reporust_rebootcancel

153,752 Commits over 4,536 Days - 1.41cph!

11 Months Ago
Added a DeepSea folder for its weather presets
11 Months Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
11 Months Ago
merge from fix_workshop_error -> main
11 Months Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
11 Months Ago
unskinned_windmill -> main
11 Months Ago
Prefab fixes
11 Months Ago
main -> naval_update (BREAKING)
11 Months Ago
setting up rpg skin viewmodel prefab and exported updated rig/anims
11 Months Ago
RPG7 - texture update
11 Months Ago
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11 Months Ago
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11 Months Ago
unskinned_windmill -> main
11 Months Ago
Fixed more rotational weirdness
11 Months Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
11 Months Ago
Add defaults save filename, add file overwriting for downloading .obj, potential fix for FileDialog error
11 Months Ago
gave shore vector override mod inner radius to allow linear falloff between inner and outer radii with hard limit inside inner radius
11 Months Ago
Use a guide prefab so you can see the sails of the Windmill when you place it down Start the sails pointing towards the player rather than off to the left everytime https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4
11 Months Ago
allow shorevector-only bake, handle in blitting
11 Months Ago
Enable priv flag on PlayerBoat
11 Months Ago
merge from shore_vectors
11 Months Ago
parallel blit
11 Months Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
11 Months Ago
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
11 Months Ago
better shore distance blending between islands
11 Months Ago
Draw general editor prefs in Rust Editor
11 Months Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
11 Months Ago
Flare LOD0
11 Months Ago
Texture tweaks to small engine
11 Months Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
11 Months Ago
Optim: cache spectated target Turns out it's quieried very frequenly Tests: 2p session on craggy with disconnects
11 Months Ago
merge disable_deepsea_pref
11 Months Ago
Add "DisableDeepSea" pref to editor prefs
11 Months Ago
main -> unskinned_windmill
11 Months Ago
Setup Flashlight Remake Folders Added Flashlight Remake Viewmodel and Textures Setup Flashlight Remake Materials
11 Months Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
11 Months Ago
11 Months Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
11 Months Ago
Applied correct materials to both the boat building platform and station.
11 Months Ago
11 Months Ago
Update: first version of spectate that doesn't require parenting to target player Doing this to avoid weird bugs with nested players in other systems. Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
11 Months Ago
syncvar_Improvements_2 -> main
11 Months Ago
dont show performance
11 Months Ago
syncvar_improvements_2 -> main
11 Months Ago
Reading is now down 200~ milliseconds - Use immediate reading mode - Only write symbols if we have them
11 Months Ago
Sail gibs fix "Sail gibs need changing"
11 Months Ago
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
11 Months Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
11 Months Ago
Remove LINQ usage on ILPostProcessor hook hot loops
11 Months Ago
merge from naval_update/island_scenes
11 Months Ago
Added Baked Shore Vectors component to Tropical3