254,389 Commits over 3,990 Days - 2.66cph!

3 Months Ago
merge ice_sculptures->main
3 Months Ago
merge from main
3 Months Ago
corrected carving bounds check - big performance gain
3 Months Ago
Can no longer tongue objects through walls (might need to tweak this) Fix music pitch not resetting when entering a new scene Make coin sound less ear-piercing Add Interact Prompt to the DialogueBubbleUI when you can advance the text Added cooldown to interacting with NPCs so you can't accidentally re-enter their dialogue when spamming Added Interactable.CanInteract Added Area Coin Counter to Pause Menu (top right of minimap)
3 Months Ago
Try to make SceneOverlayWidget size/position updating a bit more foolproof Add cloud browser to default editor layout
3 Months Ago
Shop name now reflected in stats page
3 Months Ago
Plushy crafting cost 50 cloth
3 Months Ago
Merge from simple_upgrade
3 Months Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
3 Months Ago
manifest update post merge
3 Months Ago
- Add empty feed entry if theres no data yet - Refresh colours
3 Months Ago
Arena two
3 Months Ago
Fix in RustUI: Menu options now respect having no icon on them. Rather than defaulting to an information icon Force rebuild of the icon and text setup if the icon has no been swapped to no icon
3 Months Ago
Merge from simple_upgrade
3 Months Ago
UI for half/round end state
3 Months Ago
Call AttachToBuilding
3 Months Ago
merge from main
3 Months Ago
Cinematic high hit is way too loud
3 Months Ago
Some networking fixes, implement halves. Initial round loop is implemented
3 Months Ago
Use custom functions instead of GJK to bake physics shapes into the navmesh Baking a physics shape now takes sub 100μs in most scenarios.
3 Months Ago
Tutorial Art Tutorial Scene
3 Months Ago
Merge from simple_upgrade
3 Months Ago
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3 Months Ago
Fix NRE on start
3 Months Ago
set ID
3 Months Ago
Merge: from main Tests: none, no conflicts
3 Months Ago
Simple basic recoil
3 Months Ago
Merged from siege_weapons
3 Months Ago
Camera.hlsl and Time.hlsl stubs
3 Months Ago
Broadcast tracers Show health in hud
3 Months Ago
removing old autospawn cliff related prefab folders
3 Months Ago
Player damage
3 Months Ago
merge ice_sculptures->main
3 Months Ago
merge from main
3 Months Ago
added ice block to iconrender scene's ice sculpture
3 Months Ago
removing some incomplete unused content folder
3 Months Ago
removing old cliffs, old formations except types still in use, test folders
3 Months Ago
Fix not switching assembly during hotload
3 Months Ago
Adjusted World Mapping Size of all trimsheets Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims. They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
3 Months Ago
Merge from simple_upgrade
3 Months Ago
blendable: vertex paint tint masks apply per layer https://files.facepunch.com/matt/1b2711b1/sbox-dev_GItra2hhLI.png https://files.facepunch.com/matt/1b2711b1/sbox-dev_hO2CNKhDzx.png
3 Months Ago
Re-exported rock_formation_mid_b_nrm to get rid of import errors
3 Months Ago
Frisbee blockout
3 Months Ago
Server sends code archive instead of assembly Client compiles code archives
3 Months Ago
Don't try to compile code archives on local packages
3 Months Ago
tint test map
3 Months Ago
Merge from launcher reload bug
3 Months Ago
Added separate mask tiling and offset and blending to the detail mask in the blend shaders
3 Months Ago
Apply the same fix when going from loaded-> unloaded (should never really happen in reality, but there's no reason for it to take 0.25s)
3 Months Ago
Adjusted duration between unloaded <-> loaded in crossbow viewmodel to possibly fix the 0.25s delay before firing when a reload on the server takes longer than the client Affects crossbow and speargun vms