reporust_rebootcancel

139,523 Commits over 4,383 Days - 1.33cph!

40 Days Ago
merge from wire_shader_pixel_scaling
40 Days Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
40 Days Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
40 Days Ago
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41 Days Ago
Fix PartialMobileStaticGrid NRE on startup
41 Days Ago
Fixed store skin tile header text wrapping issue
41 Days Ago
Merge from main
41 Days Ago
Fixed browser not selecting a tab by default (regression from 144689)
41 Days Ago
merge from store_dashboard/menu_loading_changes
41 Days Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
41 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
41 Days Ago
Merge from bushfix
41 Days Ago
Merge from boxes_dlc
41 Days Ago
Merge from signalcomputercollider
41 Days Ago
Merge from mobile_grid_fixes
41 Days Ago
merge from deepsea_fixes
41 Days Ago
Compile fix
41 Days Ago
merge from deepsea_fixes
41 Days Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
41 Days Ago
Force the player model to play the deploy animation when switching between entities that use planners
41 Days Ago
Restore the models I deleted from main that are still used in that branch
41 Days Ago
Added BBQ
41 Days Ago
Updated held positions for all guitars + bass
41 Days Ago
merge from main
41 Days Ago
Removed animator from sks
41 Days Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
41 Days Ago
Terrain mesh collision cells wip
41 Days Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
41 Days Ago
Merge from tunnet_netgroup_fix
41 Days Ago
Compile fix
41 Days Ago
merge from main
41 Days Ago
Added two console commands ClearContainer and ClearContainer_radius
41 Days Ago
Merge from main
41 Days Ago
Automatically generate help text for convars with args that don't have help text in the attribute
41 Days Ago
Fixed disable world prefabs pref not disabling for all paths
41 Days Ago
merge from deepsea_fixes
41 Days Ago
Added some logs to help solve the mystery of the missing deep sea portal
41 Days Ago
merge from main
41 Days Ago
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41 Days Ago
Add RendererBatch to box conditional contents
41 Days Ago
Collision, gibs, prefab setup
41 Days Ago
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
41 Days Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
41 Days Ago
Merge: from main
41 Days Ago
merge from main
41 Days Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
41 Days Ago
Apartment complex b progress
41 Days Ago
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41 Days Ago
Update(tests): adding Perf_BuildSnapshotDependencyChains Basic test churning throuhg 1 snapshot queue of 1k entities. Mostly shallow hierarchies are fast (20% parented -> 0.15ms), but dense hierarchies are slower(200% parented -> 0.6ms). Tests: ran perf test