reporust_rebootcancel

108,420 Commits over 3,867 Days - 1.17cph!

2 Months Ago
Merge from main
2 Months Ago
Added option to change colour of deployed laser detector (green, blue and yellow options) Lasers attached to weapons are unaffected
2 Months Ago
Removed use of noEarlyExit parameter, as it's been removed in the world update branch
2 Months Ago
Removed DPV use of noEarlyExit parameter. Looks like this was removed in 103256. It should work well enough without it.
2 Months Ago
Merge DPV -> Aux2
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Update: WhatUsesThis is now able to inspect prefabs recursively It'll search for any GUIDs that are mentioned on any attached MonoBehaviors and cache them. Search is done in the background while database scan is ongoing - no perf degradation. Tests: ran Rebuild then searched for the prefab that didn't report any results - now reports 6 hits
2 Months Ago
Nicer overcast weather.
2 Months Ago
Gave wallpaper skins proper names
2 Months Ago
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2 Months Ago
2 Months Ago
merge from main
2 Months Ago
merge from wallpaper
2 Months Ago
merge from main
2 Months Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
2 Months Ago
Updated Wallpaper World Model to Fix LOD UV errors
2 Months Ago
Updated viewmodel rig mesh with Alfies UV update
2 Months Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
2 Months Ago
Updated hex-a-gone tile LODs
2 Months Ago
Added final tile art for Twitch HexA Gone (models + materials).
2 Months Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
2 Months Ago
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2 Months Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Fix compile errors caused by serialized fiels in server only parts of the code
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Fix editor only code causing compile issues
2 Months Ago
frontier gate and wall meshes
2 Months Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
2 Months Ago
updated swamps and bandit town swamp topology
2 Months Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
2 Months Ago
Renable layout masks
2 Months Ago
Fix outstanding bugs on DLC views
2 Months Ago
Fix soundtrack bug
2 Months Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
2 Months Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
2 Months Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
2 Months Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
2 Months Ago
Animated variants
2 Months Ago
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
2 Months Ago
CraggyIsland TopologyMap fixes
2 Months Ago
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2 Months Ago
Wallpaper page
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Fix editor only code being used outside of editor directives
2 Months Ago
merge from main
2 Months Ago
post-merge waterinfo query fix
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Add more weapons to editor combat loadout