.Provider now can create network groups in a thread-safe fashion - organized hardcoded groups into their own collection - Network.Visibility.Manager now defers to provider's GetGroup and TryGetGroup Not sure if I want to support NetworkVisibilityGrid on CLIENT or not, but will try to clean it up in a bit Tests: Booted and ran around on craggy. compiled for all modes separately
30 Days Ago
Remove entity mod from mortar shells
30 Days Ago
Update manifest
30 Days Ago
Delete old placeholder mortar entities
30 Days Ago
Mortar IK ref points updated and anims exported
30 Days Ago
exported edited salvaged hammer refresh vm anims
30 Days Ago
Merge from main
30 Days Ago
Updating mortar rig with hand IK targets
30 Days Ago
String material texture offset gets updated according to the current rotation of the wheel bone
30 Days Ago
apartment complex exterior baked LODs
30 Days Ago
workbench upgrades models and textures (salvage, recycle and comfort)
30 Days Ago
merge from main
30 Days Ago
Can't open upgrade inventory if building blocked
30 Days Ago
merge from hair_fixes
Rin
30 Days Ago
merge from bandit_sentry_culling_fix
Rin
30 Days Ago
merge from armored _ladder_hatch_material_fix
30 Days Ago
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Rin
30 Days Ago
merge from floating_city_oilrig_leg_fix
Rin
30 Days Ago
merge from ferry_terminal_nets
30 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
30 Days Ago
Hook new navmesh to ghostships and tropical islands
30 Days Ago
Fixed hair caps not working on some player seeds Disabled shadows on midlength hair
30 Days Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
30 Days Ago
Fix client server compile errors
30 Days Ago
Don't reset new speed consistency test params between runs
30 Days Ago
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30 Days Ago
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30 Days Ago
Merge from workbench_upgrades
30 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
31 Days Ago
Updating skinning for mannequin
31 Days Ago
Rebase on /main
31 Days Ago
Fix missing visual prefab link on reinforced item
31 Days Ago
Subtract mesh changes to prevent conflicts
31 Days Ago
Fix reinforced placement links
31 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
31 Days Ago
exported edited salvaged hammer refresh vm anims
31 Days Ago
Electric Furnace - updated game and workshop models to remove small overlapping parts
31 Days Ago
Remove a rogue closing parenthesis in copypaste reply
31 Days Ago
Merge from main
31 Days Ago
merge from egghunt_top_rewards_fix
31 Days Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
31 Days Ago
Electric Furnace - fixes to workshop model
31 Days Ago
increased culling distance for bandit sentry static
31 Days Ago
fixed specular values on oilrig leg baked lod mat
31 Days Ago
S2P all floating cities, to fix a missing material
31 Days Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P