reporust_rebootcancel

111,847 Commits over 3,928 Days - 1.19cph!

2 Months Ago
moved entities to the subEnts folder for clarity
2 Months Ago
updated/placed drawbridge doors in siege tower
2 Months Ago
manifest
2 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
2 Months Ago
editorconfig update
2 Months Ago
Compile fix
2 Months Ago
Added air wolf 24x7 station
2 Months Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
2 Months Ago
Merge from main
2 Months Ago
Surgeon scrubs no longer require workbench to craft
2 Months Ago
Updated vendor listing on map widget to reflect new dynamic pricing
2 Months Ago
Better UI info on sell order
2 Months Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
2 Months Ago
Item tweaks
2 Months Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
2 Months Ago
Merge from main
2 Months Ago
Expose many more configurable properties
2 Months Ago
merge from main
2 Months Ago
merge fix_map_interface_nre -> main
2 Months Ago
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
2 Months Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
2 Months Ago
merge from main -> biome_visuals_2
2 Months Ago
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2 Months Ago
Updated battering ram icon
2 Months Ago
Catapult deploy guide and construction stages Deleted now unused meshes
2 Months Ago
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merge from main
2 Months Ago
edited ads postion in mini crossbow viewmodel prefab
2 Months Ago
Implemented catapult animations
2 Months Ago
Merge: from main Tests: Rode the zipline on craggy back and forward, ran around the island and monitored pooling logs
2 Months Ago
workcart_box -> main
2 Months Ago
Add small box to the underground workcart
2 Months Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
2 Months Ago
missing files
2 Months Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
2 Months Ago
merge from Hazmat Plushy
2 Months Ago
mini cross bow world model lods and basic prefab setup w some scripts
2 Months Ago
waterpump_minimum_depth_change -> main
2 Months Ago
Reduced required minimum depth on water pump so that its usable in the new rivers
2 Months Ago
propane_stack_size -> main
2 Months Ago
Update Propane Tank stack size from 5 -> 20
2 Months Ago
merge from localcoord-blend-layer
2 Months Ago
Merge: from profiling_improvements - Moves core of ServerProfiler to an unmanaged DLL - this deals with various mod issues and massively reduces recording overhead (less than 10% vs previous up to 7x). - Snapshot marks are prefixed with assembly name Tests: - 3 times in a row: Generated snapshot in editor on Craggy - 5 times in a row: Generated snapshot in Release standalone server with 6k world and 190k entities (with borked and good harmony mods) - 3 times in a row: Generated snapshot in Debug standalone server with 6k world and 190k entities (with borked and good harmony mods) - Built Wint64 client (debug and relase); booted up release
2 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
2 Months Ago
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