reporust_rebootcancel

128,128 Commits over 4,201 Days - 1.27cph!

40 Days Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
40 Days Ago
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
40 Days Ago
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40 Days Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
40 Days Ago
merge from naval_update/deep_sea
40 Days Ago
Codegen
40 Days Ago
merge from naval_update
40 Days Ago
Codegen
40 Days Ago
merge from main
40 Days Ago
merge from cargopath_map_smooth2
40 Days Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
40 Days Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
40 Days Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
40 Days Ago
Set a purchase limit for general tab items so multiple cannot be purchased
40 Days Ago
merge from cargo_oilrig_path_fix
40 Days Ago
merge from modding_can_throw -> main
40 Days Ago
more progress
40 Days Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
40 Days Ago
Cleanup & spawn fixes.
40 Days Ago
Spawns
40 Days Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
40 Days Ago
merge from fix_sam_site_reload -> main
40 Days Ago
merge from hackweek_crosshair_customization
40 Days Ago
Fix crosshair not getting initialized correctly with the settings
40 Days Ago
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40 Days Ago
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40 Days Ago
Cargoship path no longer goes around oil rigs
40 Days Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
40 Days Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
40 Days Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
40 Days Ago
merge from modding_drone_tax -> main
40 Days Ago
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
40 Days Ago
Add `ent dronetax {Amount or Item Name}` to manually change drone tax for testing
40 Days Ago
merge from modding_drone_tax -> main
40 Days Ago
Reapply proto changes Only send delivery fee in network data, don't save to disk
40 Days Ago
Cherrypick CS 113029
40 Days Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before
40 Days Ago
Fixed warmup method not waiting before calling PostWarmupPage
40 Days Ago
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
40 Days Ago
merge from modding_max_hp -> main
40 Days Ago
- fix ent commands sometimes showing "no command found" - modified setmaxhealth command to work with new maxHealthOverride - clamp maxHP after overriding it - fix compile errors
40 Days Ago
Code review: - Use ForceMode.VelocityChange - Scale by bike performance fraction - Max 10 bunnyhop multiplier force - Recalibrated bunnyhop force values during testing - Cleanup of old and new input state checks
40 Days Ago
merge from main -> modding_max_hp
40 Days Ago
Add `maxHealthOverride` to BaseCombatEntity so any entity can have their max HP overridden - setting it to anything >0 will cause MaxHP to be overridden on both server & client - check for maxHealthOverride in every MaxHealth() override - works for all entities (except nodes because they don't show their HP to client) Add `ent maxhp` command to allow setting max HP to a non-default value
40 Days Ago
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40 Days Ago
Halloween Wallpaper - Final textures, WIP Icon placeholder
40 Days Ago
Merge from main
40 Days Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)