244,558 Commits over 3,898 Days - 2.61cph!
- Switched HAB from Continuous Dynamic to Continuous Speculative
- Changed cassette tape world item material from Generic to Dropped Item
Bunch of assorted error fixing
this'll probably still happen, so putting IsValid here
Don't place tile at -MaxValue,-MaxValue when using Line Tool or Rect Tool on a single position
Added Place Block SFX
BlockPlacer OnUpdate error fix
Hopefully fix VoxelParticles.Spawn error
WorldItem NRE fix
Allow changing state and transition classes, currently breaks when undo
Don't build faces for empty vox
Revert vertex_color shader for now
Clean up FSM ui code, fix bug when removing state would corrupt the asset
Prevent duplication state connections, add method to deep copy a fsm
Allow fsm transition editing in the new UI
Allow vertex_color shader to be tinted
Fix crash in SetFlexOverride
Hide vox preview model in inspector
Disable vox drop object for now
Give engine game resources a chance to load from other resource blocks so we can save binary data
Vox game resource
Vox compiler
Vox asset preview
Modernize vertex_color shader
Vox drop object as model renderer until a voxel renderer has been promoted to engine
Fix vox model bounds
Leaderboard backup, run #
13276
blood donation
recycle bin
clipboard
juicebox
run timer
final score panel
chocolate
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Dispose ByteStream properly
Read snapshot immediately - no need for this prop
Explicit ISnapshotWriter interface
Set Orphaned Mode on the Cue to Host
Do the same for other runtime spawned network objects
Introduce a few metal nodes to the worldgen
Fixed alignment for node_rock, it was spawning inside the world 90% of the time
Reduced duck detection height a lot
Redo bothy feature, spawn a prefab with a flattening area
Crafted items will try to go to the hotbar first, and then try to craft into the overflow container
Adjust imported drone vmdl, fixed drone size/orientation
Fixed text size in settings, worlds page
Validate against a null biome?
Fix somehow having multiple players for one connection
Disconnect from server when quitting to main menu
Shrink the world back down again, remote clients are choking hard, so let's do networking properly first before doing this, version++
Add basic Server List page to Main Menu
Backport some more gpu profiling for scenesystem
Spawn a camera in procgen so the player will acquire it on spawn, lets us see our desired post-processing in editor scene view