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121,141 Commits over 4,018 Days - 1.26cph!

45 Days Ago
ibc water tank - complete and damaged version
45 Days Ago
missing file
45 Days Ago
lots
45 Days Ago
blowpipe ammo update updated ammo projecticles for scatter and incapacitate darts updated icons, updated .item and other ammo specific prefabs cleaned up folders of unnecessary prefabs
45 Days Ago
opaque bg except for missed rays
45 Days Ago
Print out content as warning if HTTP request fails and slight cleanup
45 Days Ago
Switch PremiumStatusResult from struct -> class because it seems IL2CPP can't deserialize JSON into a struct
45 Days Ago
Backup
45 Days Ago
Merge from vram_budget: Enable building atlasses for streaming
45 Days Ago
Started work on graphical texture optimisation tools (very much WIP). This will come in handy for future tuning of the texture streaming system. Especially once we get back to instancing. Hoo boy.
45 Days Ago
Enable building atlasses for mip level streaming. This might be a pandora's box, but it brings non-streaming texture memory to less than 1 GB, leaving plenty of room for streaming textures.
45 Days Ago
merge from premium_servers -> main
45 Days Ago
Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
45 Days Ago
merge from manual_refresh -> premium_servers (before the merge from main)
45 Days Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
45 Days Ago
Ensure premium status is always saved to registry when it's changed
45 Days Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
45 Days Ago
Merge from croc (fix client/server compile errors)
45 Days Ago
Merge from tiger (to fix trophies)
45 Days Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
45 Days Ago
Previous changeset didn't go through
45 Days Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
45 Days Ago
backup
45 Days Ago
Client update fix
45 Days Ago
Added some missing shaders to always included shaders
45 Days Ago
Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely. Add some extra safety checks behind alwaysOnEnabled.
45 Days Ago
manifest
45 Days Ago
codegen -> main
45 Days Ago
code gen
45 Days Ago
show_sprinkler_range -> main
45 Days Ago
Added convar to allow enable/disable
45 Days Ago
Remove unneeded ddraw commands
45 Days Ago
Flags
45 Days Ago
Fixed inaccurate sprinkler radius
45 Days Ago
Added toggleAlwaysOnRadius command
45 Days Ago
Fixed volume guide being slightly offset towards the player
45 Days Ago
Update: use PlayerCache for ServerUpdateParallel Should enable us to optimize for data persistence - will attempt next CL. Tests: played back staging server demo twice, got same analytics numbers
45 Days Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
45 Days Ago
Volume guide now disables properly when turning off
45 Days Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
45 Days Ago
Further heater zone placement refinements
45 Days Ago
edited crocodile sprint and swim attack anims
45 Days Ago
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
45 Days Ago
Updating reload animation with correct dart movement
45 Days Ago
Corrected some incorrect heater growable sizes
45 Days Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
45 Days Ago
Ensure sphere prefab loads into memory correctly
45 Days Ago
- Proper prefab based volumes support - Ensured prefab scales properly
45 Days Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
45 Days Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)