reporust_rebootcancel

108,366 Commits over 3,867 Days - 1.17cph!

57 Days Ago
split dpv dismount points into set of preferred lower positions that maintain a similar eye-level as when mounted and a higher level that is accessible from dismounting in shallow water
57 Days Ago
shuffled mountable/vehicle editor code around to get mount preview mannequins on mountables as well
57 Days Ago
rebuilt bone-arrays for server-side ragdolls to include DPV mount pose
57 Days Ago
Merge from main
57 Days Ago
merge from wallpaper
57 Days Ago
Fixed missed wallpaper conditional models
57 Days Ago
Moving rig and settings from proxy model to final model
57 Days Ago
merge from main
57 Days Ago
Optim: avoid copying items on container clear - Also consolidated it into one function. Did an overview of existing code, didn't spot cases where we can try to modify the container as we're clearing it. Tests: killed a bunch of animals, loaded up a wooden storage box then killed it
57 Days Ago
Added extra collider to properly cover head/eyes position
57 Days Ago
Applied the new conditional models to all grades and skins
57 Days Ago
Optimized and tightened the outside checks
57 Days Ago
Backup
57 Days Ago
Working damages and spraycan reskins
57 Days Ago
More settings tweaks Proxy model skeleton hierarchy fixes
57 Days Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
57 Days Ago
Update: Adding a couple tail recursion perf tests - also comes with a vailidity unit test Going to be used to do a write up for the weekly perf blog post Tests: Ran these perf tests in editor and player, got kind-of expected results.
57 Days Ago
Compound extra S2P
57 Days Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
57 Days Ago
Draw vislog spheres as circles to reduce clutter
57 Days Ago
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state
57 Days Ago
Restore wolf health if it stays out of combat for a very long time
57 Days Ago
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57 Days Ago
-Metal shield textures update
57 Days Ago
Merge: from main Tests: none
57 Days Ago
Applied the new wallpaper sockets to the other building blocks Manifest
57 Days Ago
Setup HC revolver for all weapon racks. Removed duplicate, unused LODGroup from HCR worldmodel root object.
57 Days Ago
Hook up ragdoll
57 Days Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
57 Days Ago
merge from clearinventory_improvements
57 Days Ago
merge from terrain_collision_interact_fix
57 Days Ago
merge from skin-bundles-2024-09
57 Days Ago
merge from WorldModels
57 Days Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
57 Days Ago
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57 Days Ago
Fixed more armoured passenger module collider holes
58 Days Ago
Update the inner lake topology of craggy island so it renders water
58 Days Ago
Parent merge
58 Days Ago
Parent merge
58 Days Ago
Disabled deployment of Ice Throne on Tugboats (it uses a non-convex mesh collider)
58 Days Ago
Merge from spraycan_shippingcontainer_qol
58 Days Ago
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
58 Days Ago
Raised waterlogged point on motorbike and sidecar bike significantly
58 Days Ago
Fix spray can not appearing in crafting menu if player searches "can" We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)
58 Days Ago
Merge from main
58 Days Ago
Merge from nametags_random_colour
58 Days Ago
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range Caused some inconsistent esp name colouring
58 Days Ago
Merge from main
58 Days Ago
NRE fix, increased inside checks distance