reporust_rebootcancel

108,366 Commits over 3,867 Days - 1.17cph!

58 Days Ago
Merge from world_update_2
58 Days Ago
Merge from main
58 Days Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
58 Days Ago
high caliber revolver sounds
58 Days Ago
Merge from main
58 Days Ago
Poster backup
58 Days Ago
merge from world_update_2
58 Days Ago
further progress on river to ocean blending
58 Days Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
58 Days Ago
merge from main
58 Days Ago
Backup
58 Days Ago
better default locker specular
58 Days Ago
Progress
58 Days Ago
Base flame
58 Days Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
58 Days Ago
Added Z rotation to PlaceCliffsUniform
58 Days Ago
Working files.
58 Days Ago
More proxy test settings
58 Days Ago
Prevent wolves from being scared by noises too easily, make wolves favour circling more
58 Days Ago
Arched rock formation
58 Days Ago
Setup corpse and loot
58 Days Ago
Unique rock formation progress Recreated the god rock and anvil rock
58 Days Ago
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58 Days Ago
Merge: from fix_hitinfo_pooling Tests: all modes build in editor, got attacked by animals then injure->kill - correct killer (and no leaks of HitInfo in Pool)
58 Days Ago
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58 Days Ago
Initial support for Azure client secret authentication - Added convars analytics.azure_tenant_id, azure_client_id, and azure_client_secret, and analytics_bulk_container_url - analytics_bulk_upload_url remains as the first try when set with a SAS url - analytics_bulk_container_url contains only the storage container with no SAS url, and is used with the client credentials
58 Days Ago
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58 Days Ago
Merge from wip/testrun3
58 Days Ago
All remaining item setup
58 Days Ago
Bugfix: show valid last attacker when suiciding We used to cache pooled HitInfo which could cause it to be randomly modified by other hit processing. Now we cache a value struct isntead of hitinfo. Tests: solo session, get attacked by an animal, then run injure -> kill. Used to see self as killer, now see animal
58 Days Ago
- Metal Shield Viewmodel submission - Material and Textures Setup
58 Days Ago
Bugfix: Fix server-side leak of HitInfo for player melee attacks Still on the lookout for the sourc of bad death screen info Test: local session, couple hits by p2 and the pool numbers for HitInfo stayed stable
58 Days Ago
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Cleaned up the Localization tools MenuItems name and priorities
58 Days Ago
Add anim to wolf jump Tweak fsm api to prevent bugs we could catch in a static way Make it possible to stack the disabled state on a navmesh agent
58 Days Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
58 Days Ago
Scene for testing cliffs behaviour with PlaceDecorUniform
58 Days Ago
Fixed showtoast commands arguments limit checks Added descriptions showing the expected arguments
58 Days Ago
Brightened up coastal rocks Moved coastal rock prefabs to a new folder
58 Days Ago
Merge: from main Tests: none, trivial changes
58 Days Ago
merge from geiger_counter_leak
58 Days Ago
Merge: from geiger_counter_leak Brings across the pool.print_memory filter feature. Tests: none, trivial change
58 Days Ago
Removed unused "Two" key on RustOption.Normal prefab
58 Days Ago
Added a barebones tool that lets you find all the places a specific Phrase is used
58 Days Ago
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Merge: from main Tests: built all modes in editor
58 Days Ago
Instead of passing a small default value to SamplePosition, create another methode called IsOnNavmesh to make it harder to misuse
58 Days Ago
Polish wolf attack on foundation behaviour: raise jump apex, prevent target switch, U turn instead of barking when landing away, cancel if player gets down Fix canReach being inaccurate Fix potential bug when noise transition evaluates to true, but it's inverted or composed with other transitions Improve navigation vislogs