244,560 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
3 Months Ago
Wait for World Renderer to be ready in HighlightSelectedBlock Added Idle sounds to Mobs Add Looping Idle sounds to Drone Mobs
3 Months Ago
Make sure it also works for brush sizes larger than 1
3 Months Ago
If the trace misses for placing a block, it will check for a nearby block (so you don't need to look at the face of another block to place on it) https://files.facepunch.com/CarsonKompon/2024/August/16_07-48-BareGerenuk.mp4
3 Months Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console
3 Months Ago
Cliffs 2nd UV channel Detail maps Large scale diffuse tweaks
3 Months Ago
Merge from dropsrender main
3 Months Ago
-digital clock prefab update -Textmaterial update -transparency tweaks
3 Months Ago
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
3 Months Ago
MeleeWeapon and Projectiles now ignore WorldItems Created Building Overlay that displays when holding a placable block
3 Months Ago
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
3 Months Ago
-Added Digital Clock model to its own prefab -Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab -Updated Digital Clock model to use RenderLOD -Changed glass opacity, Boosted text emissive and changed text position.
3 Months Ago
Add video headers for Sunburn and Soundtrack
3 Months Ago
Added Rust.Localization.Editor assembly for localization Editor code
3 Months Ago
Hook new wolves to population, allow spawning packs
3 Months Ago
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
3 Months Ago
Fix DamagePerItem on node_tree_5
3 Months Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
3 Months Ago
Fallback Carriable starts enabled now (disabling if you have items to start with)
3 Months Ago
Don't network mob state machines
3 Months Ago
Compile fix in LanguageSwitcher
3 Months Ago
Restructure world gen so we can modify heightmap while placing objects Actually fix drone NRE
3 Months Ago
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
3 Months Ago
Rock scatter added back
3 Months Ago
Adjusted worldgen
3 Months Ago
tree spawns trees spawn less on flat ground and more on the slopes.
3 Months Ago
Skinning updates, burst cloth tweaks
3 Months Ago
More error handling
3 Months Ago
merge from main
3 Months Ago
Fix wolf leap attack being too spammy
3 Months Ago
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
3 Months Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
3 Months Ago
added foundation meshes
3 Months Ago
Tweaked clock deploy volumes and socket mods order
3 Months Ago
Fixed errors preventing Arabic language to load correctly
3 Months Ago
Merge: from main Tests: built all modes, built small house, cut a tree
3 Months Ago
Soundscape
3 Months Ago
Cheap clouds
3 Months Ago
Add error log to identify missing scene items
3 Months Ago
Raise and lower devcam
3 Months Ago
hooked up speedometer and fuel ticks
3 Months Ago
Clear WorldPersistence.FileToLoad when exiting play mode in the Editor, fixes Terrain not showing up
3 Months Ago
DevCam "p"
3 Months Ago
Merge from main
3 Months Ago
setting up wallpaper viewmodel.
3 Months Ago
Fixed nametag styles import, increased water plane size
3 Months Ago
spike mountain added to proc gen Merge branch 'main' of sbox-hc2 Merge branch 'main' of sbox-hc2
3 Months Ago
weekly renders
3 Months Ago
Changed LOD settings for Digital Clock
3 Months Ago
Fixed reported NRE in MeleeWeapon