140,291 Commits over 4,505 Days - 1.30cph!

3 Months Ago
Added static helpers to easily detect and enable/disable stacks of subs systems Sub systems can now be applied to any mountable Sub systems can now be applied to a HeldEntity
3 Months Ago
Replaced the upper body toggle on animator sub systems with a mask field, each system can now be assigned an independent mask If no mask is assigned it will fall back to the full body mask (cannot have no mask at all)
3 Months Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
3 Months Ago
Added an outline to animation sub system inspectors, matches the colour of the system in the animation inspector
3 Months Ago
Eval pass and first evaluators
3 Months Ago
Merge from main Mostly code merges, all auto resolved
3 Months Ago
Female mid-length hair wood helmet replacement meshes
3 Months Ago
Added advanced and basic blueprint fragment single pickup spawners
3 Months Ago
Female mid-length hair candle hat replacement
3 Months Ago
Disallow stacking onto other items if custom descriptions are different
3 Months Ago
Added ability to change Item description (works similarly to custom names and icon ID)
3 Months Ago
Circuit system baseline
Rin
3 Months Ago
Inital item setup
3 Months Ago
Mid length hair hat replacement tests
3 Months Ago
Fix broken LODs on hat.cap
3 Months Ago
LOD3 for midscruffy (uses short beard LOD3 material)
3 Months Ago
Converted short scruffy beard to use new wearable replacement Added average meshes to both beards
3 Months Ago
Added mid-length scruffy beard
3 Months Ago
Merge: from pool_mt
3 Months Ago
Merge: from main
3 Months Ago
Added nameFormatted to chat.add2 which is used by the chat UI when set instead - this addresses heavily formatted player names getting cached on the client if they aren't initially in the network group, which get displayed incorrectly in various UI panels Console gen
3 Months Ago
merge from main
3 Months Ago
reinforced workbench upgrade explosiveResistance 0.5 -> 0.2
3 Months Ago
merge from computer_io_no_passthrough
3 Months Ago
merge from throwable_aim_stuck_fix
3 Months Ago
merge from heldentity_anim_fix
3 Months Ago
update from player_rig_update
3 Months Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
3 Months Ago
Fix some more prediction errors * HL1 357 & crossbow zoom * HL2 crossbow zoom Fixed prediction errors with SLAM * Also fixed it not using world clicker aim angles * Fixed it trying to play non existent TripmineGrenade.StopSound * Disable unused "attach satchel" code (different from attach tripwire) * Disallow switching to tripwires or back while throwing/attaching slams Fixed prediction errors with HL1 satchel Predict hornet gun ammo regen Groundworkd for HLS RPG prediction error fixes (req networking changes)
3 Months Ago
fix power draw for twitch rivals computer desk
3 Months Ago
update from main
3 Months Ago
clean up thrown darts after a timer
3 Months Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
3 Months Ago
Delete old VPC after generating VPC project on Linux
3 Months Ago
Copy compiled VPC over the one used to generate VPC project
3 Months Ago
merge from store_may_fixes
3 Months Ago
merge from electricfurnace_gibs_fix
3 Months Ago
merge from spectate_map_fix
3 Months Ago
merge from doorcontroller_wiring_fix
3 Months Ago
merge from deepsea_vendingmachine_leakfix
3 Months Ago
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Try disabling GETBUOYANCY on Linux clients * The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering. Prevent corruption of the net channel due to fragments * Perform some self-tests when sending fragments over the wire. * Especially if some brainiac decides to bypass net_maxfragments limits Make concommand.Add errors non halting Improvements for CustomAmmoDisplay support * Adds support for "SecondaryClip" in CustomAmmoDisplay table. Remove 64bit srcds launcher from builds Hacks for P2P
3 Months Ago
Assigned Mat to fbx
3 Months Ago
Added LODs to ballistic/bdu items, created worldmodels and icons for shirt, pants and vest.
3 Months Ago
Update: add debug only sentinel writing to playerInfos and playerSegments Tests: ran unit tests
3 Months Ago
merge in
3 Months Ago
Fix gmod_launcher using wrong path for version.h
3 Months Ago
Update colliders on industrial garage door to exactly match those on original door
3 Months Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
3 Months Ago
Remove duplicate cdll_int.h in engine.vpc Merge some missing changes from main Reduce alloc size in CGameClient::WriteGameSounds Hacks for P2P * I HATE this Update Steamworks API to version 1.64 Added "Downloaded" category to Addons menu * This lists ALL locally downloaded workshop items that are not currently subscribed to, such as those from server downloads (WorkshopDL) and steamworks.DownloadUGC * It also (unfortunately) appears to contain downloads for other Steam users on the same PC * You are able to mark stuff unused from the menu without having to wait for 2 weeks to for Steam to automatically delete the server downloaded content
3 Months Ago
Bugfix: fix tick being written to an index that didn't account for growth Tests: all unit tests pass