111,864 Commits over 3,928 Days - 1.19cph!
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
Fixed offset battering ram scoop
Merge from december24_art_fixes/tutorialcleanup
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P
Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues
Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
Added missing texture maps for catapult. Added battering ram hardware gibs.
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PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
merge from skin-bundles-2024-11
merge from rfbroadcaster_powerloss_fix
merge from tod-dithering-disable
collider fixed on barge 3600
Merging .editorconfig from main/StandardCodeFormatting
Don't load the keys_default.cfg file if a keys.cfg file already exists
Generate manifest
Fix cake vm missing viewmodel renderer component and using a LOD
Merge from monument_scenes_renderlod_fix
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
Cleaned up some leftover server logs ("Bump" and "Hurt")
merge from main -> biome_visuals_2
Fixed pickup notices spawning in the wrong place
Fixed colliders on all shield world models to match their entity counterparts
Marked shields as equip on pickup
Fixed improvised shield incorrect world model mesh
Merge from fix_leather_gloves_no_fingers -> main
Fixed picking up unrelated items would put away equipped shield
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
More RCON security
- Seperate out manual bans and failed login autobans
- Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet)
- rcon.unban_ip will remove any permanent bans, or any failed attempts
New convars:
- rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam
- rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false)
- rcon.print_rcon_bans - List the permanent IP/network bans
Update: moved profiler code to unmanaged assembly
- submitting debug DLL for now, will ship release once ready
Can take snapshot, but export doesn't finish - likely an exception on export thread.
Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
merge from fix_inventory_ui_reconnect -> main
Move new GameObject[] field to shared class instead of inside #if CLIENT
Fix new community UI panels being opened when the main menu is closed & opened
- only close & open legacy panels when main menu is opened / closed
nested burst compile fixes
main -> 4ShotMiniCrossbow
wip: Siege Tower~
- Fixed really annoying metal pole colliders
- Middle wheels didnt have world colliders
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Updated female model to V3 rig and updated skin sets
- further tweaking
- fix screen projection mode
- coverage map tiling
- worley noise in coverage detail layer
fixes for ironsights not working