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134,377 Commits over 4,293 Days - 1.30cph!

2 Months Ago
merge from main/naval_update
2 Months Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
2 Months Ago
PlayerBoat.MaxVelocity is now a replicatedvar
2 Months Ago
merge from fix_batching_ghosting -> naval_update
2 Months Ago
Steering is no longer applied if anchored.
2 Months Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
2 Months Ago
null check
2 Months Ago
Revert BoatBuildingStation.GetForPlayer changes
2 Months Ago
Remove unused function
2 Months Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
2 Months Ago
Some cleanup.
2 Months Ago
missing null check
2 Months Ago
Add shield stats display to techtree selections
2 Months Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
2 Months Ago
Boatbuilding UI: Only check vis every second,
2 Months Ago
Extra profiling
2 Months Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
2 Months Ago
Fix tropical underwater overlay logic issue
2 Months Ago
Regenerate tropical2
2 Months Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
2 Months Ago
Removed unused functions
2 Months Ago
merge from main/naval_update/floating_cities/island_ambience
2 Months Ago
Null check reloaded sound for cannons
2 Months Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
2 Months Ago
2 Months Ago
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2 Months Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
2 Months Ago
merge from main
2 Months Ago
merge from Techtree_PrimHard_Nava
2 Months Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
2 Months Ago
Added ramp up parameter for homing missiles, to control accuracy over lifetime.
2 Months Ago
2 Months Ago
reapply changes post merge
2 Months Ago
Merge: from spectate_3p_fix - Bugfix for spectating yourself causing a client crash Tests: tried to spectate via F1 menu - no longer possible
2 Months Ago
Clean: fix formatting for PlayerInfo Tests: none, trivial change
2 Months Ago
Update: Block Spectate button in F1 Server menu when selected player is local player - updated engineui.serveradmin.playerinfo.prefab to link up the button Tests: Opened Server tab, selected self in list - button was not interactible
2 Months Ago
Bugfix: Spectating - prevent server accepting spectating yourself Tests: Used F1 Server tab to spectate myself - no crash
2 Months Ago
merge from main/naval_update
2 Months Ago
2 Months Ago
Reasign sound class to 50call sound and change pitch on loot storage
2 Months Ago
merge from main/naval_update
2 Months Ago
Swimwear_03 reposed
2 Months Ago
Missed tape on canvas M
2 Months Ago
Mat instancing for tropical foliage. (Respecting auto-change)
2 Months Ago
Full spawns on 4
2 Months Ago
merge from space_station_weapon_skin
2 Months Ago
fixed wrong description on LR300 and space station LR300
2 Months Ago
Fixed sulfur on 3.
2 Months Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
2 Months Ago
Test saves