244,562 Commits over 3,898 Days - 2.61cph!
cleaing up divesite. collision and lods
Resource Node balancing (so you can actually get resources)
Add AngularDamping to WorldItems so they don't just roll away infinitely
Make all block items smaller for now (until we have proper voxel drop)
Add WorldModelOffset to ItemAsset, allowing you to scale/reposition the Model in the dropped WorldItem. Make Metal Piece much smaller and have proper origin
Fix wireframe render on vertex_color shader
Fix for possible NRE in Roller state machine
Spawn metal piles
Model might need scaling down
Drones now have a chance to drop Metal Pieces
Updated Textures for Digital Clock
Add `flex-shrink: 0` to CraftingMenu group/headers
Fix squished Crafting Menu when selecting item with 3 or more required items
Fix wolf not following players moving away with lit torches
Added Tooltips to ItemSlot
Fix not being able to punch voxels with fist as connected client
Add torch to bow editor loadout
Have wolves look at their prey when circling
Fleshed out the display panel.
Added LCD font.
Spawn players near beaches
Placement changes
Manifest again
Made seperate wood bonus for wood piles
Fix particles colliding with the thing that just died, causing them get stuck. Also fixed particle spawning on connected clients.
adjusted standing stones
now have their base sunk in the ground
Merge branch 'main' of sbox-hc2
No mips on ground texture - 1 texel per block probably doesn't need mips
lobster trap and boat lods and collision. starfish and crab, set dressing
Fix ResourceGatherers not being found on connected clients (Allowing resources to be hit properly now)
playerupdate. crossbow idle anims clip ranges edited to make them stable
Change camera.prefab to Never Network
Tunic rig/burst cloth setup, still WIP
Would be good if I hooked this up
Put these back
Some safety in SetPalette
Show world name if trying to save an existing world
Mark voxel textures as used again
hitching
- easing in break force over short number of frames to let it break easier after initial hitching
- set hitching flag on attached entity
- horse modifies speed with prescense of hitch flag
Use block type icon and tint color for inventory icons if applicable
For now make spawnpoints a feature
Add items for the 4 current block types
Reimplement dirt punching
Blocks must specify item type if want to drop
Let mining laser destroy soil
Fix prop rotation not being deterministic
Fixed not being able to drop items [whoops]
Change path of loading a world, so it should only load once for host and remote client
Generate some soily beaches