131,627 Commits over 4,232 Days - 1.30cph!

2 Months Ago
Update: UI_StoreItemOverlayPage - store GUIDs of textures - Added utility to fetch GUIDs from already assigned textures and saving to disk Getting ready to switch to guid resource tracking instead of relying on unity to always load textures Tests: Loaded into bootstrap scene in editor and opened Abyss store page
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/floating_cities
2 Months Ago
Merge from ai_scientist_iteration
2 Months Ago
floating city 1 s2p
2 Months Ago
Merge from naval_update
2 Months Ago
- Fix for third person attack hit not playing whilst crouching - Reload (unscrew cap) and chain pull sounds now play in third person - Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
2 Months Ago
PT_Boat -> naval_update
2 Months Ago
Use unitask for async operations
2 Months Ago
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
2 Months Ago
- Added more control over the emission blinking feature by adding a power that controls the sharpness of the blink, and min and max values for remapping the extents of the blink wave. - Renamed the Remap function in VolumeCloudBase to ClampRemap as it was causing conflicts with the new one in common as some shaders include both files, it also performs a clamp on the values, so this makes the name more specific.
2 Months Ago
Adding updated climb and sky diving anims
2 Months Ago
moved HeightMap and TopologyMap query jobs to be deterministic
2 Months Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
2 Months Ago
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2 Months Ago
Added two new plywood dressing variants for improv walkway kit
2 Months Ago
merge from naval_update/deep_sea/cargoship
2 Months Ago
Vehicle whitelist for deep sea portals Added a debug convar to ignore the whitelist for testing purposes
2 Months Ago
Added empty Edit/finish editing menu options to the steering wheel. Godegen.
2 Months Ago
s2p bluecard monuments airfield powerplant trainyard watertreatment
2 Months Ago
burst update 1.8.18 -> 1.8.25
2 Months Ago
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
2 Months Ago
- Added a scroll velocity for the emission mask. - Made the emission mask UVs separate from the emission UVs.
2 Months Ago
Wheel placement rotation
2 Months Ago
pump shotgun animation updates
2 Months Ago
floating city 2 initial idea layout
2 Months Ago
Steering whell placement prefab setup
2 Months Ago
merge from landmarkinfo_revert
2 Months Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
2 Months Ago
Cargoship merge fixes
2 Months Ago
merge from deep_sea
2 Months Ago
Clean codegen
2 Months Ago
merge from naval_update
2 Months Ago
ClientIOLineEditor server compile fix
2 Months Ago
Merge from parent
2 Months Ago
Codegen
2 Months Ago
merge from main (needs codegen)
2 Months Ago
Merge from parent
2 Months Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
2 Months Ago
centered pivot of medical barge
2 Months Ago
merge from cargopath_map_smooth2
2 Months Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
2 Months Ago
Clean codegen
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
moved the static doors out of doors category in the ghostship variant art prefabs
2 Months Ago
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2 Months Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
2 Months Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments