244,560 Commits over 3,898 Days - 2.61cph!
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby
Tweaked deploy volumes again
Wait for World Renderer to be ready in HighlightSelectedBlock
Added Idle sounds to Mobs
Add Looping Idle sounds to Drone Mobs
Make sure it also works for brush sizes larger than 1
If the trace misses for placing a block, it will check for a nearby block (so you don't need to look at the face of another block to place on it)
https://files.facepunch.com/CarsonKompon/2024/August/16_07-48-BareGerenuk.mp4
Try catch any FormatException when showing a translated gametip
Log the badly formatted key and string in the console
Cliffs 2nd UV channel
Detail maps
Large scale diffuse tweaks
Merge from dropsrender main
-digital clock prefab update
-Textmaterial update
-transparency tweaks
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
MeleeWeapon and Projectiles now ignore WorldItems
Created Building Overlay that displays when holding a placable block
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
-Added Digital Clock model to its own prefab
-Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab
-Updated Digital Clock model to use RenderLOD
-Changed glass opacity, Boosted text emissive and changed text position.
Add video headers for Sunburn and Soundtrack
Added Rust.Localization.Editor assembly for localization Editor code
Hook new wolves to population, allow spawning packs
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
Fix DamagePerItem on node_tree_5
Hooked up fuel and health flashing warning lights
- they sync up if they're both activated
Fallback Carriable starts enabled now (disabling if you have items to start with)
Don't network mob state machines
Compile fix in LanguageSwitcher
Restructure world gen so we can modify heightmap while placing objects
Actually fix drone NRE
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
tree spawns
trees spawn less on flat ground and more on the slopes.
Skinning updates, burst cloth tweaks
Fix wolf leap attack being too spammy
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
Fixed screen fading NREs when getting out of network range
Blocked rotation
Tweaked clock deploy volumes and socket mods order
Fixed errors preventing Arabic language to load correctly
Merge: from main
Tests: built all modes, built small house, cut a tree
Add error log to identify missing scene items
hooked up speedometer and fuel ticks
Clear WorldPersistence.FileToLoad when exiting play mode in the Editor, fixes Terrain not showing up
setting up wallpaper viewmodel.
Fixed nametag styles import, increased water plane size
spike mountain added to proc gen
Merge branch 'main' of sbox-hc2
Merge branch 'main' of sbox-hc2
Changed LOD settings for Digital Clock
Fixed reported NRE in MeleeWeapon