255,112 Commits over 3,990 Days - 2.66cph!

45 Days Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
45 Days Ago
Don't spam warnings for unsupported drop objects, just ignore the action https://files.facepunch.com/layla/1b0911b1/sbox-dev_ZHw0ss4q4P.mp4
45 Days Ago
Merge from main
45 Days Ago
Some Model Deformation optimization Still only on the CPU but it's surprisingly fast https://files.facepunch.com/lolleko/2025/January/09_21-39-VacantIridescentshark.mp4 Add spacing parameter https://files.facepunch.com/lolleko/2025/January/09_23-00-AngelicVipersquid.mp4 🚂 Update Spline Collider to match new SplineModel Deformation https://files.facepunch.com/lolleko/2025/January/09_23-59-LinearAlligator.png Delete legacy/unused deformation code
45 Days Ago
Added updated siege harness art to testridablehorse
45 Days Ago
Merge from midi_multi_command
45 Days Ago
Allow line renderer to have lighting, same as particles https://files.facepunch.com/layla/1b0911b1/sbox-dev_EOUiaThKg1.mp4
45 Days Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
45 Days Ago
Merge from Knight Armour DLC
45 Days Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
45 Days Ago
woodaxe prop + added iron to metal blend material https://files.facepunch.com/jason/1b0911b1/sbox-dev_MjWcz8Q7Qx.png
45 Days Ago
Merge from main
45 Days Ago
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45 Days Ago
Make additive particles blend correctly in fog too https://files.facepunch.com/layla/1b0911b1/sbox-dev_zrmiRJG1pg.mp4
45 Days Ago
Expose Parallel.For by wrapping it in Sandbox.Utility
45 Days Ago
Leaderboard backup, run #16747
45 Days Ago
.clothing adjustments + citizen body female adjustments
45 Days Ago
Fix NRE in PlayerDamageIndicators when no attacker Gauss impact effect
45 Days Ago
Merge from train_tunnel_altitude_2
45 Days Ago
Fixed terrain around train tunnel above / below ground connection
45 Days Ago
support uv2 for emission and detail layer on Rust/Standard
45 Days Ago
Update screenspace_general shader with some CS:GO features Removes $X360APPCHOOSER (Use $VertexColor) Adds $VERTEXSHADER Added most CS:GO params except for C4* and C5* params Added `viewid` to render.GetViewSetup Fixed a server crash exploit to do with malicious packets
45 Days Ago
- Hopper mesh + texture updates
45 Days Ago
Fix broken reload timings
45 Days Ago
linked wooden arrows and arrow heads to mini crossbow wm in entity prefab and updated anims
45 Days Ago
gluon gun blockout
45 Days Ago
Leaderboard backup, run #16744
45 Days Ago
Added test clothing items with differing amounts of armor slots. Added test leather and metal inserts with differening stats.
45 Days Ago
More customization for tangent frames/up vectors This is useful for stuff like loops. 1. Default Up Vector (0,0,1) -> twisting artifacts: https://files.facepunch.com/lolleko/2025/January/09_17-52-OrangeredCowrie.png 2. Automatic up vectors using rotation minimizing frames (RMF) https://files.facepunch.com/lolleko/2025/January/09_17-53-DesertedClam.png 3. Manual up vectors/frames: https://files.facepunch.com/lolleko/2025/January/09_17-52-MisguidedWryneck.png
45 Days Ago
Tripmines parent to what they were placed on (moving platforms, doors, etc.)
45 Days Ago
Added [IconName] Attribute for String Properties, creating an Icon Picker ControlWidget https://files.facepunch.com/CarsonKompon/2025/January/09_11-26-LateSwordfish.mp4 Added Right Click -> Clear to IconControlWidget Added Context Menu to DateTimeControlWidget (Set Month, Set Current Date/Time, ect)
45 Days Ago
Another angle at action graph properties Menu for adding properties Some restructuring / simplification Can get / set action graph properties
45 Days Ago
VR: Deprecate List-based `VRController.GetJointData()`, replace with array-based `VRController.GetJoints()`
45 Days Ago
Explosions mark DamageInfo.IsExplosion = true Tripmines are damageable, shooting attributes the kill to the shooter, explosions cause a delayed explosion Look for damageable components in parents instead of children, needed for tripmine children colliders and makes more sense?
45 Days Ago
Remove ToolsVis Mode (#1763) * Remove ToolsVis from RenderingPipeline, remove ToolsVis combo, make it toggle through the integer only * Remove ToolsVis() MODES from all shaders 🙏🏻 * Remove ToolsWireframe and ToolsVis from shadergraph template * Legacy ToolsVis isn't even supported, any legacy variable refs to it can go * Compiled shaders with branched ToolsVis
45 Days Ago
Ballista things/progress backup
45 Days Ago
TriggerHurt: Look for a collider instead of RequireComponent Remove transform offset from map loader
46 Days Ago
Remove ToolsVis from RenderingPipeline, remove ToolsVis combo, make it toggle through the integer only Remove ToolsVis() MODES from all shaders 🙏🏻 Remove ToolsWireframe and ToolsVis from shadergraph template Legacy ToolsVis isn't even supported, any legacy variable refs to it can go Compiled shaders with branched ToolsVis
46 Days Ago
Include armor inserts in armor info UI stats
46 Days Ago
Use our new map by default
46 Days Ago
Fix pause on loop mover
46 Days Ago
updated mini crossbow 3p anims and edited skinning on gun rig
46 Days Ago
Change PlayerController [HelpUrl] to the sbox.game URL Replace animation [Header]s with [Group]s in PlayerController for consistency with the other tabs
46 Days Ago
Redesign half of the map
46 Days Ago
Leaderboard backup, run #16742
46 Days Ago
Add primitive version of T1 tech tree, except satchel is missing (as an example)
46 Days Ago
Mark existing tech trees as the unknown era
46 Days Ago
Add support for a different tech tree for primitive gamemode
46 Days Ago
adobe folder structure fixes
46 Days Ago
Get more information from ControlSheetRow ToolTips, showing the C# Type and C# Property Name. https://files.facepunch.com/CarsonKompon/2025/January/09_09-14-LateHorseshoecrab.mp4 Added ControlSheet.IncludePropertyNames, defaults to false. Only show C# Property Names in GameObject, Component, and GameResource inspectors. Colour code the type names in Property Tooltips, also ensure property names don't show for Variable Prefabs..