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140,582 Commits over 4,383 Days - 1.34cph!

36 Days Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
36 Days Ago
reapply WaterCamera change in RRP
36 Days Ago
merge from main
37 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
37 Days Ago
Remove unneeded prefabs
37 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
37 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
37 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
37 Days Ago
Disabled read/write on models conflicting in last merge
37 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
37 Days Ago
Change the button colour in command list if its been changed from the default value
37 Days Ago
Setup correct anchors for console output
37 Days Ago
Setup tooltips for each of the commands
37 Days Ago
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
37 Days Ago
Tweaks. Scene backup.
37 Days Ago
SimpleLight consistency fixes & improvements.
37 Days Ago
Consistency fixes.
37 Days Ago
Spotlights
37 Days Ago
Office lights. Anisotropic texture tweaks.
38 Days Ago
merge from water_ssr_taa_flicker_fix
38 Days Ago
merge from water_reflection_probe_seam_fix
38 Days Ago
merge from vclouds_macos_reflection_fix
38 Days Ago
Fixed rogue materials drawing hair cap textures over face
38 Days Ago
Fix player seed with broken eyes
39 Days Ago
jungle rock offset fix
39 Days Ago
binoculars offset fix
39 Days Ago
fixed medieval/abyss/jungle ak holster and backpack positions
39 Days Ago
Fixed 3p flashbang player offset
39 Days Ago
a lot more weapons charm setup
39 Days Ago
fixed 3p skull player offset
39 Days Ago
merge from path_preview
39 Days Ago
Fix "Unlocked" button appearing clickable
39 Days Ago
fix missing shader referene
39 Days Ago
Clean up and format the whole file a bit, it was a mess No functional changes
39 Days Ago
Set up small hunting trophy with updated rig (still not working though)
39 Days Ago
easier deployment on sloped river banks, improve river checking
39 Days Ago
Office light file tweaks & setup.
39 Days Ago
fixed 3p cake offset
39 Days Ago
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39 Days Ago
Optim: FPTask.Run is now 0 allocs Using reflection, manually invoke internals while sneaking in our cached callback Tests: ran unit test
39 Days Ago
39 Days Ago
Merge from improved_network_groups/variable_cell_size
39 Days Ago
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39 Days Ago
Work scene backup
39 Days Ago
39 Days Ago
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
39 Days Ago
added an alt version of the big button so they can be coloured.
39 Days Ago
easter wip wallpaper textures, icons
39 Days Ago
Wood tilable texture update
39 Days Ago
Kitchen Modular Kit updates