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108,345 Commits over 3,867 Days - 1.17cph!

57 Days Ago
Fix some vendors in bandit and fishing villages not working
57 Days Ago
Added .editorconfig file or standardised Rust code formatting
57 Days Ago
Fixed spraycan wallpaper reskin missing condition
57 Days Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
57 Days Ago
Fixed low wall wallpaper socket pos
57 Days Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
57 Days Ago
Only do the dismount check from 104439 on the initial parenting so that e.g. a modular car can drive through a narrow passage without dismounting people on the flatbed
57 Days Ago
Don't parent players to parent triggers in situations where there is an associated mountable and the mountable has no valid dismount positions for the player from their current position
57 Days Ago
57 Days Ago
Added female version of shirt with updated rig
57 Days Ago
Added shirt model with updated rig
57 Days Ago
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57 Days Ago
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57 Days Ago
Merge from enable_monument_scenes -> main
57 Days Ago
Fix compile error
57 Days Ago
Merge from enable_monument_scenes -> main
57 Days Ago
Enable monument scenes by default - switch `monument_scenes` convar -> `monument_scenes_enabled` so saved convar will default to true
57 Days Ago
More rock formations
57 Days Ago
- tweak blend start distance - renormalize interped normals - add back river normal tangentToWorld xform - small cleanup
57 Days Ago
Second pass of metrics on jungle ziggurat. Started blocking in materials of interior shell.
57 Days Ago
Fix wolves looking at random players (wolves are pooled on client, so we need to reset their lookat target)
57 Days Ago
Fix wolves fleeing permanently when player swings the torch, they should only retreat temporarily Fix torches not being considered off after switching weapon Make wolves circle fires instead of circling players near fire, helps prevent wolves walking into fire Make wolves smell food and corpses around them, not requiring direct LoS to find it Simplify hearing and give it its own convar separate from the sense convar for easier filtering when debugging Add vislogs for food and fire
57 Days Ago
Update: StorageContainer now pools ItemContainer - had to introduce a member variable to avoid funky pool API usage because oif property - also had to relax empty container assert, as there already are cases that don't clean up their inventory on kill Tests: on Craggy killed all entities via console, saw the pool container stats go down to 0
57 Days Ago
merge from dpv_collision_fixes
57 Days Ago
Run dismount logic for mountables in DoServerDestroy
57 Days Ago
Early "floor wallpaper" tests, deployable on floors and foundations Added parquet, tiles 1 and 2 placeholder skins
57 Days Ago
Optimize wolf fire detection, fix campfires making the wolf toggle between states very fast
57 Days Ago
Update: ItemContainer supports IPooled - Minor fix - avoid double returning container UID - replace a static-readonly with a const Right now there's only 1 place that pools ItemContainers(reclaim manager), so impact of this is low. Tests: in softcore killed self and looted reclaim backpack. Tests:
57 Days Ago
-Metal Shield World Model and LODs -Texture tweaks
57 Days Ago
split dpv dismount points into set of preferred lower positions that maintain a similar eye-level as when mounted and a higher level that is accessible from dismounting in shallow water
57 Days Ago
shuffled mountable/vehicle editor code around to get mount preview mannequins on mountables as well
57 Days Ago
rebuilt bone-arrays for server-side ragdolls to include DPV mount pose
57 Days Ago
Merge from main
57 Days Ago
merge from wallpaper
57 Days Ago
Fixed missed wallpaper conditional models
57 Days Ago
Moving rig and settings from proxy model to final model
57 Days Ago
merge from main
57 Days Ago
Optim: avoid copying items on container clear - Also consolidated it into one function. Did an overview of existing code, didn't spot cases where we can try to modify the container as we're clearing it. Tests: killed a bunch of animals, loaded up a wooden storage box then killed it
57 Days Ago
Added extra collider to properly cover head/eyes position
57 Days Ago
Applied the new conditional models to all grades and skins
57 Days Ago
Optimized and tightened the outside checks
57 Days Ago
Backup
57 Days Ago
Working damages and spraycan reskins
57 Days Ago
More settings tweaks Proxy model skeleton hierarchy fixes
57 Days Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
57 Days Ago
Update: Adding a couple tail recursion perf tests - also comes with a vailidity unit test Going to be used to do a write up for the weekly perf blog post Tests: Ran these perf tests in editor and player, got kind-of expected results.
57 Days Ago
Compound extra S2P
57 Days Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
57 Days Ago
Draw vislog spheres as circles to reduce clutter
57 Days Ago
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state