reporust_rebootcancel

135,528 Commits over 4,324 Days - 1.31cph!

2 Months Ago
merge from main
2 Months Ago
Merge: from main
2 Months Ago
added new sounds for salvaged axe admire action
2 Months Ago
merge from main
2 Months Ago
new sounds added and implemented for the salvaged icepick
2 Months Ago
merge from standardized_health_display_conditions -> main
2 Months Ago
merge from main
2 Months Ago
merge from shield_stats_display_workbench -> main
2 Months Ago
merge from flameturret_optims
2 Months Ago
merge from flameturret_optims/tests
2 Months Ago
quick_craft_improvements -> main
2 Months Ago
- Made both convars 'Saved' - Enusre memu points to the right one - Codegen
2 Months Ago
Minor change to the new RemovePlayer method in BuildingPrivlidge
2 Months Ago
merge from flameturret_optims/tests
2 Months Ago
Compile fixes
2 Months Ago
More flame turret tests
2 Months Ago
Misisng meta file
2 Months Ago
main -> quick_craft_improvements
2 Months Ago
merge from naval_update
2 Months Ago
Pass over all the boat blocks themselves Reset scaled colliders, resolve duplicate bone names, add model components as needed, ran manifest Fixes more offset / scaled / missing impact effects and stringpool warnings
2 Months Ago
First pass textures and LOD0 of scrap component box (still WIP)
2 Months Ago
Optim: TraceRaysUnordered - optimize collider validation using burst jobs - added UtilityJobs.FlipBoolJob and ScatterToJob<T> This brings costs down across the board: * 128 rays - 0.37ms -> 0.25ms, 33% improvement (serial was 0.49ms, 49%) * 1k rays - 2.59ms -> 1ms, 61% (serial was 4.33ms, 77%) * 8k rays - 18.9ms -> 6.26ms, 67% (serial was 34.79ms, 82%) Tests: unit tests
2 Months Ago
added slope collision on security barge
2 Months Ago
Added some flame turret tests
2 Months Ago
Missed file
2 Months Ago
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
2 Months Ago
Merge from boat_repair_fixes
2 Months Ago
Use collider cleanup tool to reset scaled transforms on all windows, embrasures, window bars, ladder hatches Should fix scaled impact effects and C4 getting stretched when stuck to their colliders
2 Months Ago
Merge repair costs from both block costs (hull/non-hull) so we don't get multiple entries in repair UI.
2 Months Ago
edited paintball gun 3p anims and vm reload anim edit
2 Months Ago
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2 Months Ago
Optim: TraceRaysUnordered - run water traces in parallel to raycasts Not the best impl, but shows improvement for smaller ray counts (where we're not dominated by Verify): * TraceRaysUnordered - 128rays: 0.44ms -> 0.37ms, 1k+ rays same * TraceRays - 128rays: 0.56ms -> 0.50ms, 1k+ rays same Can apply the same to sphere casts as well. Tests: unit tests
2 Months Ago
merge from boat_optim
2 Months Ago
merge from naval_update
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from naval_update
2 Months Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
2 Months Ago
Merge from naval_update
2 Months Ago
Fixed delay when first opening a ramp after entering network range if that ramp was in it's closed state
2 Months Ago
Improved the island appearance on the map, just gradient from sand to grass based on terrain height Better than greyscale, not quite as good as the mainland
2 Months Ago
Possible fix for all boat blocks showing splash fx in builds (should only show when their edge is unobstructed and in the water)
2 Months Ago
boat_jiggle_fix -> main
2 Months Ago
- Improved steering all around - Removed the jiggle - Increased far point distance - Allowed 0 movement to be a valid case for the context direction - Gas pedal forces 0 with a 0 movement direction
2 Months Ago
Scientist Boats: Add hysteresis to the gas pedal. Boats will only reverse provided the dot direction is high enough and the flip gate is open
2 Months Ago
food box - updated prefab, updated material
2 Months Ago
food box - added gibs, added transmission
2 Months Ago
Fixed GrowableGenetics and UpdateResourcePings pool leaks
2 Months Ago
Fixed boogie board LOD not marked as dynamic
2 Months Ago
Fixed every impact fx in the deep sea being sand