244,560 Commits over 3,898 Days - 2.61cph!
addad flattenground comp to farmhouse_01 prefab
Skeleton FlattenGroundComponent
https://files.facepunch.com/ziks/2024-08-16/sbox-dev_JiSjz6Jl5u.png
Use Swing HoldType for Sword... for now
Ignore debris tag in player collision
replace vmdl with node prefab in farmhouse_01
update farmhouse_01 prefab
Update libstates
Possible fix for NRE in drone FSM
prop spawning tweaks
rock scatter, standing stone circle and other tweaks
Merge branch 'main' of sbox-hc2
farm wall prefab
Merge branch 'main' of sbox-hc2
Merge branch 'main' of sbox-hc2
add farmhouse_01 landmark prefab
Leaderboard backup, run #
13228
Merge SidecarAngleFix -> main
change how shop items are decided
shopping cart
trophy
hp UI bounce, etc
socks
chopsticks
Reduce sidecar downward angle limit from -60 to -45
New sidecar box collider + duplicate
Citizen/animgraph: first (very) rough draft of melee_weapons holdtype + a couple of minor fixes
Merge from world_update2 (discard manifest changes)
Write length of each packet in output demo data
Merge from safemode_prompt
Added a big scary are you sure prompt when pressing the safe mode button in the options menu
Disables the button for 5 seconds to encourage players to read what that button does
SampleLevel so the two shaders that use lighting.fxc on VS can read it proper, let's also start getting rid of these texture macros
Complex Reflections as Devshader
Merge from truck_junkpile_terrain_fix
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
MaxHealth and HealthRegen Stat Upgrades now actually do their effect
Reverted server map/pop/latency text to use the regular font instead of bold
Reverted some dropdown texts in the settings that were set to uppercase
Time text LOD
Updated icon
Remove starting weapons since you can craft them now
Added NotificationPanel UI to bottom right showing XP gain, Level Ups, and Item Pickups (stacking existing entries)
Tweaks for new IK script.
Fix punch animations not playing on fallback weapon
Only draw boxes for visible text areas
Merge branch 'main' of rust-vs-extension
Merge from workbench_rpc_fix
Fixed blocks dropping more than double what they were supposed to 😳
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface
Should help with mod backwards compatibility
NetworkSpawn(null) where appropriate so we now only own the objects necessary to us (destroyed properly on disconnect)
Change MaxStack for Blocks from 99 to 256. Resources from nodes stack to 64.
Fix NRE in HighlightSelectedBlock
Improve item pickups
Block Placer now consumes proper amount of blocks for larger brush sizes
Changed some DPV textures to make the flashlight reflector work.
Renamed plainlight_warm/cold because they weren't being used as such anymore.
Setup DPV headlight.
Fix WorldItems combining into MaxStack
Add basic Mob Healthbars that only display when hurt
More negative item fixes
Fix (Try)GiveItem not acting as expected