244,562 Commits over 3,898 Days - 2.61cph!

3 Months Ago
cleaing up divesite. collision and lods
3 Months Ago
Resource Node balancing (so you can actually get resources)
3 Months Ago
Add AngularDamping to WorldItems so they don't just roll away infinitely
3 Months Ago
Make all block items smaller for now (until we have proper voxel drop)
3 Months Ago
Add WorldModelOffset to ItemAsset, allowing you to scale/reposition the Model in the dropped WorldItem. Make Metal Piece much smaller and have proper origin
3 Months Ago
Fix wireframe render on vertex_color shader
3 Months Ago
Fix for possible NRE in Roller state machine
3 Months Ago
Spawn metal piles Model might need scaling down
3 Months Ago
Drones now have a chance to drop Metal Pieces
3 Months Ago
Updated Textures for Digital Clock
3 Months Ago
Add `flex-shrink: 0` to CraftingMenu group/headers
3 Months Ago
Fix squished Crafting Menu when selecting item with 3 or more required items
3 Months Ago
Fix wolf not following players moving away with lit torches
3 Months Ago
Added Tooltips to ItemSlot
3 Months Ago
Fix not being able to punch voxels with fist as connected client
3 Months Ago
Add torch to bow editor loadout
3 Months Ago
Have wolves look at their prey when circling
3 Months Ago
Fleshed out the display panel. Added LCD font.
3 Months Ago
Spawn players near beaches
3 Months Ago
Update .sbproj
3 Months Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
3 Months Ago
Fix particles colliding with the thing that just died, causing them get stuck. Also fixed particle spawning on connected clients.
3 Months Ago
adjusted standing stones now have their base sunk in the ground Merge branch 'main' of sbox-hc2
3 Months Ago
No mips on ground texture - 1 texel per block probably doesn't need mips
3 Months Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
3 Months Ago
Fix ResourceGatherers not being found on connected clients (Allowing resources to be hit properly now)
3 Months Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
3 Months Ago
Change camera.prefab to Never Network
3 Months Ago
added assetzoo.scene
3 Months Ago
added lightpost assets
3 Months Ago
Tunic rig/burst cloth setup, still WIP
3 Months Ago
Would be good if I hooked this up
3 Months Ago
Put these back Some safety in SetPalette
3 Months Ago
LODs for Digital Clock
3 Months Ago
Fix off-by-1 in Carve
3 Months Ago
Show world name if trying to save an existing world
3 Months Ago
Add return buttons
3 Months Ago
Save new world properly
3 Months Ago
Mark voxel textures as used again
3 Months Ago
hitching - easing in break force over short number of frames to let it break easier after initial hitching - set hitching flag on attached entity - horse modifies speed with prescense of hitch flag
3 Months Ago
Use block type icon and tint color for inventory icons if applicable
3 Months Ago
For now make spawnpoints a feature
3 Months Ago
Add items for the 4 current block types
3 Months Ago
Reimplement dirt punching
3 Months Ago
Blocks must specify item type if want to drop
3 Months Ago
Let mining laser destroy soil
3 Months Ago
Fix prop rotation not being deterministic
3 Months Ago
Fixed not being able to drop items [whoops]
3 Months Ago
Change path of loading a world, so it should only load once for host and remote client
3 Months Ago
Generate some soily beaches