244,560 Commits over 3,898 Days - 2.61cph!

3 Months Ago
addad flattenground comp to farmhouse_01 prefab
3 Months Ago
Add hc2_drawhud
3 Months Ago
Skeleton FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_JiSjz6Jl5u.png
3 Months Ago
WIP RangedFloat fixes
3 Months Ago
Use Swing HoldType for Sword... for now
3 Months Ago
Ignore debris tag in player collision
3 Months Ago
code gen
3 Months Ago
merge from main
3 Months Ago
replace vmdl with node prefab in farmhouse_01
3 Months Ago
update farmhouse_01 prefab
3 Months Ago
farmhouse feature
3 Months Ago
Update libstates Possible fix for NRE in drone FSM
3 Months Ago
prop spawning tweaks rock scatter, standing stone circle and other tweaks Merge branch 'main' of sbox-hc2 farm wall prefab Merge branch 'main' of sbox-hc2 Merge branch 'main' of sbox-hc2
3 Months Ago
add farmhouse_01 landmark prefab
3 Months Ago
Leaderboard backup, run #13228
3 Months Ago
Merge SidecarAngleFix -> main
3 Months Ago
change how shop items are decided shopping cart trophy hp UI bounce, etc socks chopsticks
3 Months Ago
Collider adjustments
3 Months Ago
Reduce sidecar downward angle limit from -60 to -45
3 Months Ago
New sidecar box collider + duplicate
3 Months Ago
Citizen/animgraph: first (very) rough draft of melee_weapons holdtype + a couple of minor fixes
3 Months Ago
Manifest
3 Months Ago
Merge from world_update2 (discard manifest changes)
3 Months Ago
Write length of each packet in output demo data
3 Months Ago
Merge from safemode_prompt
3 Months Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
3 Months Ago
SampleLevel so the two shaders that use lighting.fxc on VS can read it proper, let's also start getting rid of these texture macros Complex Reflections as Devshader
3 Months Ago
Update README.md
3 Months Ago
Merge from truck_junkpile_terrain_fix
3 Months Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
3 Months Ago
MaxHealth and HealthRegen Stat Upgrades now actually do their effect
3 Months Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase
3 Months Ago
merge from digitalclock
3 Months Ago
Time text LOD Updated icon
3 Months Ago
Remove starting weapons since you can craft them now
3 Months Ago
Added NotificationPanel UI to bottom right showing XP gain, Level Ups, and Item Pickups (stacking existing entries)
3 Months Ago
Tweaks for new IK script.
3 Months Ago
3 Months Ago
Update README.md
3 Months Ago
Fix punch animations not playing on fallback weapon
3 Months Ago
Only draw boxes for visible text areas Merge branch 'main' of rust-vs-extension
3 Months Ago
Merge from workbench_rpc_fix
3 Months Ago
Fixed blocks dropping more than double what they were supposed to 😳
3 Months Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
3 Months Ago
3 Months Ago
NetworkSpawn(null) where appropriate so we now only own the objects necessary to us (destroyed properly on disconnect)
3 Months Ago
Change MaxStack for Blocks from 99 to 256. Resources from nodes stack to 64. Fix NRE in HighlightSelectedBlock Improve item pickups Block Placer now consumes proper amount of blocks for larger brush sizes
3 Months Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
3 Months Ago
Fix WorldItems combining into MaxStack
3 Months Ago
Add basic Mob Healthbars that only display when hurt More negative item fixes Fix (Try)GiveItem not acting as expected