reporust_rebootcancel

138,322 Commits over 4,352 Days - 1.32cph!

37 Days Ago
io state added to video screen
37 Days Ago
dialog screen tweaks
37 Days Ago
add close dialog to ui video screen config
37 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
37 Days Ago
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37 Days Ago
Merge from exclude_fix
37 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
37 Days Ago
Potential fix for UpdateExcludeLayers related bugs
37 Days Ago
Various UI fixes and tweaks
37 Days Ago
Door closer first pass implementation
37 Days Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
37 Days Ago
Data computer graph saving/loading
37 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
37 Days Ago
Item setup for locked loot container
37 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
37 Days Ago
merge from LNY26
37 Days Ago
Compile fix
37 Days Ago
merge from LNY26
37 Days Ago
added greybox clubs
37 Days Ago
Added execution logic and event nodes Can finally run some graph now
37 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
37 Days Ago
merge from main
37 Days Ago
Fixed the input bar
37 Days Ago
Fixed the UI, kinda
37 Days Ago
codegen localization
37 Days Ago
cinema screen code
37 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
37 Days Ago
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37 Days Ago
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37 Days Ago
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37 Days Ago
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37 Days Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
37 Days Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
37 Days Ago
merge from main
37 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
37 Days Ago
comps box removing temporary files
37 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
37 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
37 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
37 Days Ago
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37 Days Ago
Fix clientside golf ball stuttering
37 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
37 Days Ago
Build stuff WIP
37 Days Ago
Compile fixes
37 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
37 Days Ago
Fix compile errors in Server mode
37 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
37 Days Ago
Merge from main
37 Days Ago
Refactored node config fields Added config fields UI
38 Days Ago
Codegen / manifest