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111,996 Commits over 3,928 Days - 1.19cph!

3 Months Ago
disable Halloween Dungeon spawns
3 Months Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
3 Months Ago
reduced per-cube temp allocs
3 Months Ago
lookup workarounds for unapproved salvage sword and stone pickaxe
3 Months Ago
Update: Filter instrumenting anotations based on class and namespaces - Added reporting of class and namespace into annotation log Currently only skipping ServerProfiler itself to avoid a recursion when invoking callbacks (will be tested in next submit). Tests: pressed play in editor - saw the instrumentation logs
3 Months Ago
Fixed siege tower raising
3 Months Ago
Compile errors
3 Months Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
3 Months Ago
BRZone material visibility improvements.
3 Months Ago
Fixed gap in battering ram drivers seat
3 Months Ago
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3 Months Ago
manifest
3 Months Ago
Merge from parent
3 Months Ago
Updated fuel gauge position and seat position on battering ram
3 Months Ago
Merge from mixingtable_click
3 Months Ago
Correctly respect max item stack sizes
3 Months Ago
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3 Months Ago
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3 Months Ago
converted to use burst and the jobsystem - still needs thought on multithreading, but about a 10x speedup from burst usage already
3 Months Ago
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
3 Months Ago
Phrase update
3 Months Ago
Merge from main
3 Months Ago
Add backpack to render scene and setup render script.
3 Months Ago
Fixed non-host RPS players needing to own gesture pack to join a game Setup steam item for pack, mark all new gestures as unlocked with the pack
3 Months Ago
packages burst 1.8.16->1.8.17 collections 2.5.1
3 Months Ago
Merge from main
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
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3 Months Ago
Fix compile error on client
3 Months Ago
merge from t1smg
3 Months Ago
Remove debug ddraw text
3 Months Ago
Icons
3 Months Ago
Reduce the distance the wolf will flee each time you try to scare it again with torch swings / lighting the torch suddenly in melee range (only noticeable if you spam and chase the wolf instead of moving away)
3 Months Ago
Clamps are now defined directly instead of as modified.
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Mark SKS as an independent item, not a redirect (fixes incorrect blueprint whenr researching and not appearing in industrial conveyor filter) Set up backpack holster position
3 Months Ago
Updated store media assets + preview prefabs
3 Months Ago
Possible BlackjackMainScreenUI.SetNextFaceExpression NRE fix
3 Months Ago
Merge from shields
3 Months Ago
Fixed shield remaining in 3rd person hands while gesturing
3 Months Ago
Fixed 3rd person gestures not working due to animator updates
3 Months Ago
Cherrypick 106954
3 Months Ago
Enabled shield compatibility on: Bone Club Bone knife Diver hatchet P17 Butcher Knife Sickle Vampire Stake Hatchet HC Revolver Combat Knife Machete Python Revolver Semi auto pistol All spears (wood/stone/seasonal) Nailgun
3 Months Ago
Fixed footstep effects being effected by equipped shield Possible stringpool fix
3 Months Ago
Parent merge
3 Months Ago
Codegen
3 Months Ago
Adjusted shield colliders
3 Months Ago
Merge from main
3 Months Ago
Backups