reporust_rebootcancel

139,321 Commits over 4,383 Days - 1.32cph!

45 Days Ago
merge from bbb_entkill_fix
45 Days Ago
Allow boat building blocks to be ent killed individually in edit mode
45 Days Ago
merge from main
45 Days Ago
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
45 Days Ago
merge from health_display_immortal_check -> main
45 Days Ago
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45 Days Ago
Updated protection assets with DoPrepare pt3
45 Days Ago
Updated protection assets with DoPrepare pt4 (split bc plastic)
45 Days Ago
Updated protection assets with DoPrepare pt2
45 Days Ago
Updated protection assets with DoPrepare pt1
45 Days Ago
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
45 Days Ago
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
45 Days Ago
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
45 Days Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
45 Days Ago
Slow down player boats when after being hit by cannons.
45 Days Ago
Add deployable test for missing placeEffect
45 Days Ago
merge from parent
45 Days Ago
Remove leftover AI debug stuff from craggy
45 Days Ago
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45 Days Ago
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45 Days Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
45 Days Ago
Merge from shadow_presets
45 Days Ago
merge from health_display_immoirtal_check
45 Days Ago
Merge from main
45 Days Ago
switch to dumber immortality check to fix compile issues
45 Days Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
45 Days Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
45 Days Ago
Fix compile error on client
45 Days Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
45 Days Ago
Merge from give_scientists_real_weapon_entities
45 Days Ago
Added the shadow quality presets back to the MenuUI2_Settings prefab after the merge from main
45 Days Ago
merge from boat_sails_fixes
45 Days Ago
Fixed a compile error after the merge from main
45 Days Ago
merge from health_display_immoirtal_check -> main
45 Days Ago
Added immortal check before showing health info of entities
45 Days Ago
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
45 Days Ago
Merge from main
45 Days Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
45 Days Ago
Golf test course (+ mediascenes folder)
45 Days Ago
fix after merge
45 Days Ago
Removed shader debug symbols from various shaders that had them left on
45 Days Ago
Delete component used for lightweight non-entity weapons + codegen
45 Days Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
45 Days Ago
Merge from shader_variant_cleanup
45 Days Ago
Merge from main
45 Days Ago
Updated Salvaged Axe LOD 3 to be even lower
45 Days Ago
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45 Days Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
45 Days Ago
merge from fix_submerged_states
45 Days Ago
merge from deep_sea_network_range