244,554 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Save speed and backwards coupling state just before CompleteTrain changes, rather than in the coupling methods. Makes sure we update everything at the right time.
3 Months Ago
merge from fix_analytics_dipose_streams -> main
3 Months Ago
Merge from safemode_prompt
3 Months Ago
Fixed slider highlighting when the player hovers over the timer progress bar
3 Months Ago
fade in menu music music volume fade in settings button volume sliders
3 Months Ago
Merge from main
3 Months Ago
Fix analytics upload stream not being disposed if an exception is thrown from the upload thread
3 Months Ago
Merge from world_update_2
3 Months Ago
Added Basic Minimap. Can press TAB to toggle larger view https://files.facepunch.com/CarsonKompon/2024/August/19_21-50-OvercookedDoe.mp4 Minimap only shows rooms that you've visited (or adjacent rooms) https://files.facepunch.com/CarsonKompon/2024/August/19_22-09-BaggyMussel.mp4
3 Months Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
3 Months Ago
Merge from world_update_2
3 Months Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
3 Months Ago
merge from fix_service_point_throttling
3 Months Ago
Add `http_connection_limit` to configure max concurrent http requests per domain - increase default from 2 -> 32
3 Months Ago
Merge from elevator_parenting/net_vis
3 Months Ago
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)
3 Months Ago
Merge from elevator_parenting/net_vis
3 Months Ago
Add tunnel layer to players visibility when in caves layer
3 Months Ago
Update Sprite Tools Marked all Sprites in all Prefabs as Do Not Cast Shadows that weren't already
3 Months Ago
Merge from parent
3 Months Ago
Potential NRE fix for GetAttachmentPosition Fix AspectRatio only returning integer values
3 Months Ago
Update SpriteTools Remove unneeded function Removed delays from Map Generation so its super quick and invisible
3 Months Ago
Support opaque fade on vertex_color
3 Months Ago
merge from analytics_disable_performance_server -> main
3 Months Ago
Fixed sweeper
3 Months Ago
Use reinterpret_cast in GetModelIndices
3 Months Ago
Generated and applied icons for wainscotting, glowboard, subway wallpaper. Updated skin list.
3 Months Ago
Missing #endif
3 Months Ago
Stop performance data from being collected on the server when `performance_analytics` is disabled on the server - it was disabling flushing, fix it not disabling collection too
3 Months Ago
Fix broken transition bounds
3 Months Ago
Error rate fixes Use new tables on insights, to make querying faster Make Adx chart async, fix height Error chart test
3 Months Ago
More work on wainscotting wallpaper. Added glowboard A and B wallpapers. Updated skin lists - icons to come later.
3 Months Ago
Queue Broadcast Events on the correct frame. Resolves Facepunch/sbox-spritetools#17
3 Months Ago
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3 Months Ago
Add helpful warning messages when PolymorphicDrawer fails
3 Months Ago
Simplify polymorphic attribute drawer code
3 Months Ago
New Crowdin translations by GitHub Action
3 Months Ago
Increase SubroutineData parameter pool size
3 Months Ago
merge from main -> full_server_demo_client_reader
3 Months Ago
Fix Main Menu NRE when typing in search box
3 Months Ago
merge from main
3 Months Ago
merge from wallpaper
3 Months Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks
3 Months Ago
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3 Months Ago
- ▊██ █▅▇█▋▌▍ ▊▍▇▇ ▆▌█▅▅ - ▋▉▋ ▋▆▄▍█▋▇▄▇ ▌▍ █▇▄▉▇ ▄▌▋ ▉▌▍▅▅▆ ▆█▌▆▅▌▄ ▋▌▊▆ █▆▌▋█▋ ▉▌ ▍▌▄ ▆▇▄▅▆▍▍▍▌▅ ▍▋▅▆█▌▆▍ ▌▋██ ▇▍▋▄
3 Months Ago
Named all skins and changed phrase token
3 Months Ago
▊▌▄ ▄▆▉▊▋▊▅▆▇▍▇ ▌▉▉▍▅▍▆▇ █▉▌▊ ▋█▌█ ▊▇▅█▊▍▌▄▊▋ ▆▄▊▊ ▄▇▉▆▆▊ ▄▆ █▊ ▇▇█▉▆▊▌ (▅▍▅ ▉▍▆▉ ▊▍▋ ▉▆ ▇▋▆▊ ▋▉█▅▉▅ ▅██▌█▅, ▇▉▇▌▄ ▍▅▄▉▅▅▅▄▉▇▍?) ▉▍▄ ▍▄▊▋▍▋▉▆▍▋▋ ▄▄▋█▇▇▇▊ ▅▇▊ ▆▄ ▉▇▇ ▅▍▌▆▍█▋▉▄ ▊▌▇▅ ▉▊▅▆▌▄▅▇▉▆▄ ▉▌▋ ▋▇▌▊▅▉▇█▇ ▅█▋▊▆▆█
3 Months Ago
Prevent wolves getting permanently accustomed to fire when they survive a fight with a player that used fired on them, that's because new players encountering those wolves may get confused when they get bitten despite the holding a torch
3 Months Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
3 Months Ago
Prevent Toasts from ticking down while you're in a Loading Screen.