reporust_rebootcancel

137,570 Commits over 4,352 Days - 1.32cph!

42 Days Ago
Skip food detection on scientists
42 Days Ago
Shader preset balancing pass
42 Days Ago
Subtract 141985 (merge from client_parenting_callback_fix)
42 Days Ago
Merge from naval_update
42 Days Ago
Rename a cannon collider to fix duplicate warning
42 Days Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
42 Days Ago
Merge from naval_update
42 Days Ago
Merge from deesea_alarm_component_remove
42 Days Ago
Commit dev.sand.mat because it's always popping up
42 Days Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
42 Days Ago
main gesture set and rps anim updates
42 Days Ago
Merge from analytics_warning_fix
42 Days Ago
Fix unreachable code causing compiler warning in AnalyticsManager
42 Days Ago
Merge from naval_update
42 Days Ago
Merge from naval_missions
42 Days Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
42 Days Ago
Merge from main
42 Days Ago
Updating skinning for horse costume
42 Days Ago
merge from non_convex_col_cleanup
42 Days Ago
added comment comp to sign
42 Days Ago
large banner sign pole as convex hull set
42 Days Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
42 Days Ago
Fix a log message
42 Days Ago
Merge from main
42 Days Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
42 Days Ago
merge from main
42 Days Ago
merge from indirect_instancing
42 Days Ago
rebase on /main
42 Days Ago
bbq workshop camera position
42 Days Ago
Fixed one more docks barrel
42 Days Ago
Merge from naval_update
42 Days Ago
Merge from main
42 Days Ago
beanbags as generated convex hull set
42 Days Ago
wooden window shutters as primitives
42 Days Ago
Merge from naval_update
42 Days Ago
Array size check for ReceiveFogOfWarImages
42 Days Ago
creation gibs gib replacement update
42 Days Ago
floor and wall frame models and prefabs
42 Days Ago
easel colliders
42 Days Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
42 Days Ago
crypt building skin prefabs, building grade
42 Days Ago
merge from save281 - staging wipe
42 Days Ago
network++ save++ persistance++
42 Days Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
42 Days Ago
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42 Days Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
42 Days Ago
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42 Days Ago
Merge from naval_update
42 Days Ago
Merge from main
42 Days Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat