244,561 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Add basic Mob Healthbars that only display when hurt More negative item fixes Fix (Try)GiveItem not acting as expected
3 Months Ago
Merge from elevator_parenting/net_vis
3 Months Ago
Update README.md
3 Months Ago
Weapon breaks into voxel particles when broken Mining Tool no longer hits pickups/gibs on trace Highlight selected block when holding Mining Tool Fix issues when item amounts somehow go negative Display Crosshair when holding carriables as well Worlditems will bunch up with nearby drops of the same type (so there aren't millions)
3 Months Ago
Stub for shadow class, enumize lightflags Move pixel.raytrace.ssr.hlsl to ScreenSpaceTrace and make it a class, move crap from it to be all shared More adjustments for screenspace shadowing, fix valid hit test always returning true Iteration on screenspace shadows, make screenspace tracing work half res again Rebase fixes Fix screen trace depth function for reverse-z Multi-sampled shadow trace, apply free antialiasing using derivatives of dFdx and dFdy Dont need bend_sss anymore Use bayer directions rather than blue noise for screenspace shadows Use QuadRead to blur value acrosss waves, proper ordering for parameters of ScreenSpace::Trace https://files.facepunch.com/sam/1b1411b1/8ljWk6LsYF.png [Pick] Compile shaders with Vulkan 1.2 ( wave intrinsics support ) Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics [Pick] Target Vulkan 1.1 instead, certain it won't be an issue unless you have drivers from 2016 3D Bayer Sequence, use perceptual penumbra so it always looks relatively soft and nice instead of aiming for just accuract
3 Months Ago
Merge from parent
3 Months Ago
Merge from bradley_death_screen
3 Months Ago
▅▊▍▆▄ ▇▉▊▊ ▆▊▆▍▊█_▌▇▌█▉_▅▆█
3 Months Ago
▊▇▆▄▉█ ▄▅▉▌▍ █▆▅▋▆▍ ▆█▅ ▍▍▆▆▍▊▊ ▌█▋▆▉▄, ▉▇▉▍█▋▊▍ ▄▄█▇ ▌█▊▉▉▊▋ ▋▅▄▊ ▅▄▅▌▋▅▊▌ ▊█ █▋▋ ▅▆█ █▌▅▌ ▍▌ ▌▄▆▄▇▍ ▄█ ▌▌█▊█ ▍▇▌ ▌▋█▆ ▋▍▇▊▍▇▆
3 Months Ago
Hijack loading screen to show when we're loading world state
3 Months Ago
Added SendMessage( string ), transitions can listen for a message
3 Months Ago
Possible NRE fix, show teammate's XP / level instead of local
3 Months Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
3 Months Ago
Add TeamVitals, to show other players in the game
3 Months Ago
Fixed text size on inventory slots
3 Months Ago
Fixed text size on WorldsPage
3 Months Ago
Update stats page a bit
3 Months Ago
Some more cleaning
3 Months Ago
Second pass on wainscotting wallpaper
3 Months Ago
Fixed TextEntry weirdnes
3 Months Ago
Trying to simplify a bunch of our UI, there's a lot of mess
3 Months Ago
Explosive Effect Offset -> Main
3 Months Ago
Add ability to offset explosion effects locally or in world space
3 Months Ago
[Pick] Target Vulkan 1.1 instead, certain it won't be an issue unless you have drivers from 2016
3 Months Ago
disabled refraction on digital clock material
3 Months Ago
Fix truncation warning on shadingmodel.hlsl Fix complex_reflections, remove any dependencies to valve code Use inline reflections for complex Composite SSR always, might create some artifacts but will be dealt with Detangle reflections api and document it Adjustments, fix normals on complex reflections
3 Months Ago
▆▄▊▆ █▋▄▅▇▆▊█
3 Months Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
3 Months Ago
Fix `ProtocolParser.staticBuffer` being uninitialzied on other threads when not writing network data - surprised this didn't throw errors before
3 Months Ago
Implement writing Protobuf header of demos for the final merged player demo
3 Months Ago
Fix Mob Gibs spawning with incorrect scale Moved HoldType from WeaponComponent to Carriable. Placing blocks now holds out the player's hand
3 Months Ago
BlockPlacer Gizmo displays as Red if you don't have enough blocks to make the placement
3 Months Ago
Can change the size of the blocks you place with SHIFT+MWHEEL
3 Months Ago
▉▄▋ ▋▆▊▌▊█▊ ▉▍▄ ▅▆▊█▋▋█▊▌▄█ █▉▆█ ▉▊ ▍▍▍▌▊ █▆▇██▋▅ ▋▉ ▅▌▍▆▄▆▋▉▉▄▄ ▋▄▆▆
3 Months Ago
Fix block placement detection https://files.facepunch.com/CarsonKompon/2024/August/15_14-58-DeepskyblueLark.mp4 Don't place blocks actively while standing still Exclude mobs in block placement trace
3 Months Ago
Do not consume block if cannot place
3 Months Ago
Added BlockPlacer Carriable for block items BlockPlacer now places blocks when holding left click. Takes item from active slot
3 Months Ago
Adjust terrain anchors on all 3 new divesites
3 Months Ago
slot machine hot pot card break shockwave particle abacus briefcase
3 Months Ago
separated walkway vox files
3 Months Ago
Make missile bot damage ground
3 Months Ago
Simplify some voxel modification RPCs
3 Months Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
3 Months Ago
Oops
3 Months Ago
Add some documentation to IModification
3 Months Ago
Add BuildModification Set BlockType in Item, dunno if this is actually needed WIP ore seams
3 Months Ago
walkway tileset
3 Months Ago
Make the drone use the roller sounds for now
3 Months Ago
Make the sword less effective against wood since it already does a lot of damage with the balancing tweaks.
3 Months Ago
cleaing up divesite. collision and lods