239,678 Commits over 3,837 Days - 2.60cph!

56 Days Ago
barnacle clumps prefabs
56 Days Ago
updates to lake_a build
56 Days Ago
Fixed crashes with npc_portal_turret_floor Bump .exe versions Updated language files
56 Days Ago
Mark Editor.Option.Shortcut as [Obsolete], telling users to use Editor.Option.ShortcutName instead GlobalKeyPressed now passes KeyEvent instead of key int Added KeyEvent.Name which returns the name of the key pressed based on it's KeyCode and NativeKeyCode
56 Days Ago
Update surfaceproperties.txt These values are not used, idk how they even got here
56 Days Ago
56 Days Ago
If the benchmark can't access the backend, just quit (like if azure is down)
56 Days Ago
added wall_brick_e material
56 Days Ago
Fix crash from trying to upload too many envmaps to the GPU, missing range check but also why are there this many envmaps being binned @samzanemesis
56 Days Ago
This caused more problems than it solved Default sort to popular, matches backend
56 Days Ago
Localized and toasted repair failed errors
56 Days Ago
Speed up navmesh generation by using arraypool instead of a massive buffer
56 Days Ago
Refactored and renamed a bunch of stuff so we can use these toasts for any type of gameplay errors (building, item movement, etc)
56 Days Ago
Fix Module.ResolveType for ByRef types Caused fast hotload to fail for some methods
56 Days Ago
Fix memory leak and add more profiler coverage
56 Days Ago
56 Days Ago
Close package modal if we try to open the same one again
56 Days Ago
Hide library projects from template list
56 Days Ago
Localized server side building errors Moved them out from the chat to the new toast UI
56 Days Ago
Fix being unable to fullscreen editor windows when there is no open console window, fixes Facepunch/sbox-issues#5974
56 Days Ago
Add ToString / GetHashCode nodes https://files.facepunch.com/ziks/2024-07-30/6SrcmglJqF.png
56 Days Ago
Fix package caching in other thread errors When copying project template files, allow overwrite Warn if couldn't make cookies backup
56 Days Ago
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56 Days Ago
New: Adding Server unit tests foundation Sadly, they're not fully functional now - the client and server connect to each other, but the full client handshake doesn't happen. Will chase this up after I setup companion server tests (what I originally intended to test). Tests: none, as I know it's borked
56 Days Ago
Add option to disable verbose log and add profiler markers, reduce gc allocs
56 Days Ago
Remove unused Remove unused Remove dbghelp.dll from bin folder, see how much chaos it causes
56 Days Ago
Add volume to VideoPlayer.Audio
56 Days Ago
Dispose sound handle before deleting managed audio source
56 Days Ago
Save and load navmesh as part of boostrap and saverestore flow, lower voxel size for tiles that only contain terrain
56 Days Ago
Fix regression with rooted paths without volume labels on Windows Also explain why we're not just always calling Path.GetFullPath xoofx/zio#92
56 Days Ago
HasWindowsVolumeLabel: Avoid IndexOf, only supported on Windows
56 Days Ago
Revert "Create a CallbackBatch around Udpate/FixedUpdate/Start, so inner calls don't create their own, and callbacks all get called at the end" This reverts commit 7dd50b001d043165f5389e4dcb64e8fcbc6faabd. Revert "Make CallbackBatch 'safer' by making it always require a scene" This reverts commit f3fdd37d24ebbaf66cbb92b47582e6a12a559532. Re-apply OnPropertyDirty fixes
56 Days Ago
It's probably wise to dispose the sound handle of video player when we're done with it
57 Days Ago
Allow videoplayer audio to set target mixer
57 Days Ago
Make sure audio plays for video player when playing through URL. Add audio accessor to video player to configure audio playback
57 Days Ago
Leaderboard backup, run #12823
57 Days Ago
Merge from homing_spectate_fix
57 Days Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
57 Days Ago
Merge from main
57 Days Ago
Merge from main
57 Days Ago
Merge from spectate_blackout_fix
57 Days Ago
Fixed spectators getting a black screen
57 Days Ago
Merge from underwater_cinematic_blur_fix
57 Days Ago
Show the water line but increase the blur distance to 25m in cinematic mode
57 Days Ago
Adjusted locomotive LOD levels, letting it high higher LODs are nearer distance. It wasn't really adjusted for how large the locomotive is.
57 Days Ago
Fixed locomotive LOD1 using ground_cloth_a_LOD1 instead of the intended cloth_a_LOD1
57 Days Ago
Merge LocomotiveDebrisFix -> main again. No new changes except that this time we won't less Plastic mess it up.
57 Days Ago
Shadergraph: Add toolbar option to open generated shader
57 Days Ago
Merge from main
57 Days Ago
Create bone objects for all bones, don't try to filter them out - we just need a better way of filtering out "unimportant" bones for the bone gizmos