reporust_rebootcancel

111,864 Commits over 3,928 Days - 1.19cph!

2 Months Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
2 Months Ago
Fixed offset battering ram scoop
2 Months Ago
Merge from december24_art_fixes/tutorialcleanup
2 Months Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
2 Months Ago
Added missing texture maps for catapult. Added battering ram hardware gibs.
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
2 Months Ago
Merge from main
2 Months Ago
merge from skin-bundles-2024-11
2 Months Ago
merge from rfbroadcaster_powerloss_fix
2 Months Ago
merge from tod-dithering-disable
2 Months Ago
collider fixed on barge 3600
2 Months Ago
Merging .editorconfig from main/StandardCodeFormatting
2 Months Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
2 Months Ago
Re-run conversion tool
2 Months Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
2 Months Ago
Merge from monument_scenes_renderlod_fix
2 Months Ago
Merge from gesturepack
2 Months Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
2 Months Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
2 Months Ago
Merge from main
2 Months Ago
merge from main -> biome_visuals_2
2 Months Ago
Merge from shields
2 Months Ago
Fixed pickup notices spawning in the wrong place
2 Months Ago
Fixed colliders on all shield world models to match their entity counterparts
2 Months Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
2 Months Ago
Merge from fix_leather_gloves_no_fingers -> main
2 Months Ago
Fixed picking up unrelated items would put away equipped shield
2 Months Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
2 Months Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
2 Months Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
2 Months Ago
More RCON security - Seperate out manual bans and failed login autobans - Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet) - rcon.unban_ip will remove any permanent bans, or any failed attempts New convars: - rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam - rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false) - rcon.print_rcon_bans - List the permanent IP/network bans
2 Months Ago
Protobuf, manifest
2 Months Ago
Merge from main
2 Months Ago
Ammo additives WIP
2 Months Ago
Update: moved profiler code to unmanaged assembly - submitting debug DLL for now, will ship release once ready Can take snapshot, but export doesn't finish - likely an exception on export thread. Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
2 Months Ago
siege tower animations
2 Months Ago
merge from fix_inventory_ui_reconnect -> main
2 Months Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
2 Months Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
2 Months Ago
nested burst compile fixes
2 Months Ago
main -> 4ShotMiniCrossbow
2 Months Ago
main -> vines
2 Months Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
2 Months Ago
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2 Months Ago
Updated female model to V3 rig and updated skin sets
2 Months Ago
folder renaming
2 Months Ago
- further tweaking - fix screen projection mode - coverage map tiling - worley noise in coverage detail layer
2 Months Ago
fixes for ironsights not working