108,420 Commits over 3,867 Days - 1.17cph!
Hopefully made WaterBody water level determination work on the server (now using collider instead of renderer)
Fix wolf anim not always being cancelled on state transitions, add "or" transitions, wolves will now all flee together instead of separating if one is shot while the player is protected by fire or is very far away
Localized Adobe, Brick and Brutalist store pages
Rads are applyed to player motabolism instead
added a temporary box to frontier high wall prefab to debug visibility
-Fire Extinguisher LOD0
-Prefab setup
-Materials
-Textures
merge from line_functions
corrected closest points function
Bugfix: WhatUsesThis - avoid duplciate results
It was possible that our recursive search would pick up the same references as AssetDatabase, so exclude those.
Tests: Asset used to return 5 results with 2 pairs of dupes - now it's 3 results with no dupes
Localized wallpaper store page
aggressive distance culling for cloth on cny_spear
More wallpaper skin renames
merge from save254 - Staging wipe
Merge TrainCouplingImprovements -> main
Always construct a new CompleteTrain with any coupling changes. Allows 'coupledBackwards' etc to refresh correctly
Wallpaper.OnFrame NRE fix attempt
Updated default wallpaper viewmodel material to match the tiling we set in code
Merge world_update_2 -> Aux2
Switched wallpaper health to float so it can take decimal damages
Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
Fixing folders structure
Creating the prefabs and item definitions
Pressing Quit in the menu in the editor will no longer force quit the editor
The quit convar now requires no arguments to work successfully, "quit grass" will no longer work
▌▊▉▊▉ ▉▇▍▅ █▄▌▋_▇▇█▆▆▉_▍▅▇
▇▇▌█▄▋▍█ ▄▄▆ ▄▄▌ ▊▌▌▊ ▉▉▄▄▋▌▆▌▉ ▋▌▅▍█▍▌ ▋▍▌▄▇▉▊▋ ▌█▊ ▇▉▅▇▊▌▆ ▇▆'▇ ▆▉▄▆▆▅/▅▉▍▄▌▅▅ ▅▋▄▋▆▄ ▍▆▆▇▅▌▇ ██
▆▆▋▄ ▊██▇ ▋▌▄ ▇▉▅▌▇▌ ▆▇▄▊▊▅▍▇▇▄▄ ▆▌▇▍ ▋▋▇▊▇▌█▊ ▊▇▆ ▍▅▊█ ▅▇▍▇▊▍█, ▋▊ ▅▌ ▋▇▇█ ▅▌█▅▊▋ ▌▆▄▍▋ ▊ ▇▆▇ ▆▋ ▊ ▍▍▋▆▉ ▊▍▆▍ ▊▉▉▅▅▆▆▆ ▇█▄ ▍▊▇▅▍▇▍
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
Fixed burlap sacks being visible on all dropped items in the editor (regression casued by 103243)
Slightly tweaked weather ratios for the updated types.
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
More weather fixes/tweaks.
BurstClothConstraint is now part of clientsideOnlyTypes, fixed them getting included on the server
Removed the underwater effect root on the server of dropped items, it's unused on the server
Weather profile iteration.
Merge from hackweek_accessibility_colourblind