255,093 Commits over 3,990 Days - 2.66cph!

46 Days Ago
Updated spawn.procmap.v3.prefab
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46 Days Ago
Unsaved
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46 Days Ago
Asset collection update
46 Days Ago
Horse audio Some anim improvements and optimisations
46 Days Ago
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46 Days Ago
This needs to be reset before dragging
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46 Days Ago
Unsaved
46 Days Ago
Horse lateral damping back to 3, reduced when skidding
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46 Days Ago
Assets backup
46 Days Ago
Better handling of drop traces when below grid, trace to plane using last traced height https://files.facepunch.com/layla/1b0811b1/sbox-dev_QR4dwTeq7E.mp4
46 Days Ago
Texture.Depth returns 6 for cube textures - Fixes getting pixels from cube textures
46 Days Ago
Fix damage indicator showing for local player when shooting bots Merge branch 'main' of sbox-deathmatch Make bots shoot at players and other bots
46 Days Ago
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46 Days Ago
Remove debug logging
46 Days Ago
Fix CRenderThreadVulkan::OnReadPixels not reading from volume textures properly, it was using src slice as array layer
46 Days Ago
WIP reload rotation fixes
46 Days Ago
Add Scene, Prefab, and Sound to the top of the New Asset menu for ease-of-access. Resolves Facepunch/sbox-issues#7003
46 Days Ago
Modify era editor window so you can select an era and see what items are blocked - default is "none", will show orange for unassigned items - selecting "primitive" will show red for blocked items
46 Days Ago
Add Projectile with common functionality, RpgProjectile derives from it Moved GaussWeapon into its respective folder BaseWeapon can check / take ammo from name (good for secondary attack) Give MP5 grenade launcher secondary attack RpgWeapon structure cleanup Mp5: Fixed not being able to secondary attack if we run out of primary ammo
46 Days Ago
Bugfix: no more duplicate players when playing a client demo on server-editor Now there's an issue with disconnecting/destryoed players - about 8 NREs about acessing something dead during BasePlayer.ServerCycle Tests: played the same demo - max players was 20 instead of 1k
46 Days Ago
Added [TargetType] attribute so you can only select a `Type` that derives from the target type. Resolves Facepunch/sbox-issues#7345 Added "None" option to TypeControlWidget Ensure Facets are always reset in Cloud Browser Added Type Filter to Cloud Browser when not already filtering by type. Resolves Facepunch/sbox-issues#7031
46 Days Ago
Fix strider stomp attack creating invisible ragdoll with Keep Ragdolls Added an ever increasing counter to poster file names Updated C_RPG.MDL to use correct muzzle flash event This fixes a warning that would print when the RPG is fired Allow closecaptions in multiplayer with the cvar set to 1 This means that it will just work in local MP (for the host), on srcds closecaption_mp controls the behavior (defaults to off)
46 Days Ago
Climate update (copying temperate parameters to jungle)
46 Days Ago
RustNative update (jungle biome has forest topology everywhere)
46 Days Ago
Update: properly initialize players when playing a client-demo in server-editor - Also log when creating a main player - Report kick reasons as errors No more unexpected kicks for players. But, looks like we're duplicating players - by the end of playback we had 1k players, which is much more than I expected Tests: played back the same demo to completion, accumulated errors are only related to some invalid packets that we don't care about (like Voice)
46 Days Ago
TerrainConfig update (copying temperate parameters to jungle)
46 Days Ago
Sorted most other issues, just left with reload
46 Days Ago
RustNative update (jungle biome baseline)
46 Days Ago
Add EnvShake component, add it to explosion and rpg projectile
46 Days Ago
ProceduralMapEmpty fixes
46 Days Ago
Need to confirm scene load, to call OnJoined again appropriately
46 Days Ago
Update: Server-editor is able to see ticks from the player when playing a client-demo - now also handling flag messages - skip server demos and warn user that it's not supported for now There are a couple things left to investigate and validate - why the kicks happening for being under terrain, whether I can restore full initialization flow Tests: ran the same demo, was able to verify that main player is identified and it's tick history is being stepped through
46 Days Ago
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46 Days Ago
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46 Days Ago
Added button to test sound component from the Inspector. Resolves Facepunch/sbox-issues#7348 Soundscape Component no longer overrides the volume of stings. Resolves Facepunch/sbox-issues#7346 Fix BaseSoundComponent not applying override values to SoundHandle properly
46 Days Ago
Leaderboard backup, run #16721
46 Days Ago
Don't forget to initialize NetworkObjects array
46 Days Ago
Networked scene change rewrite - much cleaner approach
46 Days Ago
Menu for adding properties
46 Days Ago
Removed logs in legs animator Comments
46 Days Ago
Added LODs for jungle floor pieces
46 Days Ago
Gauss: spin viewmodel's coil every time we consume a bit of ammo
46 Days Ago
exported updated vm minicrossbow anims
46 Days Ago
merge from primitive -> aux2
46 Days Ago
Make gauss coil parent to a separate bone so we can rotate it later
46 Days Ago
merge from primitive_gm -> primitive
46 Days Ago
Fix compile error from using statement creeping in
46 Days Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
46 Days Ago
Line renderer supports additive blending in fog https://files.facepunch.com/layla/1b0811b1/sbox-dev_CFQJAMRIhQ.png
46 Days Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings