108,420 Commits over 3,867 Days - 1.17cph!
Added option to change colour of deployed laser detector (green, blue and yellow options)
Lasers attached to weapons are unaffected
Removed use of noEarlyExit parameter, as it's been removed in the world update branch
Removed DPV use of noEarlyExit parameter. Looks like this was removed in
103256. It should work well enough without it.
▇▅▅ ▍▊▇▉▍█ ▇▋▊▊▍▍▋▍▊ ▍█▆ ▍▆█▅▇.▉▋▄▅
Update: WhatUsesThis is now able to inspect prefabs recursively
It'll search for any GUIDs that are mentioned on any attached MonoBehaviors and cache them. Search is done in the background while database scan is ongoing - no perf degradation.
Tests: ran Rebuild then searched for the prefab that didn't report any results - now reports 6 hits
Gave wallpaper skins proper names
▄█▄ ▉▇▇▇▍█ █▄ ▅▊▊▋▋ ▆▊ ▉▆ ▄▍▉▍▉▄ ▋▌▊▇▇▊▄ ▍▌▇▅▌▄▉▆ █▊▆▅▋ ▍▉▋▋▉▉ █▋▍▄▍▅▍
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
Updated Wallpaper World Model to Fix LOD UV errors
Updated viewmodel rig mesh with Alfies UV update
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
Updated hex-a-gone tile LODs
Added final tile art for Twitch HexA Gone (models + materials).
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
Updated Wallpaper View Model and World Model to fix stretched UVs
Merge from ai_wolf_iteration
Fix compile errors caused by serialized fiels in server only parts of the code
Merge from ai_wolf_iteration
Fix editor only code causing compile issues
frontier gate and wall meshes
Added WallpaperModelRenderer to the wallpaper item preview prefabs
updated swamps and bandit town swamp topology
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
Fix outstanding bugs on DLC views
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
switched out prefab CompareTo to explicit implementation to avoid boxing
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
CraggyIsland TopologyMap fixes
▇▍▍▆█ ▄▊▇▍▌▍▋▅ ▄▊▊ ▍▌▅▋▄▍▉
Merge from ai_wolf_iteration
Fix editor only code being used outside of editor directives
post-merge waterinfo query fix
Merge from ai_wolf_iteration
Add more weapons to editor combat loadout