reporust_rebootcancel

119,034 Commits over 4,018 Days - 1.23cph!

34 Days Ago
merge from new_kill_commands
34 Days Ago
ent kill command now ignores gibs
34 Days Ago
merge from wood_armor_crafting
34 Days Ago
Reduced crafting cost of wood armor, now uses 15 cloth instead of 1 rope
34 Days Ago
network++ save++
34 Days Ago
merge from crafting_update
34 Days Ago
Armor info panel UI changes so that everything can fit with ownership. Also fixes protection area text varying above/below slots.
34 Days Ago
merge from main
34 Days Ago
Added new kill commands: - killplayerinview: kill the player you're looking at - killplayersradius: kill all players within the given radius
34 Days Ago
merge from crafting_update
34 Days Ago
merge from crafting_update/workbench
35 Days Ago
hopper, fridge and bee grenade techtree placement - S2C
35 Days Ago
Merge from jungle_ruins
35 Days Ago
Merge from jungle_biome/jungle_foliage
35 Days Ago
Merge from jungle_ruins
35 Days Ago
Merge from main
35 Days Ago
merge from ballista_mat_fix
35 Days Ago
Fixed various spawn population filters
35 Days Ago
Jungle has forest splat Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd) Jungle avoids transition areas from temperate to other biomes
35 Days Ago
Fix attempt for the red ballista in builds
35 Days Ago
Merge from fix_no_scientists_on_cargoship
35 Days Ago
Fix sharks not spawning
35 Days Ago
Fix scientists not spawning on cargo ships
35 Days Ago
lr300 updates
35 Days Ago
Subtractive Merge (114985) Removed DLSS fix as it's still causing crashes
35 Days Ago
Merge: from eventrecord_allocs - Reduces the number of allocations caused by our server-side analytics - New "analytics.small_buffer_send_limit" persistent ServerVar to reduce task scheduling overhead. Set -1 to return original behavior. Tests: ran existing analytics unit tests, booted server in editor.
35 Days Ago
tiger drag anim sped up and moves further
35 Days Ago
Merge: from main Tests: none, no conflicts
35 Days Ago
Add comments
35 Days Ago
Clean: remove my testing setup Test: none, trivial change
35 Days Ago
Optim: send small server-side analytics events using the same task thread - Controlled via analytics.small_buffer_send_limit - to disable, set to -1, to enable for everything set to 999999 - Default to 16KB - Preserved between server restarts This avoids ~1KB of allocations just to schedule another async task per upload. On busy servers(100pop) this can save 0.8MB per frame. Tests: booted in editor to check the command presence
35 Days Ago
Tiger drag corpses away when approached while eating them
35 Days Ago
Added AO to packed mask
35 Days Ago
merge from effectscale_fix
35 Days Ago
Fixed effects using EffectScaleWithCameraDistance being incorrectly scaled when far from the world origin We were calculating the cam distance based on the effect local pos instead of its world pos
35 Days Ago
missing codegen
35 Days Ago
crafting_update -> aux2
35 Days Ago
bees -> crafting_update
35 Days Ago
compile error
35 Days Ago
merge from vclouds
35 Days Ago
remove/disable unused stuff
35 Days Ago
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35 Days Ago
Fixed Triangle Railroad Planter not having a backface allowing players to look through it on a triangle floor grill
35 Days Ago
disabling/enabling wheel colliders with sleep state to reduce overhead
35 Days Ago
crafting_update -> Aux2
35 Days Ago
bees -> crafting_update
35 Days Ago
Bugfix: EventRecord.AddField(bool) now respects it's param Lucky for us, wasn't used anywhere outside of tests. Tests: none, trivial change
35 Days Ago
bees -> bee_grenade2
35 Days Ago
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3) Bee grenade now uses new swarms
35 Days Ago
Update: adding a couple perf tests for EventRecord - also removed one of profilign scopes since I don't need it anymore Used them to check if packing EventRecordField would give any perf benefit, and it's a no - indistinguishable from noise. Tests: ran the new tests