162,226 Commits over 4,597 Days - 1.47cph!

55 Days Ago
Prevent wild cows from breeding / aging / producing resources + prevent pregnancy below 60% condition
55 Days Ago
Update: ran Update Urls again Looks like couple blurhashes got missed Tests: navigated to dlc page with httpimageloaddelay
55 Days Ago
integrate moveToggle so shader movement critters can idle
55 Days Ago
Applied Ians generic child animator sub system shelf
55 Days Ago
Sheep shearing material and gameplay proof of concept
55 Days Ago
Merge: from main
55 Days Ago
resized textures and caps
55 Days Ago
update to mesh again
55 Days Ago
Merge from boatvendor_dialogue_fix
55 Days Ago
Fix boat vendor dialogue on floating cities saying wrong direction for where to find purchased boat
55 Days Ago
first pass on crab swarms
55 Days Ago
update to mesh and emission texture
55 Days Ago
Merge from sandbag_barricade_variants
55 Days Ago
Sandbags are now correctly upgradeable on player boats
55 Days Ago
steam ids, for halloween items. tweaked descriptions, placeholder icons
55 Days Ago
Added the missing bone array length guard to the skeleton gizmo so stale skeletons no longer spam the console
55 Days Ago
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55 Days Ago
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55 Days Ago
Set up unique subsystems for - compass - detonator - master key - deleted their respective holdtyep controllers (no longer needed)
55 Days Ago
Optim: convert DLC tab leftovers to httpimage - ran Assign Bundle and Update Urls Tests: navigated to it with httpimagedelay and httpimagefailloads and normal - saw expected textures/blurs
56 Days Ago
update to biofuel genertor - added LOD0 and texture progress (near complete) baked emission and fly particles around the food.
56 Days Ago
Buildfix: missing files Tests:none
56 Days Ago
Added gamepad binds to cover horn, secondary attack and voice binds in action sets. Stricter layout validation. Boat and Train sets replace FireMode with Horn on RB so tugboat and train horns can be used. Added voice action to all action sets on R3. Rejig some less important actions to make room for voice r3. Hide keyboard-only bind glyphs while a pad is active instead of showing a key hint.
56 Days Ago
Update: added assetbundles.listdynamic for debugging Tests: checked output as I navigated through menus and connected/disconnected to server
56 Days Ago
Merge from main
56 Days Ago
Cleanup
56 Days Ago
nan_waterheight_fix -> main
56 Days Ago
Merge from main
56 Days Ago
Clean: get rid of forceOpen hack, use OnBecomeVisible instead Tests: clicked through store tabs, joined a server and toggled menu and various screens. disconnected
56 Days Ago
Ladder hatch gibs
56 Days Ago
merge from automated_testing
56 Days Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
56 Days Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
56 Days Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
56 Days Ago
merge from main
56 Days Ago
- 3p subsystem for pipe wrench
56 Days Ago
Updated Beef Meat Icon
56 Days Ago
frog anims updated
56 Days Ago
merge from main
56 Days Ago
Merge from render_pipeline_testing
56 Days Ago
- Set up unique 3p subsystem for hammer
56 Days Ago
Merge from main
56 Days Ago
Merge from depth_based_light_binning
56 Days Ago
mrege from main
56 Days Ago
Merge from main
56 Days Ago
Merge from render_pipeline_testing
56 Days Ago
Merge from main
56 Days Ago
Merge from coveragequery_nre_frame_fix
56 Days Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
56 Days Ago
Merge from legacy_anim_deletes_oct_2026